Anomalous by HolySparks

[raw]
made by HolySparks for Ludum Dare 50 (COMPO)

Screenshot (1).jpg

After a disaster, the city has been overrun by multiplying anomalies and your weapons seem uneffective against them! Try to scavenge your way through certain doom!

Made with Construct 3.

Fullscreen recommended.

The monsters can't be killed and they keep duplicating faster and faster. How long can you survive?

Controls

W, A, S, D: movement

1, 2, 3: switch between weapons

Left mouse click: shoot gun

Ratings

Overall 543th 2.929⭐ 23🧑‍⚖️
Fun 574th 2.571⭐ 23🧑‍⚖️
Innovation 579th 2.429⭐ 23🧑‍⚖️
Theme 341th 3.595⭐ 23🧑‍⚖️
Graphics 375th 3.262⭐ 23🧑‍⚖️
Humor 453th 2⭐ 20🧑‍⚖️
Mood 502th 2.762⭐ 23🧑‍⚖️
Given 18🗳️ 13🗨️

Feedback

Jamongee
04. Apr 2022 · 01:21 UTC
Good job on this one! the shooting is natural, wishlist: enemy health
LDJam user 278660
04. Apr 2022 · 06:25 UTC
Not bad, I think add some music will be better
poopgames
04. Apr 2022 · 18:11 UTC
Needs some music. The shooting mechanic was kinda pointless since they can't die, I would have liked a bit more stun on the enemies
mwillsey
04. Apr 2022 · 18:13 UTC
Nice! I love the idea of the "uneffective" weapons!
szym
04. Apr 2022 · 18:19 UTC
Really cool game ! Loved the idea of using the weapons in a different way than usual. the visual are neat, the level is big enough the difficulty is just hard enough to be challenging & not too frustrating.
The only thing missing is music :)
Overall, a pretty solid & fun game for 48h ! Great work :)
MAT4DOR
04. Apr 2022 · 18:23 UTC
Nice one! I would enjoy it more with more ammo even if it doesn't kill, it allows knockback, so it would extend a bit longer at least and make it more action. Also random spawns :slight_smile: Other than those 2 suggestions it was nice to play.
ThumperTWS
04. Apr 2022 · 19:18 UTC
Enjoyable to play. Wanted more ammo to just keep blasting.
Gonzo13
04. Apr 2022 · 23:45 UTC
Nice one! Very creepy stuff actually. Great work!
LDJam user 258850
07. Apr 2022 · 12:33 UTC
I love the art style! This would be a great project to expand on. I'd love this with upgrades and maybe a base :) great submission
LDJam user 76491
08. Apr 2022 · 14:03 UTC
Cool concept! I like the visuals, and the controls and gameplay are good. There's a world of possibilities with this idea of using weapons just to stagger enemies. The game could be based on stalling long enough to go to the next level, maybe the city is out to be destroyed but you have the mission to gather the maximum amount of monsters before they blow everything up or something.

Anyway, interesting project! Good job!
hmightypirate
17. Apr 2022 · 09:16 UTC
There are some places where you can hide and the monsters will never chase you there. I liked the idea. Maybe adding "hunger" to force the player to move and respawning items will increase the fun.
LMB
17. Apr 2022 · 15:59 UTC
I liked the enemy design and the visuals in general, all contributing to a dark, apocalyptic mood. Speaking of mood, some music (even some very simple notes playing on the background) would have done wonders! Gameplay felt nice for a while, but I quickly started feeling helpless and doomed -- which matches the game (and jam) theme, but I don't feel much inclined to keep playing if I don't see some sort of progression as I go.

Controls are good, too (I don't like these "move with keys, aim with the mouse" games, but apparently it's just me :stuck_out_tongue:).

Cool game, thanks for making and sharing!
epb9000
17. Apr 2022 · 16:09 UTC
I also liked the post-apocalyptic feel. Play is very fitting with the theme. I liked trying to get them stuck, and to that end, in addition to weapons, a 4th weapon option that puts down temporary barriers would be really interesting.
🎤 HolySparks
17. Apr 2022 · 20:34 UTC
Thank you all for the feedback, I've read them all so far and I'm playing and rating your games too.
Some highlights on the insights you guys gave me:

Unfortunately I couldn't bother to work on music this time, not only I'm very unskilled at it, I really didn't manage to put too much time on this project (eye sore and other stuff).

Very happy on the feedback about the mood and enemy designs! I only ever do pixel art for those challenges so I'm happy to learn I'm on the right way about it.

@thumpertws @mook @hmightypirate and others gave me some good ideas for expanding on this game. After the jam I thought about having enemies that have global sight AND can go through walls (probably have them a bit transparent to show that), as a way to force the player to move instead of hiding in a corner forever. The hunger/food pickup is a good idea too. Same for having a base of sorts, maybe having to go out and pick up supplies and bring back to base. And many possibilities on adding sort of game progression, but I really wanted to go with the "delay the INEVITABLE" so I left the game as just an arcade/score type.

Thanks again all for playing my little game!
Raphiell
17. Apr 2022 · 21:10 UTC
Looks like you've already read all the previous reviews and comments, and taken the critiques to heart! So I just wanted to throw a compliment on the pile. I liked the art and the enemy design were cool! Looked really other-worldly. Well done!
someone
17. Apr 2022 · 22:22 UTC
I liked the monster design, especially the one that grows and shrinks.
ledgooled
07. Aug 2022 · 05:27 UTC
nice game, thank you.0.39 inch [3392AS](http://www.xlitx.com/datasheet/3392AS.pdf) led [3392AS](http://www.lanpade.com/7-segment-led-dot-matrix/3392as.html) 7-segment [3392BS](http://www.xlitx.com/datasheet/3392BS.pdf) display [3392BS](http://www.lanpade.com/7-segment-led-dot-matrix/3392bs.html)