Farm Dog by Trypants
PLAY FARM DOG HERE (BROWSER & WINDOWS)
With a local AND global Leaderboard! Beat your high score and see how you rank against others!

This game features:
An online leaderboard, upgrades, a dash, a ~~chicken~~ weapon, settings, a pause menu, a game menu, 3 different soundtracks, 3 kinds of enemies, and many more!
Controls:
| | Keyboard and Mouse |
| --------- | ------------------ |
| Move | WASD & Arrows |
| Aim | Mouse |
| Shoot | Left Click |
| Dash | Spacebar |
| Pause | Escape P |
Story:

'Get out of my farm!'
The animals are tired of hearing you play the banjo and shooting bullets in the air. They've decided to hide your guns and are ready to teach you a lesson. But you're a clever dog and you know how to handle a ~~chicken~~ weapon. Defend yourself as long as you can from the raid, adapt, and don't forget to upgrade your ~~chicken~~ weapon!
Tools:
Aseprite, Github, MagicaVoxel, Unity, Rider
3DMax, Discord, Photoshop, Postman, and a bunch more..
Unity Specific:
Addressables, Parse, Atom, URP, Input System
Authors:
- Anthony St-Onge: Developer, Team Lead
- Chris McKnight : 3D Artist, VFX
- Robin Legros: Music, Sound Design
- Gabriel Desgagné : Developer, Timeline, UI
- Marc-Antoine Girard : Developer, Tech Lead
- Shuran Zheng : Developer

Post-Mortem:
Patch Note:
- Changed font for number because it was impossible to read
- Fixed bug where you needed to reload the page to play the game twice
- Fixed bug where enemies would only play death sound for everything
- Fixed major bug that would crash the game after 600 seconds.
| Link | https://marcuslelus.itch.io/farm-dog |
| Link | https://marcuslelus.itch.io/farm-dog |
| Original URL | https://ldjam.com/events/ludum-dare/50/farm-dog |
Ratings
| Overall | 155th | 3.995⭐ | 98🧑⚖️ |
| Fun | 87th | 4.073⭐ | 98🧑⚖️ |
| Innovation | 761th | 3.242⭐ | 97🧑⚖️ |
| Theme | 925th | 3.453⭐ | 97🧑⚖️ |
| Graphics | 228th | 4.226⭐ | 97🧑⚖️ |
| Audio | 88th | 4.117⭐ | 96🧑⚖️ |
| Humor | 159th | 3.942⭐ | 97🧑⚖️ |
| Given | 128🗳️ | 145🗨️ |
I love upgrades :)
The graphics are really amazing!
Well done!
Gg for all the team ! A really nice ambiance, really nice screaming chicken ! Make the player shoot everytime and one boss fight it will be perfect ! Well played :)
Also, the leaderboard at the end is a great addition. It gives a pleasant arcade vibe to the game.
Good job ^^
I wish I could when the level up window popped up. I also wish there was more feed back on a hit.
The game is incredibly polished, and I was having a great time.
Also you created a leaderboard ...it is really incredible what you made in these 3 days.
With a little bit more polish and enemy variation you guys have a awesome little game
Here's a few issues I encountered:
-Right stick was backwards for me too, but I still preferred it over mouse + keyboard
-XP Bar starts filled
-Sometimes I couldn't shoot enemies that were directly in front of me (dashing would have helped with this, but I didnt realize there was dashing until after I finished playing lmao)
-Sometimes I would have to click like 20 times to purchase an upgrade (I think it wasn't switching properly from controller)
-The loading screen is awesome but stands out too much from the rest of the game
-The back arrow in the settings is nearly invisible against the orange silo in the background
-A little breathing room after you pick an upgrade would be nice so you have time to reorient yourself

