Terra Defensio by MrchickenBoy
Earth is passing a meteor cluster, it's in danger of dying! Protect the planet for as long the possible, or in other words, delay the inevitable! How long can you survive?

CONTROLS
WASD to move around
Click to shoot
Shift to toggle power up
CREDITS
Everything in the game was made by me, except the font.
SOFTWARE USED
Programming / Game design - Construct 3 Art - Aseprite Music - Bandlab SFX - Chiptone

| Link | https://github.com/MrChickenBoy1/Ludum-dare-50 |
| Link | https://mrchickenboy.itch.io/terra-defensio |
| Original URL | https://ldjam.com/events/ludum-dare/50/terra-defensio |
Ratings
| Overall | 267th | 3.5⭐ | 29🧑⚖️ |
| Fun | 121th | 3.759⭐ | 29🧑⚖️ |
| Innovation | 556th | 2.593⭐ | 29🧑⚖️ |
| Theme | 370th | 3.5⭐ | 29🧑⚖️ |
| Graphics | 217th | 3.685⭐ | 29🧑⚖️ |
| Audio | 77th | 3.815⭐ | 29🧑⚖️ |
| Humor | 431th | 2.24⭐ | 27🧑⚖️ |
| Mood | 300th | 3.259⭐ | 29🧑⚖️ |
| Given | 5🗳️ | 4🗨️ |
Great job on achieving this level of polish on construct 3! (and on a compo game) I use construct 3 too and was really pleased with this! I would suggest opting out of humor as I'm not sure that's what you meant for the game
non-game related: Give and you shall receive, at least IHMO.
Music and artwork was good, too! Overall a great accomplishment for COMPO!
I created a meteor defense game for COMPO as well, but mine has a different take on it! Please check it out and tell me what you think!
It felt like playing osu tho.
1. When the mouse cursor is a certain point near the nose of the ship, the ship doesn't actually rotate, but your projectile shoots "backwards" through the ship to the rear.
2. Sometimes (but pretty rare) an asteroid will "go invisible." I _think_ it might trigger if you destroy another asteroid close to it.
Also, 2 suggestions. First, there seems to be no reason to actually move the ship with wasd, other that right at the beginning to center yourself on Earth. Maybe powerups could appear, that you'd have to go grab?
Second, clicking to fire gets a bit hard on the finger after a while. Maybe add in a "hold for continuous fire" or even just auto-firing? The "Power Up" could still have utility, as it increases fire rate as well.
Regardless, good game! I had fun with it.
And P.S. - probably you'll get more ratings/comments if you rate more games yourself!

I thought I had fixed the bullet bug, I guess not! I'm not sure why that's happening lol. I was considering making the power ups physical, so you had to go pick them up, but I ran out of time!
My only complaint would be that the powerup doesn't have any way to actually see how much time is left on it, I had to react fast when it suddenly ended.