The Last Tower by hulien22

Auto-Battler meets Tower Defense
Description
Defend the last remaining wizard tower from the never-ending swarm of monsters!
Buy and level up over 20 different wizards, and combine units from 8 different classes to get special bonuses.
How to Play
- Buy wizards from the shop with your money
- Reroll the shop to see more units
- Upgrade your shop by buying level ups
- Leveling up the shop increases the chance of finding higher tiered units
- Leveling up also allows you to have an additional unit on the field

- Place wizards from your bench onto the map
- Press play to start the round and fast-forward to toggle the play speed
- At the end of each wave, receive money for the round + interest for each multiple of 5 dollars you own
- Drag units to the bottom right trash to sell them

- Combine 3 level-1 wizards of the same type to get a level-2 version of it
- Combine 3 level-2 wizards to get a level-3 version of it
- Level ups will give the wizard more damage and other improvements

- Combine units to get class bonuses (in the image below, you would get the Purple 2 and Red bonuses)
- Each multiple of 2 different wizards on the field that share the same color will give you a class buff
- For example, having a Lightning wizard and a Overcharger wizard on the field will give all your yellow units an extra attack (something something about lightning never striking twice..)
- Similarly having 4 different red units will increase the AOE sizes for all of them

Class Bonuses
text
- Yellow
- 2 - 1 more attack per attack
- 4 - 2 more attacks per attack
- Red
- 2 - 25% larger AOEs
- 4 - 50% larger AOEs
- 6 - 100% larger AOEs
- Cyan
- 2 - 20% stronger slowdown effect
- 4 - 30% stronger slowdown effect
- Purple
- 2 - 10% stronger knockback
- 4 - 20% stronger knockback
- Orange
- 2 - 10% attack speed improvement for ALL units
- 4 - 20% attack speed and damage improvement for ALL units
- Green
- 2 - Can gain interest up to $50 (instead of up to $25)
- 4 - Can gain interest up to $100
- Pink
- 2 - Poison lasts 20% longer and deals more damage
- 4 - Poison lasts 40% longer and deals more damage
- Blue
- 2 - 5% chance to crit (deal 3x damage)
- 4 - 10% chance to crit
- 6 - 20% chance to crit
Tools
Made with Godot 3.4.4, Art made in Krita, Data for wizards created/stored using CastleDB.
Screenshots

Closing thoughts
This is my second time participating in LD, but I haven't really touched game dev much since that last game 2 years ago. Had a fun time making this game, although definitely could have used some more initial planning to sort out all my ideas. Ran out of time again to add any music, and barely completed this all within the 48 hours. Will probably consider doing a Jam entry next time :upside_down:
Game is probably still pretty unbalanced as I didn't have a ton of time to fully test everything, may end up releasing a balance patch when I get around to it

| Link | https://hulien22.itch.io/the-last-tower |
| Link | https://github.com/hulien22/ldjam50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/the-last-tower |
Ratings
| Overall | 218th | 3.6⭐ | 22🧑⚖️ |
| Fun | 133th | 3.725⭐ | 22🧑⚖️ |
| Innovation | 387th | 3.1⭐ | 22🧑⚖️ |
| Theme | 504th | 3.125⭐ | 22🧑⚖️ |
| Graphics | 483th | 3⭐ | 22🧑⚖️ |
| Humor | 380th | 2.475⭐ | 22🧑⚖️ |
| Mood | 447th | 2.925⭐ | 22🧑⚖️ |
| Given | 14🗳️ | 9🗨️ |
The art is charming and works well for a game like this.
Good job!
edit: some feedback: The later waves take way too long. There's a fast forward button but even then I'm alt-tabbed for minutes and it still hasn't finished :D can't comment on balance but early thieves allow you to make bank up to wave ~11 after which they fall off hard, but at that point I was swimming in money and level 3 units. Also I'm sad that there's a level cap
I had a great time playing it. Great job!
I think a few more levels and some effects on the wizard attacks would have added a lot to the game.
Great work and good luck!