some of the buttons were not working for me at the first try, although that doesn't takes away from the gameplay experience.
i have always had a soft spot for 3d games like these with fun mechanisms and I thoroughly enjoyed playing this.
I particularly liked that the graphics felt coherent, also how the music changes as the difficulty goes up, and the leaderboard implementation.
About possible improvements: there's one time the upgrades window popped as I was shooting some enemy and I have no idea what I clicked. I agree with the other comments about showing enemy feedback.
what i would find a lovely addition, i think there was no hit effect... maybe some feathers when the chickens are hit :)
One small gripe is that almost 1/3 of the time I picked an upgrade by mistake since the screen shows up instantly and right in the middle of all the action. If you moved it to a corner OR let the player open it from a button, it would minimize or remove the issue.
Overall, fantastic entry, well done, good luch and thanks for making the game for me to play :)
Do love the animations and basic gameplay as well as that really fun music. I really enjoyed how each critter had a weird walk cycle. Very good Mood!
Difficulty felt fair, and I enjoyed the size of the level.
Overall, and it's just a little nitpicky, but I really would have liked more feedback when the enemies get hit by the player projectiles. Some screen shake or a particle burst or a damage tint color would have been great.
Overall super solid entry, thanks for completing it! I had fun playing it
Special upgrades are streaky, difficult to tell when or what crits hit for. Scaling is a bit sudden.
10/10 dog.
@dclaude Damn, I can barely make 500 points O.o Also, it seems someone has seen your high score and we kinda lost control over the leaderboard hahaha.
@squidly Hey thanks for playing our game. Feedback is indeed lacking, which is something we actually implemented but didn't make it to the final build. We plan on adding a bunch of enemies, hopefully boss rounds, and weird animations.
@failuer Hey thanks for playing! Yes, everything in the game was made during the game jam. The 3D using MagicaVoxel and 3DMax, the 2D using Aseprite. The music and sounds were also made during the jam, tho I'm not sure what softwares our Sound designer used (I'll asked).
I can't think of any gripes to say at this point in time, it was simply all around really fun!
Thanks. :D
-Tim
Silly fun, and exactly what real chicken farming is like! Great voxel art, smooth gameplay.
Game mechanics could have been a bit more transparent (helping weigh choices in the upgrade menu). While I liked both audio tracks, the more frenetic one was uncomfortably than the first one.
Cheers!
Got a little bit of tire after holding my mouse button... But that's ok!
Well done!
Some improvements could probably involve more variation in gameplay! Perhaps verticality or secrets hidden around the map (if there were secrets already i didnt find any)
Maybe too slow progression there, i think bigger buffs and faster difficulty grows will work better.
Also, i'd like to see the numbers, like how much damage gives me this upgrade, or how much attack speed and e.c. Maybe even numbers of damage dealt?
There is a progression of enemies, like fox has average speed, hp and damage, rabbit is fast but weak, and turtle should be slow and strong? But it is an ultimate unit, it fast and has huge damage. Also maybe all enemies become too fast in the late game.
Bug, musics and sound shuts down after long play (something like 12 lvl maybe more).
Anyways, it's a nice entry, got a lot of fun playing. Good luck!
Very cute and fun game! On the other hand, it lacks a little feedback when you damage the animals and get touched by them. And why is the life cube green and not red like the life bar?
It's a very good work, I stayed glued in front for 45min! Congratulations to the whole team! =)
The fighting was pretty fun, but I would have liked to be able to move around a little faster. The atmosphere was nice too.
Overall, nicely done!
Fun entry tho
I like the basic mechanics and the gradual increase in difficulty made it fun. I do wish there was some visible way to see that the enemies are stronger though.
The highscore boards is really cool and the art and audio make the whole game feel very polished.
The one issue that bothered me the most is that I didn't really receive any feedback when I got hurt or when I landed a shot against the enemy/how much damage I did. It would've made things better.
But overall really really well done.
Good job!
Overall a great entry and the sound and music was fantastic! Aiming was a bit difficult for me but otherwise loved it!
Starts to be pretty challenging after few waves.
Congratz of finishing the project!
I think we have a windows build as well but regardless, I appreciate you taking the extra time to load it up in edge <3
Funny enough that some work, some dont. I'd say it works of FF about 80+% of times, overall.
Thanks for stopping by stream and sharing your game. Loved the art/voxel look. Also enjoyed the western theme. This game was super duper fun. Some feedback I would give is making the health bar and upgrade UI bigger, its a bit small and hard to read and it is pretty important for the player to see/one of the most crucial parts of the game. Also I think there would be a great benefit from making it more obvious when you get hit, its hard to know when you are being damaged. Also some of the borders were not the same size/squashed so watch that as well. Overall great game!

I died trying to take a screenshot of a huge pack of dogs chasing me :laughing:
Gameplay-wise, there's a nice variety of power-ups, allowing for a wide range of playstyles. You can focus on outrunning enemies, tanking their hits, taking them out ASAP, or simply increasing the rate at which they drop XP so you can level up faster. I would have liked a bit more enemy variety, but I get that there isn't always the time for that kinda stuff.
Very good job! Well done!
My biggest gripe was that I kept losing the mouse against the bright yellow backdrop, and ended up missing a lot of shots. An aim indicator with a lot of contrast would have helped a lot.
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