Entropy and The Last Star by plexium.nerd

[raw]
made by plexium.nerd for Ludum Dare 50 (COMPO)

The multi-generational ship (Entropy) sent out to the stars, only to be forgotten. Its occupants long dead, the on-board A.I. pilot continued to function.

The universe is now at the edge heat death and the starship approaches the Last Star.

This is my first time doing something isometric and using an actual pixel editor.

You want to build up energy production and storage quickly before the star runs out of juice. Building costs metals, which can be mined from the miner. Once you have enough power you can start to data mine the ship to unlock new tech.

Ratings

Given 5🗳️ 5🗨️

Feedback

Iluvatar
04. Apr 2022 · 09:51 UTC
I wasn't too sure what to do honestly, so I didn't play for too long, but I liked the execution and graphics. I totally adore the flying effect when planets fly by :)
Tristian Tee
04. Apr 2022 · 10:23 UTC
Love it. Was very on theme. Wish there was slightly more to it.
Vilmantas
04. Apr 2022 · 10:29 UTC
Hard to deduce what's supposed to be done here. Not really sure if i played the game right but I immediately died on year one. Graphics look cool though :v:
PashaLoban
04. Apr 2022 · 10:31 UTC
cool game
headchant
04. Apr 2022 · 10:45 UTC
I love these kinds of games. Well done! What I didn't completely understand: what does it mean that I used 0.08% of the last star?
Shigor
04. Apr 2022 · 10:51 UTC
I think I understand how it's supposed to work, but inability to disable miners, especially since they're no longer mining, makes it rather hard to guess how to balance stuff to keep for as long as possible.
PoshDan
06. Apr 2022 · 03:01 UTC
What an interesting game.
I was a bit lost at first, I had to finish the game to understand what it's really about.
I played a couple more rounds to see how I could last longer with a different approach. It only dawned on me the third time that using more of the star isn't the focus, but rather to last as many years as possible. Very fitting with the theme.
I couldn't get better than 45 years. I had a bit of fun tweaking my setup for it, kind a of a shame you end up waiting so much in the end.

It left me wanting more... which, considering the heat death aspect, is a real soul searching moment.
Funny how the land stays well lit after the star has died ;)
Nice game!
Pierce Brooks
06. Apr 2022 · 17:18 UTC
Isometric sci-fi resource management: a match made in heaven!