Anomalous by HolySparks

After a disaster, the city has been overrun by multiplying anomalies and your weapons seem uneffective against them! Try to scavenge your way through certain doom!
Made with Construct 3.
Fullscreen recommended.
The monsters can't be killed and they keep duplicating faster and faster. How long can you survive?
Controls
W, A, S, D: movement
1, 2, 3: switch between weapons
Left mouse click: shoot gun
| Link | https://marcelomoreira.itch.io/anomalous |
| Link | https://marcelomoreira.itch.io/anomalous |
| Original URL | https://ldjam.com/events/ludum-dare/50/anomalous |
Ratings
| Overall | 543th | 2.929⭐ | 23🧑⚖️ |
| Fun | 574th | 2.571⭐ | 23🧑⚖️ |
| Innovation | 579th | 2.429⭐ | 23🧑⚖️ |
| Theme | 341th | 3.595⭐ | 23🧑⚖️ |
| Graphics | 375th | 3.262⭐ | 23🧑⚖️ |
| Humor | 453th | 2⭐ | 20🧑⚖️ |
| Mood | 502th | 2.762⭐ | 23🧑⚖️ |
| Given | 18🗳️ | 13🗨️ |
The only thing missing is music :)
Overall, a pretty solid & fun game for 48h ! Great work :)
Anyway, interesting project! Good job!
Controls are good, too (I don't like these "move with keys, aim with the mouse" games, but apparently it's just me :stuck_out_tongue:).
Cool game, thanks for making and sharing!
Some highlights on the insights you guys gave me:
Unfortunately I couldn't bother to work on music this time, not only I'm very unskilled at it, I really didn't manage to put too much time on this project (eye sore and other stuff).
Very happy on the feedback about the mood and enemy designs! I only ever do pixel art for those challenges so I'm happy to learn I'm on the right way about it.
@thumpertws @mook @hmightypirate and others gave me some good ideas for expanding on this game. After the jam I thought about having enemies that have global sight AND can go through walls (probably have them a bit transparent to show that), as a way to force the player to move instead of hiding in a corner forever. The hunger/food pickup is a good idea too. Same for having a base of sorts, maybe having to go out and pick up supplies and bring back to base. And many possibilities on adding sort of game progression, but I really wanted to go with the "delay the INEVITABLE" so I left the game as just an arcade/score type.
Thanks again all for playing my little game!