A Ship Out of Time by deighta
Story: The year is 20X6 and our sun will go nova in 3 minutes.
You have an experimental time-warp engine that can save us if you can get it to our planet in time.
Use the engine during your flight to jump back in time to delay the inevitable. Time-warp to avoid danger and boost your pilots' skills.
Beware! The time-warp drive is unstable and can explode on its own.
Alarms will sound when things are getting critical, but you won't make it to the planet if you play it safe.
Controls:
Left Mouse/Touch: Move 'W' key/tap 'Warp' button: Time-warp your ship 'Esc' key: Pause
All Pilots spawn with random stats. Things means that they might move slowly at first, or hit hard right from the start. Be sure to boost their stats with XP before they run... out of time!
| Itch.io Web Play | https://crazykittens-892-yt.itch.io/a-ship-out-of-time |
| Itch.io Download | https://crazykittens-892-yt.itch.io/a-ship-out-of-time |
| Original URL | https://ldjam.com/events/ludum-dare/50/a-ship-out-of-time |
Ratings
| Overall | 1273th | 2.935⭐ | 33🧑⚖️ |
| Fun | 1240th | 2.774⭐ | 33🧑⚖️ |
| Innovation | 1298th | 2.5⭐ | 33🧑⚖️ |
| Theme | 1142th | 3.177⭐ | 33🧑⚖️ |
| Graphics | 1092th | 3.032⭐ | 33🧑⚖️ |
| Audio | 753th | 3.032⭐ | 33🧑⚖️ |
| Humor | 1099th | 2.054⭐ | 30🧑⚖️ |
| Mood | 1221th | 2.845⭐ | 31🧑⚖️ |
| Given | 34🗳️ | 47🗨️ |
Fun fact: I actually have a project where I used the exact graphics of the pilots.
Good job :thumbsup_tone1:
Otherwise fun, though, and I came back for more a few times, so obviously the frustration at automatic deaths didn't hurt the overall fun too much.
I noticed if I repeatedly press W, the wrap charge fills up faster. Is it a bug or an unexplained technique?
People have mentioned the frustration at the automatic deaths and the slow initial move speed, and I'm 100% with them. However, that pushed me to upgrade the speed asap and to find safe spots. On the other hand, I found no incentives to upgrade the weapon damage, which I cannot say if this is a good or bad thing.
(p.s. If the "end" at 00:00.889 is intended to fit the theme, I must say I'm a bit annoyed. But then again, I did somewhat similar things in my game :laughing:)
I think that the ship is a bit slow though. :rocket:
As others have mentioned. with a small play area. it's difficult to not get blind-sided by ships on the left or right.
Seeing the aliens explode was satisfying.
I still had some problem like a lot of "first shmup game" have, like a hitbox far too big, no reason to not stay on the bottom of the screen, no indicator of where the ennemy will come (it's not that bad, but when the screen is so small and the hitbox so large, it's quite a problem), etc. But it still make a good game, like, being able to restart the run but better prepare is fun, while also having the risk to lost it all : this is a good feeling , showing by gameplay! And that's great!