The Last Tower by hulien22

[raw]
made by hulien22 for Ludum Dare 50 (COMPO)

banner.png

Auto-Battler meets Tower Defense


Description

Defend the last remaining wizard tower from the never-ending swarm of monsters!

Buy and level up over 20 different wizards, and combine units from 8 different classes to get special bonuses.


How to Play

  • Buy wizards from the shop with your money
  • Reroll the shop to see more units
  • Upgrade your shop by buying level ups
    • Leveling up the shop increases the chance of finding higher tiered units
    • Leveling up also allows you to have an additional unit on the field

Tutorial1.png

  • Place wizards from your bench onto the map
  • Press play to start the round and fast-forward to toggle the play speed
  • At the end of each wave, receive money for the round + interest for each multiple of 5 dollars you own
  • Drag units to the bottom right trash to sell them

Tutorial2.png

  • Combine 3 level-1 wizards of the same type to get a level-2 version of it
    • Combine 3 level-2 wizards to get a level-3 version of it
    • Level ups will give the wizard more damage and other improvements

Tutorial3.png

  • Combine units to get class bonuses (in the image below, you would get the Purple 2 and Red bonuses)
  • Each multiple of 2 different wizards on the field that share the same color will give you a class buff
    • For example, having a Lightning wizard and a Overcharger wizard on the field will give all your yellow units an extra attack (something something about lightning never striking twice..)
    • Similarly having 4 different red units will increase the AOE sizes for all of them

Tutorial4.png


Class Bonuses

text![banner.png](/game/img?e=LD50&gid=81467&u=raw/dc2/c2/z/4a39e.png) - Yellow - 2 - 1 more attack per attack - 4 - 2 more attacks per attack - Red - 2 - 25% larger AOEs - 4 - 50% larger AOEs - 6 - 100% larger AOEs - Cyan - 2 - 20% stronger slowdown effect - 4 - 30% stronger slowdown effect - Purple - 2 - 10% stronger knockback - 4 - 20% stronger knockback - Orange - 2 - 10% attack speed improvement for ALL units - 4 - 20% attack speed and damage improvement for ALL units - Green - 2 - Can gain interest up to $50 (instead of up to $25) - 4 - Can gain interest up to $100 - Pink - 2 - Poison lasts 20% longer and deals more damage - 4 - Poison lasts 40% longer and deals more damage - Blue - 2 - 5% chance to crit (deal 3x damage) - 4 - 10% chance to crit - 6 - 20% chance to crit


Tools

Made with Godot 3.4.4, Art made in Krita, Data for wizards created/stored using CastleDB.


Screenshots

Screenshot 2022-04-03 214348.png ShopImg.png


Closing thoughts

This is my second time participating in LD, but I haven't really touched game dev much since that last game 2 years ago. Had a fun time making this game, although definitely could have used some more initial planning to sort out all my ideas. Ran out of time again to add any music, and barely completed this all within the 48 hours. Will probably consider doing a Jam entry next time :upside_down:

Game is probably still pretty unbalanced as I didn't have a ton of time to fully test everything, may end up releasing a balance patch when I get around to it

wiz.png

Ratings

Overall 218th 3.6⭐ 22🧑‍⚖️
Fun 133th 3.725⭐ 22🧑‍⚖️
Innovation 387th 3.1⭐ 22🧑‍⚖️
Theme 504th 3.125⭐ 22🧑‍⚖️
Graphics 483th 3⭐ 22🧑‍⚖️
Humor 380th 2.475⭐ 22🧑‍⚖️
Mood 447th 2.925⭐ 22🧑‍⚖️
Given 14🗳️ 9🗨️

