One Percent Left by Phobos

[raw]
made by Phobos for Ludum Dare 50 (JAM)

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:fuelpump: Summary

Hey small phone, your battery is running out quickly and you need to go to the BIG POWER OUTLET. To do this, you will need to run across the city while keeping your battery as charged as possible. Don't worry, you will have some tiny power outlets on your path where you can plug-in to and charge up a bit. DON'T LET YOU DIE and HAVE FUN!

:joystick: Controls

  • Q -> Go Left
  • D - > Go Right
  • Space -> Jump
  • Right Click -> Detach / Aim Plug
  • Left Click -> Shoot Plug

:exclamation: Disclaimer

  • All 3D models, textures, UI elements and scripts were made by our team.
  • We're sorry we couldn't make an HTML5 port but we didn't find a way to make it with Unreal Engine 4.27, if anyone knows how to do it, please contact us.

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:star: Credits

Ratings

Given 0🗳️ 0🗨️

Feedback

LDJam user 5143
04. Apr 2022 · 23:47 UTC
I like graphics and design of main character and enivorment. But gameplay is realy hard. I dont know why yuo guys cancel back muving, but it is hard to learn for player, because I see platformer, but I havent half of my mobility. I like charging ideas and hanging on the cables, but controls is really hard. I mean it is not "hardcore" or something about skill - it is about game feeling. Right click + left click can put your cable to charger, but why it is not one button? It can make game more friendly for users.

And I dont hear any music and sound. You have sound raiting too and I think it is incorrect.

udp. I see that left button is Q. When I played, I dont find it. Why left moving is "Q"? Why not "A"?
🎤 Phobos
05. Apr 2022 · 08:46 UTC
Thanks for you review @kurakurture.
We now we are missing sound design but we didn't have the time to implement it.
For the left on Q, it's our mistake, we're french so AZERTY keyboard and didn't remember to put it in QWERTY.
We'll try to fix all this and also the shooting control in a quick patch.
Starship captain Becca
05. Apr 2022 · 21:55 UTC
Super creative idea, and the phone is super cute. I love the concept you came up with of the phone's battery dying.
The controls could have been a little easier as far as which keys controlled what. It was a little hard for me. I did appreciate, though, that you set the restart to let a player retry where they had last died.
Great work on creativity!
🎤 Phobos
08. Apr 2022 · 12:38 UTC
Thank you @starship-captain-becca. We're really glad you enjoy playing our game.
We're working on how we can upgrade the control.
Vladadamm
11. Apr 2022 · 12:33 UTC
I'll start out with the good things. There's a lot of work on the graphics and it shows. The main mechanic of the charging cable was a good idea and the level design showcase several uses of it.

Now, for the negative, the biggest issues are by far linked to that main mechanic. First thing, is that the game is hard mostly due to the controls. They could gain a lot from being simplified, as it is not really intuitive at all to have 2 buttons to do a single action (plug the cable) as well as some auto aim if you're in range of an electrical socket. There's also some bugs and things that are unclear with the charging mechanic. There's times where the cable would somehow seem to be linked to a far away socket? and also times where you're plugged yet you're still losing battery (and die).
🎤 Phobos
14. Apr 2022 · 09:24 UTC
Thank you @vladadamm for playing and for your feedback.

We're currently trying to simplify the input and make it more intuitive. We're also trying to resolve all the bug related to the connection of the plus.

For the time where you're connected to an outlet but not charging it's a problem of feedback. There are two types of outlet : infinite one and temporary one that can only recharge you for a certain amount of time. But unfortunately the difference is not visible and understandable. We're working on a way to make it more understandable