Unapocalyptic by Daniikk1012
Setting
The world is falling apart! Save your life from a comet falling from the sky, a nuclear war and a zombie apocalypse at the same time
Controls
Movement - A/D or Left/Right
Shooting - Z, W, Up, or Left click
Smashing - Space bar, X, S, Down, or Right click
Screenshots

Tools used
LibGDX for coding
GIMP for graphics
Jsfxr for sound effects
Ratings
| Overall | 414th | 3.262⭐ | 23🧑⚖️ |
| Fun | 376th | 3.19⭐ | 23🧑⚖️ |
| Innovation | 466th | 2.929⭐ | 23🧑⚖️ |
| Theme | 88th | 4.095⭐ | 23🧑⚖️ |
| Graphics | 455th | 3.071⭐ | 23🧑⚖️ |
| Audio | 455th | 2.619⭐ | 23🧑⚖️ |
| Humor | 250th | 2.975⭐ | 22🧑⚖️ |
| Mood | 435th | 2.95⭐ | 22🧑⚖️ |
| Given | 8🗳️ | 7🗨️ |
The best art uses only what is necessary to convey what it needs to. When one strips away the 'visual noise', the scrutiny on the elements that remain will increase. In a game that uses a simplistic art style, the visual noise is limited or non-existent.
In this scenario, the animation, however simple it may be, separates the visual elements. The smooth movements of the zombies, comet and rockets belong to one group, let's call them group A (A for Apocalypse) with a similar motive: machine-like, efficient movement towards the target – the player.
In contrast, the player is different from group A. The player is a human running on a non-slippery grass surface; humans do not move like the members of group A. A small change in player animation, however minimal it may be, will reinforce that DIFFERENCE (the contrast).
In summation, if and when you add animation, please do so to reinforce the contrast, not just for animation's sake.
I am a fan of the simple art style, and the walking animation.
Great entry!
- using Z and Space bar is a bit inconvenient, in my opinion. I would prefer more standard: Z and X or A and S (in general two buttons next to each other),
- adding different weapon/shoots and button for it for the comet and for the nukes,
- since the shooting sound effect is repeated over and over, because the player needs to shoot a lot, adding some variation to the sound would have been a nice improvement.
Anyway, good job with the game. I was able to get 121 points :)
Also, while having to press spacebar for each hit with the hammer is fine, an autofire or at least while(Z) shoot(); would really reduce some finger pain. Especially on QWERTZ keyboards.
Other than that the game is quite fun for a few minutes.
I found it really entertaining. I played several times and it never becomes boring! It rather becomes addictive despite the stress!
Also, the art is soooo cute! Nice game! I loved it!
- The shooting seems a bit overkill, maybe there could have been some cooldown after X bullets shot
- The whack the zombies is fun, but could have been a bit more fun if they made some kind of sound when hit
- I like how you are dropped into the game right away, this game does not need an menu indeed