Feedback

maymay
04. Apr 2022 · 19:03 UTC
I'm a big fan of tower defense :) I love how much variety there is in the different types of wizards, I feel like it's way beyond the number of options that I'd expect for a game this size! I'm sad that the number of wizards you can have on the field is so limited, though, because it means I don't get to experiment with different combos as much as I'd want.
LDJam user 238500
04. Apr 2022 · 19:11 UTC
This is great. I really like the shop/upgrade system, and that you can swap the wizards out/move them freely between rounds. The random element in rerolling the shop to get 3 of one type to merge is really fun. And I need to manage my inventory to fit all merges I want to do, which is a nice bit of thinking.
The art is charming and works well for a game like this.
Good job!
Dan Allison
10. Apr 2022 · 10:54 UTC
I played this for way longer than I expected to, had an absolute blast! Shop/upgrade system works really well and I love how much variety there is with the wizards. Really impressive that there's so much here for a game jam game, well done!
LDJam user 235694
10. Apr 2022 · 11:02 UTC
Pretty cool game. Yes, it's really cool that you can move them freely. But it would be great if the magicians had different attacks and their appearance differed not only in color. Also, as for me, there is a very lack of sounds. I think you just didn't have enough time. But despite this, in general, the work is really good.
alks
10. Apr 2022 · 11:04 UTC
Nice game! It's really rewarding and addicting to play! Music and sound would have taken this to another level otherwise its such good game!
Lomna
10. Apr 2022 · 11:16 UTC
Having an option to fast forward is amazing. The level system is also very interesting. Other than the lack of sound effects not much else to complain about. :smile:
Frib
10. Apr 2022 · 11:32 UTC
Nice combination of autobattlers and tower defense, really had a lot of fun with it, there's so much content :D

edit: some feedback: The later waves take way too long. There's a fast forward button but even then I'm alt-tabbed for minutes and it still hasn't finished :D can't comment on balance but early thieves allow you to make bank up to wave ~11 after which they fall off hard, but at that point I was swimming in money and level 3 units. Also I'm sad that there's a level cap
Pio
10. Apr 2022 · 11:38 UTC
I wish there was sound, but this was very fun to play! I loved the upgrades. I didn't understand how to increase the unit limit, but other than that the gameplay is really well done!
SMdG
10. Apr 2022 · 11:53 UTC
Really nice game. Would have been better with audio.
Jackaljk
10. Apr 2022 · 11:56 UTC
Fun and addicting, it's nice to see all those mage types and how they interact with each other. Merging units is somewhat unintuitive and the first time it happens without the player knowing it would. The firing effects leave something to be desidered and the missing audio takes a bit away from the experience but nice job regardless!
Tygrak
10. Apr 2022 · 12:54 UTC
A tower defense combined with the autobattler team building is super fun! There are already so many different units and even class bonuses, it is amazing. If you add music and sound effects and improve the art a bit I think this could easily release this game. People really enjoy the autobattler roguelity games combined with different genres -- Snkrx, Vampire Survivors all the pvp autobattlers... and I didn't see a tower defense game combined with an auto battler yet so I think it is a really promising idea :).

I had a great time playing it. Great job!
hmightypirate
10. Apr 2022 · 13:16 UTC
Really liked this game (lasted till wave 11 in my first attempt). My favourite mages are the Evokers as they cover tons of terrain. I think I will come back and play more to find different strategies. Well done!
LDJam user 280755
10. Apr 2022 · 15:20 UTC
Cool idea, nice art style. Audio would definitely add a lot of polish to this nice little game!
Phlip45
10. Apr 2022 · 17:20 UTC
This combination is great! Had a ton of fun playing it.
notime4games
10. Apr 2022 · 20:59 UTC
This was great! However it takes a really long time to play! I was on my first try and got to wave 34 when I got an error message from the browser :( I had been playing for some hours. I liked that there were so many different wizards, however it was hard to differentiate between them sometimes. Nice that you could swap a wizard by picking it up and clicking another on the bench. I would like more levels, 7 was max, no? I would like to play again with another strategy but it was too time consuming! I didn't really understand the class bonuses and didn't use them since I could only have 9 wizards. Great job on this game!!! I hope you come back next LD! ![Clipboard-2.png](///raw/9d8/z/4dcc2.png)
Furtive Pygmy
10. Apr 2022 · 22:47 UTC
Nice TD, enjoyed it a lot.
I think a few more levels and some effects on the wizard attacks would have added a lot to the game.
Great work and good luck!
ledpotled
06. Aug 2022 · 04:20 UTC
nice TD. 0.39 inch [3921AB](http://www.xlitx.com/datasheet/3921AB.pdf) led [3921AB](http://www.lanpade.com/7-segment-led-dot-matrix/3921ab.html) 7-segment [3921BB](http://www.xlitx.com/datasheet/3921BB.pdf) display [3921BB](http://www.lanpade.com/7-segment-led-dot-matrix/3921bb.html)