Summer D[el]ays by krummja
It's the last day of summer vacation, and our mischievous hero has decided to try to delay the first day of classes. Try to collect all the tools you need to earn another week of vacation.
| Link | https://krummja.itch.io/summer-delays |
| Original URL | https://ldjam.com/events/ludum-dare/50/summer-delays |
Ratings
| Overall | 833th | 3.432⭐ | 24🧑⚖️ |
| Fun | 684th | 3.386⭐ | 24🧑⚖️ |
| Innovation | 1007th | 2.955⭐ | 24🧑⚖️ |
| Theme | 680th | 3.659⭐ | 24🧑⚖️ |
| Graphics | 1056th | 3.114⭐ | 24🧑⚖️ |
| Audio | 249th | 3.818⭐ | 24🧑⚖️ |
| Humor | 422th | 3.421⭐ | 21🧑⚖️ |
| Mood | 415th | 3.738⭐ | 23🧑⚖️ |
| Given | 17🗳️ | 20🗨️ |

I may have not been smart enough to solve that level too!
It's a Sokoban like game, but I like that each level has its own style and story to it.
I got stuck on the 3rd day/level too with the Ice cream, not sure what happened, even when I reset the level. But when I reset the whole game and played it through again I was able to get the ending :grin:
I did get stuck on the 3rd level. I reset a few times trying to see if I collected things in a wrong order or something, but couldn't ever pass it. Still had a good time with it. Let me know what I missed, I'd like to come back and play the rest of it.
Hehe, anyway. Nice game! I got stuck on the second level because even though I got both the slingshot and the bunch of roaches thing (the only two collectible things in the level), I was not able to throw anything into the window. I'm a bit confused there. I liked the click-through cutscenes, but there should be a "press any key"-type prompt to make it clear that the game hasn't just frozen or something.
The graphics are nice. Most sprites I saw are pretty clean and keep to the same style. Reminds me a little bit of Earthbound.
The music fits pretty well. Kind of '80s: very relaxed, innocent, and MIDI. I like it. It really adds to the mood and makes the game more fun. Rest of the audio serves the game well too.
It's a conventional but still creative interpretation of the theme. You're not stuck in the current game dev conventions about what's appropriate to make, and you've created something original because of it. I had more fun with this game than with most I've played for LD 50.
Mechanically, I don't mind it, but I was making mistakes in a level that I didn't understand would punish me later. So, if that's the case, and ability to RETURN to previous levels would send this game to another level! That way you could allow the player to make those mistakes, but remedy then (although lose some time). See "Sifu" for similar mechanic. They allow the player to make mistakes which permanently hurt the run, but remedy them by redoing previous areas.
My suggestions are just for reflection, doing all of this in a weekend is crazy! You did a great job! Nicely done.
Music was so summer. Absolutely loved that!