Ten Steps of Life by Igor KinGamer
Simple point'n'click. Avoid anything that could kill you, from before being born to old age.
In fact, there's only one step (rather than ten) implemented in Jam version.

A few words
I was only able to use 9 LD-hours, but I'm happy. Third time using my Kotlin engine.
| | |
|--|--|
|
|
|
The above scenarios didn't make it into the jam version, but they will be featured soon. Coming up with better tooling to continue post-jam development.
Works on mobile.
| HTML5 (web) (Rate ME!) | https://igorkingamer.itch.io/ten-steps-of-life-ld |
| Post-jam HTML5 | https://igorkingamer.itch.io/ten-steps-of-life |
| Original URL | https://ldjam.com/events/ludum-dare/50/ten-steps-of-life |
Ratings
| Overall | 1408th | 2.132⭐ | 21🧑⚖️ |
| Fun | 1396th | 2.105⭐ | 21🧑⚖️ |
| Innovation | 1367th | 2.263⭐ | 21🧑⚖️ |
| Theme | 1292th | 2.868⭐ | 21🧑⚖️ |
| Graphics | 1257th | 2.368⭐ | 21🧑⚖️ |
| Humor | 515th | 3.211⭐ | 21🧑⚖️ |
| Mood | 1332th | 2.368⭐ | 21🧑⚖️ |
| Given | 15🗳️ | 15🗨️ |
for 9 hours it's a good concept to go off of, the interactable are there and I could feel this becoming like a point+click adventure but with some real-time moments
for the time constraint i think this is solid!
I also tried out the post jam version, and it seems that it keeps replaying the 2 month scene over and over. Would be nice to see all ten steps eventually!