Hotel Lazarus by sacredbacon

Hotel Lazarus
Hospitality for the Recently Departed
As a hotelier for the dead, you are tasked with the upkeep of the Hotel Lazarus. Unfortunately, the guests don't rest peacefully. Delay the inevitable destruction of the hotel by repairing and fortifying the rooms. Add more levels to accommodate more souls, increase profits, and meet more interesting transients.
Controls:
Move the Mouse to the edge of the screen to move the camera, WASD & Arrows work as well;
Scroll Wheel to Zoom In/Out;
Press Shift to speed up camera movement;
Enjoy your stay!
| Original Compo | https://www.chancho.dev/cSharp/LD50/ |
| (Fixed Fullscreen Bug) | https://www.chancho.dev/cSharp/HotelLazarus/ |
| Link | https://github.com/sbacon-/LD50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/hotel-lazarus |
Ratings
| Overall | 267th | 3.5⭐ | 47🧑⚖️ |
| Fun | 333th | 3.289⭐ | 47🧑⚖️ |
| Innovation | 147th | 3.678⭐ | 47🧑⚖️ |
| Theme | 391th | 3.456⭐ | 47🧑⚖️ |
| Graphics | 243th | 3.6⭐ | 47🧑⚖️ |
| Audio | 235th | 3.372⭐ | 45🧑⚖️ |
| Humor | 230th | 3.093⭐ | 45🧑⚖️ |
| Mood | 257th | 3.354⭐ | 43🧑⚖️ |
| Given | 56🗳️ | 77🗨️ |
@truth-defined The low poly look made it a bit easier since it didn't have to look good to have a 'style'. I had originally planned to model each of the rooms degrading, but i ended up cutting that for time. Glad you enjoyed it.
@suvi you may be right, there's a bug with the unity Input class where playing in full screen loses the mouse position, I'll have to research how to fix it
If I could have a request, I wish I could tell how much it was going to cost to push a button before I pushed it. Prices are only shown after I push the button rather than on mousehover. Perhaps this is planning ahead for a possible mobile version? In which case I wish the prices were somehow displayed in place (though I understand seeing all theprices on ever button could start to feel really text heavy).
Well done! Very ambitious
This is my kind of real estate.
I actually really enjoyed this game. Limited on features yes, and they didn't really make use of my upper level floors, but who would? The tower is waaaaaaay too flimsy looking hahahahahaha.
Brings me back to my days playing Tiny Tower. Ah, good times. Thanks for the fun! Nicely done.
Pack on a bit more details and an actual endgame (currently it can get a bit boring at some point) - and you have yourself a game I would buy :grin:
Everything seemed to work quite well and I enjoyed playing it, thought it felt like there wasn't any goal to work towards which made the game feel a little hollow, but aside from that it's really polished and surprisingly complex for a compo game, great work!
If you had managed to adapt the difficulty a bit better it would have been perfect. (the importance of play-testing that we always unfortunately leave for the last minute!)