Sir Blackmoon's Nightmare by Nerzal
Sir Blackmoon's Nightmare
LudumDare 50 GameJam Submission

Teaser
https://www.youtube.com/watch?v=qYhSRkJPrR4
By:
Wr4thon Nerzal
Story
Sir Blackmoon is a young mage who is part of an ancient dynasty of mages who have fathomed all kinds of magic for generations. The necromancy has led to side effects, which is why Sir Blackmoon is now close to death. Therefore, a reaper from the netherworld has set out to harvest Sir Blackmoon's soul. Sir Blackmoon has set out to find a way to escape the Reaper.
2D Platformer
Controls:
Keyboard & Mouse GamePad
| HTML 5(web) | https://nerzal.itch.io/sir-blackoons-nightmare |
| Original URL | https://ldjam.com/events/ludum-dare/50/sir-blackmoons-nightmare |
Ratings
| Overall | 1327th | 2.789⭐ | 21🧑⚖️ |
| Fun | 1197th | 2.842⭐ | 21🧑⚖️ |
| Innovation | 1246th | 2.605⭐ | 21🧑⚖️ |
| Theme | 1263th | 2.947⭐ | 21🧑⚖️ |
| Mood | 796th | 3.395⭐ | 21🧑⚖️ |
| Given | 9🗳️ | 24🗨️ |
The jumps feel kinda floaty and enemy attacks are hard to dodge once you're in range. I also didn't seem to be able to do damage with the spells ?
I like the alternative paths that give you bonuses.
The reaper was getting stuck and would also probably be an idea to have the reaper get distracted by the corpses you leave or something.
But the level was good, and I thought it looked nice, was smooth and the music set the mood appropriately. Thanks for the submission!
Good job and thanks for sharing!
I'm against making the explanations totally clear to a player, but I think if you're going to put it, then you should show it. A less fussy and larger font would help more to understand the gameplay.
Congrats on the work. I really liked the music.
Neat little platformer with great story flavour.
One comment would be that the info popups disappear very fast once you pass the spot, so if you didn't expect them to happen - you have to restart, go there again, read it properly... all while the reaper on your tail (I am still not sure if it even pauses while you read).
Also the ending is a bit abrupt, no "Congratulations, you escaped Death!", aw.
* The position of the reaper may have to be reset when you respawn at a checkpoint. It is a bit weird when you suddenly walk behind the reaper
* The fighting mechanic needs some work. Many players probably missed, that you can hit enemies because there is no feedback. Just tinting them red for a few frames after they got hit would help communicate the mechanic. But still the fights are pretty difficult, because the spell animation takes to long and the enemies are way faster, therefore I mostly dodged the fights.
Otherwise I like the mood you set up, also with the scrolls you put in the second level