Stop the ocean by TCoder12
This is a game about saving the world... Or, to be more specific - an island. Because of global warming, water level is rising. Can you collect enough money by moving buildings around to build a protective wall, that will delay the inevitable? There are 4 difficulties - Easy, Normal, Hard, Sandbox. Each building produces money if it's not underwater. You're La Ficacia's only hope!
| Link | https://tcoder12.itch.io/stop-the-ocean |
| Original URL | https://ldjam.com/events/ludum-dare/50/stop-the-ocean |
Ratings
| Overall | 1159th | 3.111⭐ | 20🧑⚖️ |
| Fun | 1288th | 2.667⭐ | 20🧑⚖️ |
| Innovation | 563th | 3.444⭐ | 20🧑⚖️ |
| Theme | 932th | 3.444⭐ | 20🧑⚖️ |
| Audio | 594th | 3.333⭐ | 20🧑⚖️ |
| Mood | 1196th | 2.917⭐ | 20🧑⚖️ |
| Given | 20🗳️ | 5🗨️ |
Didnt understand why camera is inverted on horizontal axis :/
Liked music and water shader, would be better if it was underwater too! Good job!
I think your game has a similar flaw as mine, where there's a pretty easy "just do this and you win every time". In this game, I basically just moved each building up as high as I could (could even stack buildings on top of buildings!) without much care. So maybe next jam you can have some other gameplay limitations so that players have to make smart choices.
I don't know how well this would turn out, but maybe in this one, placing buildings on a slope requires a long construction time of creating supports for it, and it won't generate money during that time. Then players have to think about putting buildings on flat ground to earn money right away, or move the building to a safer spot but not get money as soon.
Either way, still really impressed with everything you were able to get into the game and how well you tied it all together, nice job!