Burning Spirit by dotPoozer
You are playing as a tree spirit who is trying to save the forest from total disaster. Protect the sacred tree by defeating enemies with something you know the best - the power of cards.
! For the full experience, we strongly encourage you to lose at least once in this game :) !
Control the game using WSAD/Arrows and space and play the biggest card battles with your mouse.
All graphics were made by puddingzserem, music was created with the hands of Goshargo. Me (Adnovac) and dotpoozer were responsible for coding and other nerd stuff.
Team members: - Adnovac - dotpoozer - puddingzserem - Goshargo

| Link | https://adnovac.itch.io/burning-spirit |
| Original URL | https://ldjam.com/events/ludum-dare/50/burning-spirit |
Ratings
| Overall | 807th | 3.444⭐ | 29🧑⚖️ |
| Fun | 1012th | 3.077⭐ | 28🧑⚖️ |
| Innovation | 696th | 3.315⭐ | 29🧑⚖️ |
| Theme | 543th | 3.788⭐ | 28🧑⚖️ |
| Graphics | 351th | 4.058⭐ | 28🧑⚖️ |
| Audio | 388th | 3.611⭐ | 29🧑⚖️ |
| Mood | 340th | 3.815⭐ | 29🧑⚖️ |
| Given | 36🗳️ | 36🗨️ |
I think it would be nice to teach the enemies' elemental properties in the tutorial in a more graphic way rather tan just text.
Great work!
Art is amazing, the code holds up and you can tell a lot of work and passion went into this. Intro/outro videos are very well done too.
Gameplay very interesting but the strategy (and lots of comfy art) gets lost due to the stress of everything happening in real time. There's no time for me to read the cards, appreciate the art, understand special abilities etc - just quickly grab 8 sand cards, throw 4 of them at each enemy (no time to calculate how much dmg i actually have to do), rinse & repeat.
In short, incredibly impressive (and great-looking) game that could reach even higher with just a few small tweaks. Ping me if you keep developing on it - i'd love to try it again!
I was only able to get the sand cards how do you get the other ones?
There are things I would change with the gameplay though. To be honest, I didn't even read the description of the cards because I could just spam them like there is no cooldown to get more cards. I just put more cards to attack superior enemies, that was all my strategy. Another reason for me not reading description of the cards was that the game is fast. While you are fighting, the enemies still attack the sacred tree so there was no time to read/strategize.
Time stop is a must when fighting I think. Also a cooldown to collect cards or in a way, make the cards more scarce may be cool. Also our spirit could have it's own HP to use when fighting so instead of our tree, we could get hurt (But I think this idea would not fit the story for the ending, maybe a second ending that we die?).
To make the game more detailed, there could be like upgrades for our character or even the tree itself; simple as being able to hold more cards or increase movement speed. I would like to be able to repair/heal the tree with cards or maybe something else like orbs that you can use outside of the fights to do cool stuff like building walls to make game last longer.
I wouldn't say the game is that much innovative but definitely combines some good mechanics with a sorrowful :sob: story, beautiful aesthetics and music so you guys pretty much nailed it, well done! *I will go cry now, my spirit is burning...*
Still incredibly fun to just throw around cards that you picked up. Love the idea of cards based on the terrain that you pick them up in. So much potential to evolve this further!
The graphics are really good. And I wouldn't expect more than one card per each element, but you surprised me