Behold by auxC

Behold is the name of an old Keep that's full of Beholders, unsurprisingly. It's also home for you, the Player, if only for a brief moment. You have been cursed, and grim fate awaits you... Quite literally in fact, you might die in about 25 seconds from the start of the game.

Fast paced FPS combat with beholders, ticking death clock and choices that have fun consequences. Slash your way through the keep, collect Skulls to keep the curse at bay and change the rules of the game. Should you ever succumb to adversity, remember you can always come back - for a price.

Controls 1. WASD to move around 2. Mouse to look around 3. Left click to swing your weapon 4. Right click to throw it at an enemy

| Link | https://auxiliarycarry.itch.io/behold |
| Link | https://auxiliarycarry.itch.io/behold |
| Original URL | https://ldjam.com/events/ludum-dare/50/behold |
Ratings
| Overall | 94th | 4.09⭐ | 41🧑⚖️ |
| Fun | 111th | 4⭐ | 41🧑⚖️ |
| Innovation | 705th | 3.308⭐ | 41🧑⚖️ |
| Theme | 369th | 3.923⭐ | 41🧑⚖️ |
| Graphics | 31th | 4.641⭐ | 41🧑⚖️ |
| Mood | 41th | 4.359⭐ | 41🧑⚖️ |
| Given | 31🗳️ | 25🗨️ |
@Monado Thank you for the kind words and yeah, the boss needs some love(and balancing, and better code...) in the post jam :D
Nevertheless good job on your game!
Is there a proper ending? I've beaten the boss twice, but each time I've died just after, so it may not have triggered it. Or there is'nt an ending, but that could be a nice addition to make it feel like a more polished game.
I'm pretty impressed by a lot of things in it, and it's definitevely super fun! Good job!
Due to time restrictions, we weren't able to fully balance everything, so some weird perk/debuff combinations can be achieved.
The same goes for the ending. We wanted to do some game over screen after beating the boss, but we ran out of time.
However, we plan to add the missing stuff and do a lot more polishing in the post jam patch.
@linnet5 Yes, low gravity and jump mania, as a combo, can make the game more difficult than it already is. Some of the cards worked fine on paper, but didn't transfer exactly as we intended, after implementing them in the game. We already have some ideas how to make it more 'fun', but that's something for a post jam patch.
As for the torch, it actually deals more damage when thrown, compared to swinging, but we understand that it may not have been properly indicated, or wasn't worthy enough for the player. That's also something we're going to address later on.
What really made this game stand out for me was that it's a perfect mix of doom-esque art and tone, combined with the great feeling character controls. It's fun to traverse around the well designed level collecting skulls. I like and applaud the ambitious inclusion of the different abilities/skills you unlock, even though it created some issues that you mentioned you planned to address with rebalancing. I like the inclusion of depth increasing elements like that, especially in the confines of jam game. Awesome game!!!
Great music
The game is really fun to play too. Movement feels good for the most part, however, jumping (especially with the low gravity modifier) is a little uncomfortable. I think if the falling speed were increased slightly that would help.
The beholder AI seems to bug out sometimes and they stick to the ceiling or float out of range of your attacks.
Overall, impressive visually, a little clunky to play but fun nonetheless.
But most of all, really great artstyle and good looking graphics! I really like this kind of simplistic 3D art style with pixelated textures, looks really nice, and the colour palette works really well with it.
Great work!