Space Crisis by Kaiort

[raw]
made by Kaiort for Ludum Dare 50 (EXTRA)

Help the Astronauts not to die a miserable death and survive an invasion in their spaceship.

• Music: Digestive biscuit by Kubbi - Youtube: Free Music.

Screenshot 2022-04-19 11-35-11.png Screenshot 2022-04-19 11-35-00.png Screenshot 2022-04-19 11-33-32.png Screenshot 2022-04-19 11-34-00.png Screenshot 2022-04-19 11-32-46.png

CONTROLS

​• WASD - Movement

​• Space - Jump

​• Shift - Dash

​• E - Interact

​• MOUSE - Shoot and Grab

TI​PS

​• Your main goal is to save all your fellow crewmates, the icons are relative to their states.

► Lightened: Safe

► Unlightened: In Danger

► Grey Border: Dead

​• Your ending will depend if you saved all of them.

• You can only grab when your weapon has no charges (the little ball flying close to you).

• The Shot or Dash will work only if you have grabbed an enemy with your weapon.​​​

• You can use the yellow boxes that respawn over time to restore the charge of your weapon.

• Besides the force field turret, all the enemies can be destroyed by your shot.

• You can't grab or destroy turrets with force field around them.

https://youtu.be/xwHrSiAS14Y

Ratings

Given 23🗳️ 4🗨️

Feedback

CodeForJoyCaro
19. Apr 2022 · 16:41 UTC
Nice retro vibe, though the controls feel a bit too sensitive.
TheKrauser
19. Apr 2022 · 22:22 UTC
@codeforjoycaro

Thanks for the feedback! It's hard to change things like the movement now, but we'll keep this advice for future games. <3
LaserPanzerWal
20. Apr 2022 · 09:51 UTC
The game looks great. The music is really nice. It has a neat feel to it and (once it finally clicked, should have read the description) I like the concept of grabbing enemies to shoot them.
I also think the controls are a bit too sensitive, but that may just be me sucking at platformers.
I unfortunately don't really see the theme in the game, but maybe that's because I didn't manage to finish it and thus missed a part in the end. May get back to it later today and try to not die a horrible death ;)
Overall, solid game, keep going!
lovetocode999
20. Apr 2022 · 17:20 UTC
Excellent game! I did terrible at it, I couldn't get past the first part with moving platforms, even after half an hour of playing, but I think that's just me :sweat_smile:

I loved the graphics and the music, and the game felt very complete and polished. I also really loved the grabbing mechanic!
TheKrauser
20. Apr 2022 · 18:54 UTC
@laserpanzerwal Our idea with the theme was that you're just delaying the death of the robot or the crewmates in every try you get, in both the endings one of them have to die, this is inevitable. But I appreciate your feedback, more people talked about the controls, so I'd say its not a problem with you, but it takes time to get used to the controls cause they area a bit clunky.

@lovetocode999 @laserpanzerwal
But again, thanks so much for the feedback, it means a lot :D
AndreiSh
21. Apr 2022 · 06:48 UTC
I dig the idea of grabbing enemies to shoot. But I don't think that this is a good idea for the dash.
As the other people say, the controls are too sensitive, so platforming (especially with moving platforms) feels hard.
I like the reload screen and art! Good choice of the soundtrack.
TheKrauser
21. Apr 2022 · 18:45 UTC
Due to the feedback of you all, we made some changes on the movement, now the character will not slide when you stop walking, hope it makes the controls feels a bit better.
Thanks for all the feedback!