Brace for Impact by Bob Verhoef
https://www.youtube.com/watch?v=ZacaGRbzXXo
Play as captain Goose of an airship that got caught in a heavy storm. Throw everything overboard that can be missed to save your passengers lives and safely land!
Mechanics Explanation: - Each item has a weight value and a monetary value - The more weight that is on your ship, the faster you descend - If your descend speed is too fast (text shows up as red) you will crash the ship when the altitude reaches 0m
Controls: - Use WASD or arrowkeys to move around - Press SPACE to jump - Use your left mouse button or press 'E' to pick up and throw items
Developed and Published by: Red Eyed Blobfish
Art - Mosman Programming - Niels Gaasbeek Design and additional programming - Bob Verhoef
DISCLAIMER: the music track is a royalty free version of 'Ragtime Dance' from Scott Joplin from pixabay.com



| Itch.io Build | https://boarch.itch.io/brace-for-impact?secret=EWVOqmusAC705nPSjFLteeaE |
| Original URL | https://ldjam.com/events/ludum-dare/50/brace-for-impact |
Ratings
| Overall | 302th | 3.839⭐ | 33🧑⚖️ |
| Fun | 181th | 3.871⭐ | 33🧑⚖️ |
| Innovation | 362th | 3.617⭐ | 32🧑⚖️ |
| Theme | 477th | 3.839⭐ | 33🧑⚖️ |
| Graphics | 115th | 4.424⭐ | 35🧑⚖️ |
| Humor | 204th | 3.855⭐ | 33🧑⚖️ |
| Mood | 130th | 4.117⭐ | 32🧑⚖️ |
| Given | 14🗳️ | 44🗨️ |
The game was really hard, it took me six attempts or so before I got a success.
The fact that the newspaper at the end of the game reflects not just whether you landed the ship, but also what cargo & passengers you managed to save, is an excellent touch. This detail inspired me to play the game several more times after I first succeeded.
It's outrageously funny that cows and sheep just start landing on the crashing ship.
It would've been nice to have some more visual feedback with regards to how the ship is doing. I don't really have time to watch the numbers while I'm playing, so it's hard to gauge how effective my actions are. I would like to see the speed of the scrolling background, and the rain, to get slower as the ship gets slower.
I'd like to reiterate just how much I love the art. It's such a fantastic, distinctive style. I don't think I've seen a Ludum Dare game before with hand-drawn art in monochrome, but you nailed the crap out of that style. Have you made other games with art like this?
Was far too short for its own good. I managed to win after about 20 seconds and was a little confused about how. Played a second time and realized how the game worked that time.
I found that the super heavy items weren't much of an obstacle if I just spammed the jump button, so found this game insanely easy to beat.
Really solid entry overall!
the game art style is amazing, I'm surprised you made it in just 3 days