Ultimate Mushroom Damocles Revenger by Snowirbis
"As Hero of the Mushroom people, to you, I say this:
N0. M0RE. Too long have we been living in fear. Too long this sword of Damoclès has been dangling over our heads. That is enough!
I will go to the kitchen of hell and defeat the murderous hand that has been smiting our people for hundreds of years.
Never again will we live in the shadow and fear of the great cleaver. We will never be slaves! We will be conquerors."
Avenge the Mushroom people by avoiding the cleavers and provoking the murderous hand in single combat. Win and free your people forever!
Keyboard WASD/ZQSD or arrows to move and jump. Space bar to attack.
Controller Left joystick to move and jump. X button to attack.
This is a rhythm game, so pump up the volume!


Ratings
| Overall | 441th | 3.717⭐ | 48🧑⚖️ |
| Fun | 588th | 3.467⭐ | 48🧑⚖️ |
| Innovation | 417th | 3.576⭐ | 48🧑⚖️ |
| Theme | 771th | 3.587⭐ | 48🧑⚖️ |
| Graphics | 166th | 4.348⭐ | 48🧑⚖️ |
| Audio | 123th | 4.033⭐ | 48🧑⚖️ |
| Humor | 347th | 3.581⭐ | 45🧑⚖️ |
| Mood | 589th | 3.57⭐ | 45🧑⚖️ |
| Given | 33🗳️ | 33🗨️ |
Great job !
I think the first part is really good with the rythm and the knives. Its a challenge but not unfair or way to hard. But the bossfight came a bit quick - would have loved one or two more stages beforehand.
And i was not a big fan of the bossfight. It takes very long but you use the same maneuver over and over again so its a bit boring.
BUT the art is great - even the credits (especially the credits) are gorgeous and the music was very good too!
About the art: you are absolutely right. We were lucky enough to meet three greatly talented artists, each in his domain (2D, 3D, music). And it was so great making that game with them.
First Part: Many rhythm games use a grid system where you can jump with each beat. Maybe something like that would help. Because at the moment I'm often getting hit by the knives although I thought I was safe and the movement didn't feel very rhythmic.
Also I mostly stayed at the same position. There was no reason for me to move much.
Good job on the game anyway! Keep it up :)
Really nice job!
I really like the usage of the music to let the knifes drop! The graphics and animations are really fluid and well. The selected soundtrack is very cool!
What i miss is more balance. Sometimes there is just no chance to avoid the falling knives if they are falling in an alternating pattern. At least to me, my eyes were only on the top of the screen and so i missed that a knife was still on the ground. You can maybe highlight the ground a bit where the knifes went down, to give the player a subtil hint. Also i would change it that the player can't run into knifes that are on the ground. Some particle effects and sound effects as the knifes are going down would fit perfectly :smiley:
Another thing that could incentivise the player to move more and not to hide just under 2-3 knifes, like me :sweat_smile:, would be to add some health pickups or some other perks like speed.
I thought that jumping would help getting out of tight situations but i jump right into the knifes :sweat_smile:.
In the end it is a very cool entry to build on. The mix of rhythm game and stressful kinda jump n run is sweet!
What I would change:
- Maybe instead of knifes being a trigger, giving them a rigidbody (lots of the time, knifes were already down but I could run into them and take damage).
- Only make the bottom part of the knife make damage.
Overall, really love the game. Thanks for making it !(also, nice graphics).
@marvis thank you for playing !
I had a bit of an issue with the collisions that were not corresponding to the visuals : sometimes I felt like I was getting hit while the knife was not really touching me. Same for the boss, I didn't know why sometimes I was dealing damages and sometimes I wasn't.
Cool entry overall :)
I had a bit of an issue with the hitboxes for the knives (they seemed a little unforgiving), but managed to beat the game in the end. Either way great entry overall!
yeahhh!!! 8-)
A cool & fun little game!
Love the premise and the graphics are great and clean, the mushroom is very cute yet badass 8-)
(amazed by all the assets you guys came up with, this looks so polished and the colours/lighting post processing looks so nice and I LOVE the volumetric light. how did you guys do that? Did you buy an asset from the store?)
The music was a straight up banger! I loved this kinda geometry dash concept (while being different from geometry dash, but I mean as in you having to remember/learn the pattern and it fitting to the music!)
I loved the bossfight and the credits, the art definitely is amazing :)
The beginning was kind of hard for me, so I had my boyfriend take over after a few tries, haha!
Probably no time during the jam, but if you continue to work on this, it would be nice if you had more feedback as in indicating where the knife will come down, maybe a sign on the floor where it will hit next (or like the shadow growing taler or something, like in that one pokemon stadium minigame if you're familiar?) and in general more player feedback than in the jam version would be nice for every entry, right? ;D
Awesome game! Congrats guys :)