The British Are Coming! by Mog13
YAAARGH! The golden age of piracy is coming to an end. You must raid and pillage what you can to continue your ways as a notorious pirate of the high seas!
In this AAA game, you captain a ship sailing from island to island looking for resources and most importantly, RUM! Plan your raids wisely as once the rum is gone or if you anger the Empire too much, your pirating may come to an abrupt end.
Features:
- Pirates
- Dirty British Empire goons
- Dynamic nav meshes (Seriously)
- Hyper realistic ragdoll physics
- Sound samples from REAL pirates
- Music by Hans Zimmer
- No Orlando Bloom





| Link | https://mog13.itch.io/the-british-are-coming |
| Original URL | https://ldjam.com/events/ludum-dare/50/the-british-are-coming |
Ratings
| Overall | 891th | 3.385⭐ | 28🧑⚖️ |
| Fun | 998th | 3.096⭐ | 28🧑⚖️ |
| Innovation | 1066th | 2.885⭐ | 28🧑⚖️ |
| Theme | 1343th | 2.673⭐ | 28🧑⚖️ |
| Audio | 385th | 3.615⭐ | 28🧑⚖️ |
| Humor | 479th | 3.288⭐ | 28🧑⚖️ |
| Mood | 901th | 3.283⭐ | 25🧑⚖️ |
| Given | 16🗳️ | 14🗨️ |
Ok, the navmesh is pretty impressive. Amazing AAA voice acting. There's even walking/running animation!
Gud game me lik 4/5
Overall fun game, I really liked the voice acting. "Arr"
The gameplay is a bit too slow - you just click and wait until your troops do the trip to the chest and back, with nothing else to do. They also behave weirdly in terms of combat - sometimes they'd attack the enemies, sometimes they won't.
Anyways, looks like a promising game that needs tweaking and balancing, good job!
The art was great (although anti-aliasing and better shading would've made it even better)
I thought the voice lines were nice and the T-posing skeletons were pretty funny
I would've liked a little more control over my pirates, as they often got into fights I didn't want them to or just ran away while getting shot down instead of shooting back but I understand that that would probably be out of the scope of a game jam
Improvements:
- It would have been good to have a quick button for sending all pirates.
- Camera rotation felt weird.
Bugs (occasional):
- Pirates became stuck both on their way to the treasure and on the pier on the way back, resulting in losses.
- Dead pirates entered a tumbling state and rolled across the map until they fell into the water and fell for an eternity (actually a bit entertaining).
I can imagine this with pirates scattered all over the island, and the player needs to manage them by nudging things out of their way, or directing them over obstacles.
Great start!
Also seems extremely difficult to run out of rum
-Many chests are positioned in a way that you can send one regular pirate on a suicide mission to get the massive amount of booty in the chest at the expense of his life. I was able to use this tactic to rack up over 500 rum before I retired with no risk of losing. A potential fix might be to make it so pirates have to return to the ship before you get the loot.
-It gets to a point where there are so many cannons, and they're positioned in such a way that no matter how many or what combination of pirates you send to a chest, it's impossible to get the chest. Even with pistol pirates, there were instances where my guys were getting bombarded by three cannons from the fortress above and they didn't have the range to retaliate, so they just got wiped out by AoE damage.
-The pirates ragdoll in really funny (but maybe unintended) ways. Sometimes they just freeze and t-pose where they are. My favorite is when they fall over t-posing and start rolling down a hill forever.
-The three resources are a bit unbalanced. By the end of the game, I had enough rum to run a popular liquor store for the rest of my life without owning a brewery. I had far more gunpowder than I had gold to buy pistol pirates, resulting in about 400 of it sitting useless. Maybe more features would help these things too, like different things you can spend resources on.
-There were a couple visual glitches with the models, like a plane not lining up with the rest of the terrain so you could see the obvious rectangular model.
Overall, I had a lot of fun playing your game, and I was extremely impressed with the art. The gameplay isn't super original but is made up for by the humor and the design. The sounds the pirates make when you spawn them crack me up every time and the music really exemplifies the pirate theme. Great job on this project!
Some way of targeting enemies like cannons specifically might be nice.
You guys heard everything I had to say anyway. This is a great entry!