Keep Yourself Alive by Nocuous Pinch
No one can escape death. Delaying it? Maybe. . .?
Before you completely die, you're sent to The Limbo Plane. You won't survive long in here, as your life decaying each seconds. Although, you can take some medicines to prolong your life!
Try to survive as long as you can through hordes of Reapers trying to collect your soul. Even near death, you will try to come through!
CONTROLS
WASD/Arrow Keys - Move
Left Mouse - Shoot
Right Mouse - Throw Grenade
Esc - Pause
CREDITS
Derian Ardenichson - Game Designer and Programmer
Ferry - Game 2D Artist
Lauretta Gail Rosalind Wijaya - Game Sound Artist
Arkannabil Pratama - Game Sound Artist and Game Designer




| Link | https://bgdc.itch.io/keep-yourself-alive |
| Original URL | https://ldjam.com/events/ludum-dare/50/keep-yourself-alive |
Ratings
| Overall | 555th | 3.622⭐ | 51🧑⚖️ |
| Fun | 282th | 3.755⭐ | 51🧑⚖️ |
| Innovation | 1050th | 2.898⭐ | 51🧑⚖️ |
| Theme | 401th | 3.898⭐ | 51🧑⚖️ |
| Graphics | 682th | 3.663⭐ | 51🧑⚖️ |
| Audio | 387th | 3.612⭐ | 51🧑⚖️ |
| Humor | 751th | 2.841⭐ | 43🧑⚖️ |
| Mood | 652th | 3.51⭐ | 51🧑⚖️ |
| Given | 59🗳️ | 85🗨️ |
Altough i can't decide if i died from touching literal death or overdosing on pills.
Audio :thumbsup:
Gameplay :thumbsup:
My gaming skills :thumbsdown:
Seriously though this is a solid entry. Works as a game, and is a complete experience. Can't ask more from a jam game than that.
Good stuff :8ball:
One thing I would have liked to see is feedback when you hit an enemy, right now it's not too fun when I hit them. Some small particle effects on hit, and/or a sound effect, and/or a brief color change would have been super satisfying. Shooters are best when the player gets rewarding feedback, or at least I think so.
I had a high score of 101! This was solid and fun. How did this guy bring a gun into limbo, by the way? And who's leaving pills everywhere? ... Anyways, I hope to see all of you in Ludum Dare 51, this was a good game!
@celtican It was in my to-do-list to add some particle effects on hit. I wanted to create 2 different on hit particle (1 for normal hit, 1 for when you had the [Second Wind] up). Just don't really have the time for it, I'm not that familiar with Unity's particle system yet. And for other feedbacks (animations and/or sound effects), tbh we totally forgot about it :joy: . Thank you for the idea of "brief color change", it really didn't cross my mind.
The pills was intended to be a sign of people in the real world keeping you alive by giving medication. And for the gun, honestly, we didn't really think about it.
The art is great and really liked the idea! Fits the theme perfectly

@ambatukam that was our intent at first, we want to make player make the decision when to move or attack. Maybe we could have balance it better next time.
@tama-te For the skill automatically active, we did put "When you're under 50% health" in the tutorial. But I guess we should probably also change the word "skill" to "passive" so it will be more accurate. For the health automatically drop, yeah we just forget to put it :pensive: . And for the button overlapped, I need to look more into it. Although I did force the resolution to 16:9 :thinking:
@spitzy we will try to give more time in testing. Sadly, it is not possible for our current state of work speed.
@ratstail91 @robowarrior1982 @korvack you're absolutely right. Sadly, we can't really get into it fast enough. Maybe we will try to find some technique to implement those without wasting to much time. Or just get good and fast at doing our work.
@stefan-laimer Hmm, we will think about that. Maybe an option to be able to active it manually or automatically will be the best? Since we don't really want to overload players with control and decision making, especially for a jam game where people usually only play for a bit.
I'm sorry that my respond is kinda slow, and didn't even include all of you who commented. We really appreciate those who have played and glad you're having a blast playing it. Thank you very very much to all of you who even take your time to put your feedback. They're all well received and we will definitely think/consider it. :pray:
Input are really intuitive and I love the sound effects in the menu they fit very well with your music.
@mac-dragoness we do get some feedbacks about the difficulty (pills, enemies, etc). We really should've put more time in game balancing.
@charred-axolotl honestly, this is our first time building the game into HTML5. Didn't really know that the quit button will make the game freezes. By the time we finished uploading the game, it's already 2 hours from deadline and our programmer is too lazy to remove the quit button and rebuild it.
@justmars 100% agree. The game mechanics really lack variety. We just need the programmer to get good and code faster honestly.
Sorry for the VERY LATE reply guys. Thank you for you all who had tried our game. We are very happy that you had fun. And thank you very much for all the feedbacks that you've wrote, definitely won't sleep on those, we will keep all of them in mind. :pray: