Clickity Clackity, this is a Strawberry! by Frankey333
Finally, you have found your dreamed strawberry. But beware, those pesky crabs want it too. Try to defend it for youself as long as you can!
Controls:
- Mouse: Click on/Mouse over things & stuff.
- Escape: Return to menu (ending the game)
- M: Mutes/Unmutes all sounds & music
If you mouse over things, a help note will appear in left top corner telling you what it is and what it does (in most cases).
Programs Used:
- GameEngine/GameEditor: Unity (V 2020.3.30f1)
- Music : Bosca Ceoil
- SFX: sfxr
- Art (if you can call it that): Piskel

Ratings
| Overall | 170th | 3.684⭐ | 21🧑⚖️ |
| Fun | 64th | 3.947⭐ | 21🧑⚖️ |
| Innovation | 456th | 2.974⭐ | 21🧑⚖️ |
| Theme | 301th | 3.658⭐ | 21🧑⚖️ |
| Graphics | 417th | 3.158⭐ | 21🧑⚖️ |
| Audio | 341th | 3.079⭐ | 21🧑⚖️ |
| Humor | 108th | 3.583⭐ | 20🧑⚖️ |
| Mood | 178th | 3.526⭐ | 21🧑⚖️ |
| Given | 24🗳️ | 7🗨️ |
Congratulations, and then tell me where the idea for strawberries and crabs came from.
@very-bad-bunny-studio When i saw the theme for this jam, I immediately decided I want to make a some kind of tower defense. For some unknown reason a "This is a robbery" quote was stuck in my head and i tried to iterate in some funny ways to create the idea for a game. I added the clickity clackity, because it sounded funny and I ended up sticking with that, so that is the reasons for crabs. And strawberry because it kinda rhymes with robbery. And from that came the idea of crabs trying to steal a strawberry.
@linus-lindberg I really didn't think someone would reach that point (I had some problems myself hour before deadline while trying to balance the game). I can tell you that you beated the game, atleast what is achievable. The HUGE crab at the end has too much hp (iirc 10^9) and is intended to end the game (I stayed true to the "inevitable" part of the theme here). So reaching the boss is in some way the end and there is nothing after it. (now as I am looking at the way I coded it, the game would just be spawning a single boss every wave). I should have made some clear message, that this was the end. I am very glad you enjoyed it so much. Thank you!
The graphics are very much fitting, the sound effects and music were good too. Also of course the game hits the theme.
Loved to play it, and probably will keep doing so in the coming days until i also reach that "end round" with the huge boss crab.
Nice art as well. I wish there were like three lives or something.
@kjscott The audio is definitely not well made. It was too late for me when I realized that and added only a quick fix, which is the mute button (which is not really a solution, but can stop your ears from bleeding out if necessary).
If I made upgrades visible before buying or the seed for luck was the same for each game, it would change the gameplay. The game might be better (more skill-based than luck-based), but it would be different. The point of taking the money if you discard an upgrade, is that the next one is not more expensive. Every time you buy an upgrade (and not discard it) the next upgrade for that tower costs 2x more, but if you discard it, then the cost stays the same. This way you can dodge some unwanted upgrades, but you still need to pay for rolling them. At least that was my intended game design behind it. I should have atleast wrote a note to the discard button tho.
Better UI and more player-friendly controls are definitely on my 'TODO better' list for next games. Thank you for your detailed feedback. I appreciate it very much.