Gaia by kuro
Delay the inevitable destruction (or is it?) of Mother Earth.

Use WASD to heal the damage appearing at the respective sides of Gaia. (Fun useless fact: the damage appears on the same side as the events on the planet)

Gaia is more of a toy than a game. It is deliberately easy to win as it is more about the content than about the "gameplay". I also didn't want to spend whole 48 hours making it as to not repeat that nasty burnout I suffered working on my project post LD49. Also I got into LD50 pretty burned out to begin with. Oh well :shrug:

Hope you enjoy it. I'm the kind of person that laughs at his own jokes, so I hope to get a few cheap laughs out of you too.

Let me know what you thought. :tophat:
| Github | https://github.com/Kuro-dake/Ludum-Dare-50 |
| Web and Win Versions | https://dizztal.itch.io/gaia |
| Original URL | https://ldjam.com/events/ludum-dare/50/gaia |
Ratings
| Overall | 332th | 3.407⭐ | 29🧑⚖️ |
| Fun | 443th | 3⭐ | 30🧑⚖️ |
| Innovation | 378th | 3.125⭐ | 30🧑⚖️ |
| Theme | 120th | 4⭐ | 30🧑⚖️ |
| Graphics | 155th | 3.839⭐ | 30🧑⚖️ |
| Audio | 231th | 3.38⭐ | 27🧑⚖️ |
| Humor | 96th | 3.648⭐ | 29🧑⚖️ |
| Mood | 45th | 3.962⭐ | 28🧑⚖️ |
| Given | 13🗳️ | 34🗨️ |
Great entry!
I love that. 😄
There really isn't anything to criticize in this entire game, from the backing track to the amazing graphics to the hilarious dialogue making fun of how dumb ~~humans~~ monkeys are, this is kind of a masterpiece! Well done @kuro , enjoy some 5-star rankings.
I really liked the serene athmosphere of this. I will return an unsolicited advice for you :smile: I felt kind of like the player feedback when using WASD was missing a little bit - maybe a bit more sound to it - or an effect on the flames.
Very nice entry :thumbsup_tone1:
@andy-beers It seems to be a problem, yes. What @daniel-foutz suggested might have been a solution, but it didn't occur to me at the time.
@daniel-foutz the numbers on the UI would solve a lot. I know what you mean. I'll keep that in mind for the next time. Also, the art thanks you for the compliment .)
@rolly thanks! I'll try to keep it up (and improve)
@peace-of-cake-games thank you very much m8 .)
@100th-coin the mood change was the first thing I implemented. I'm glad I managed to execute the idea I originally had and didn't get sidetracked this time.
@purpledartfrog My favorite kind of advice :heart: :smile: The windows version has a bloom glow on the heal so it's more visible. Web build doesn't do blooms for some reason. But yeah, it still could've used some more care. Thanks for the feedback, it's spot on.
Right down here below the comment section there should be a mandatory field with the "label" - "My single best advice for improving the entry". (Hope it makes sense..)
As a side note, I downloaded the source code (mostly to understand how does the animation wizardy work, and to confirm my suspicion that Gaia grows bigger as the game progresses), and it seemed to be stuck in a loop in the middle of the game whn running it? Anyway, just wanted to say that the "Make.The" command looks incredible cool! How did you make it, if I may ask?
I got a bit confused at the start, because I though I had to WASD the planet itself. I was watching to see if I controlled a certain monkey or had to push the direction on the planet... then I realized to watch mother instead and it was gravy from there. I probably could have used some audio reinforcement of the state changes (fire start / fire out, powerup gone / restored) but that's totally minor.
Nice job, especially since you controlled scope to avoid burning yourself out (further)! One can certainly go too far all-in on compos.
One note on audio, is that it seems pretty quiet for me. Perhaps though I just have my computer audio set too low in the first place.
It's a nice ideia and i wish you keep working on it! it's very inspirational!
As usual you manage to create a game which looks and feel great, with your own unique style. Even if I did not know that you had made this game, I'd be able to tell immediately. Great length, the game never got stale and I enjoyed reading the dialogue. The difficulty was tuned well, I didn't feel it was too easy, but at the same time it would have been annoying to die and restart. The point of the game is the story, so I was happy to be able to finish it. Finally the audio was nice and helped create a great atmosphere.
I truly hope that we are not just delaying the inevitable.
Yeah, you did make me laugh, quite a lot actually :D Love the back and forth of Gaia and the narrator a lot, and the ending is just excellent! While not overly complex or intricate, this game follows the tradition of your games being very distinct and memorable. Love it, thank you!
Disable that (Gaia.cs) script in editor, and go to Gaia Animator window. It's the one where you set up animation transitions. There should be a blend tree in a base layer with values between 0 and 1. That's what changes the expression of Gaia in play mode. I'll try to provide some screenshots later since I fear this is not nearly explanatory enough and am on a phone and don't rember exactly what's where.