Slime Defence by Hammy0212
Defend against the growing horde of slimes! They seek to destroy you by filling the turret's memory with useless slime. Defend for as long as possible; however, there can only be one inevitable outcome...
Team:
Devs: Niall Colvin Joe Hamilton
Concept and UI: Luke Clare Jayden Phur
3D Art: Anna Constable
Audio sourced from freesound.org
Made in UE4
Hope you enjoy playing it :)

(/game/img?e=LD50&gid=81437&u=raw/efc/34/z/4adc9.png)
| Link | https://hammy1202.itch.io/slime-defence |
| Original URL | https://ldjam.com/events/ludum-dare/50/slime-defence |
Ratings
| Overall | 725th | 3.5⭐ | 21🧑⚖️ |
| Fun | 786th | 3.289⭐ | 21🧑⚖️ |
| Innovation | 1037th | 2.921⭐ | 21🧑⚖️ |
| Theme | 624th | 3.711⭐ | 21🧑⚖️ |
| Graphics | 397th | 4⭐ | 22🧑⚖️ |
| Humor | 866th | 2.647⭐ | 19🧑⚖️ |
| Mood | 937th | 3.25⭐ | 20🧑⚖️ |
| Given | 23🗳️ | 8🗨️ |
The graphics and 3D models are nice and I love the pixel filter.
It got boring after a while though as it felt like it wasn't getting any harder.
Other than that solid little expereince.

Here's my Highscore :D
The artstyle is great! It looks like a FF7 on the PS1. I think this is the first Game this Gamejam I played that wasn't made with unity lol.
I think the music is okay, but neither did you make it yourself (which you don't have to) nor does it fit into the game, imo.
One round was enough for me, because there is literally nothing else to do regarding strategy than making as many perfect shots as possible.
The movement and camera controls fleshed out this one mechanic a bit though, that is cool!
Keep up the good work!
Got a hang of the controls fairly quickly, although I agree with @ty-victorson as I too had some difficulty with getting the turret to aim exactly where I wanted.
Great job :)