Banana-Man-Joe Sr. by Jerem Watts
What is Banana-Man-Joe Sr.!?
A voice acted boomer-shooter made for ludum dare 50 with the theme "Delay The Inevitable"
The movement, narrative and feel are the key focus of this game.!
Order yourself a banana pizza, slaughter Bananan'ts with your Fritter-Splitter™ and ignore the allure of the decadent POYO PLUSH!
| Link | https://jerem-watts.itch.io/bananamanjoe-sr |
| Original URL | https://ldjam.com/events/ludum-dare/50/banana-man-joe-sr |
Ratings
| Overall | 233th | 3.905⭐ | 23🧑⚖️ |
| Fun | 147th | 3.929⭐ | 23🧑⚖️ |
| Innovation | 615th | 3.389⭐ | 20🧑⚖️ |
| Theme | 811th | 3.55⭐ | 22🧑⚖️ |
| Graphics | 621th | 3.738⭐ | 23🧑⚖️ |
| Audio | 15th | 4.452⭐ | 23🧑⚖️ |
| Humor | 49th | 4.275⭐ | 22🧑⚖️ |
| Mood | 159th | 4.048⭐ | 23🧑⚖️ |
| Given | 40🗳️ | 24🗨️ |
Checked up on Banana Man Joe Jr and wow the voice acting is amazing! Each conversation ended with a blast of hype music and random banana enemies start to appear and it was all too funny. A bit confused when the wave ends even though I haven't shot every enemy, but I'm too excited to hear the next dialogue than to bother about the game system :laughing:
Anyway, it was fun to move around and build up momentum. Any faster and it would've become unwieldy. The banants were possible to fend off, but it felt like when I got hit, the wave ended, every time. I think the gun is a bit slow between shots and that's annoying.
The music is fantastic. At least one of you makes music professionally to some extent. I liked the difference between passive and battle music, but there was no interlude between them. Regardless, I did bob my head a little.
SPOILER FOR FEW-MINUTE LD GAME BELOW:
I liked the twist and the boss at the end, but I shot him off the side of the map instantly and thought I'd outwitted the devs, but then a bunch of banan'ts came around and the game faded to black. I didn't know what "leaving" meant anyway.