InevitaBallistics by JHax
Inevita Defence Corp's latest prototype missiles have gone haywire and are causing havok in their weapons factories!
Navigate your way around the maze like factories of Inevita Defence Corp and use their experimental "Power Ups" to delay your inevitable doom.
Could Inevita Defence Corp have avoided their downfall? Or by stockpiling weapons were they making their own doom inevitable?
CHANGELOG - 06/04/2022 (v1.0.1)
Added some alternative bindings for the "Z" powerup (can now use Z, Y or W) to better support different keyboard layouts (qwertz / azerty)


| Link | https://jhax.itch.io/inevitaballistics |
| Link | https://github.com/JHax-94/JHax-GameJams/tree/LD50/Release_v1_0_0 |
| Original URL | https://ldjam.com/events/ludum-dare/50/inevitaballistics |
Ratings
| Overall | 335th | 3.806⭐ | 38🧑⚖️ |
| Fun | 242th | 3.797⭐ | 39🧑⚖️ |
| Innovation | 198th | 3.811⭐ | 39🧑⚖️ |
| Theme | 129th | 4.203⭐ | 39🧑⚖️ |
| Graphics | 839th | 3.461⭐ | 40🧑⚖️ |
| Audio | 372th | 3.639⭐ | 38🧑⚖️ |
| Humor | 560th | 3.136⭐ | 35🧑⚖️ |
| Mood | 875th | 3.324⭐ | 36🧑⚖️ |
| Given | 54🗳️ | 56🗨️ |
@mibehu definitely would have been cool to be able to crash the missiles into each other. We leant a bit on the inevitability theme and thought that being able to destroy the missiles might make them chasing you down feel a bit less inevitable. Definitely a good idea though, might have a play around with it if we come back to this!
@blumber and @jesse-martin yeah the collision detection on the walls is a bit janky - would definitely have been good to spend a bit more time to try and get the wall edges to be a bit more forgiving so you could sort of slide past if you were close enough to being round the corner!
@ds-nahogara definitely sounds like the powerups overall probably weren't super clear when communicating what they actually do
Glad you all seemed to enjoy it though :smile:
Glad you enjoyed it @ternox
@phoenixofforce I've added some alternative keybindings for some of the powerups to hopefully make it a bit more comfortable to play on qwertz / azerty keyboards - bit of an oversight that one! Happy to hear you got something out of it anyway though, thanks!
@weirdybeardyman Thanks I spent a lot of time on the rocket movement! I did start putting together a particle system that I was hoping to use to add a bit of juice / flair to a few different things but it took me a bit too long to get it working for the rocket booster so I didn't have quite enough time to generalise it so I could use it elsewhere. The player movement could definitely feel a bit better too, I think maybe a circle collider rather than a square one might have been a quick way to make it a bit nicer when you're close to the walls or trying to get round corners
Music was awesome too - I felt the pang of anxiety when the pitch changed and a new missile entered the arena. Great job.

Had so much fun playing InevitaBallistics, great job!
@fifut cheers, happy to hear you thought it was great! I did start thinking I might be able to squeeze in a multiplayer mode but sadly didn't quite have time! Might be something to play around with post jam though!
I did also run into the issue of having to spend too long looking for which button to press for which powerup and getting blown up as a result. Not entirely sure how you could make that any more intuitive and it might just come down to the player having to learn the muscle memory through trial and error.
(And you get humour points just for the clever title... :wink: )
Great job! :smile: