The Inevitable Blast! by Martin183
Delay the explosion of the dynamite!

| Link | https://martin183.itch.io/the-inevitable-blast |
| Original URL | https://ldjam.com/events/ludum-dare/50/the-inevitable-blast |
Ratings
| Overall | 1153th | 3.117⭐ | 32🧑⚖️ |
| Fun | 1087th | 2.983⭐ | 32🧑⚖️ |
| Innovation | 963th | 3⭐ | 32🧑⚖️ |
| Theme | 718th | 3.633⭐ | 32🧑⚖️ |
| Graphics | 971th | 3.283⭐ | 32🧑⚖️ |
| Audio | 609th | 3.321⭐ | 30🧑⚖️ |
| Humor | 916th | 2.563⭐ | 26🧑⚖️ |
| Mood | 1292th | 2.607⭐ | 30🧑⚖️ |
| Given | 21🗳️ | 38🗨️ |
The hose moving independantly adds an extra layer of depth i think the game needed, keeping track of both is an enjoyable experiance when mastered!
Also, having a limited water supply (refilled by the hydrant?) would probably be a good idea going forward, as right now you can just hold down I forever with your infinite water supply.
I'm happy with my 358 seconds! What's your high score? :)
One suggestion: It would've been nice with a sound effect when a fire is extinguished!
Well done!
Movement could sometimes be confusing though
Movement could sometimes be confusing though
Had a lot of fun with this one.
It was very confusing when the cart got mirrored so i just stayed in the middle and shot water. Managed to get to 220 before stopping. :D Maybe some power ups or change after a minute would be nice
This made me give up on moving i just stayed in the middle and spam the fireballs ahah, maybe force the player to move by adding a hitbox on the dynamite to block the water, or maybe force refuel on a watertank on the side of the map ?
GG anyway :)
I like how the controls are a bit janky, with the J, I, L and having the thing flip around. But maybe having more spawn points from the flames would make it more dynamic, instead of always aiming for those 4 positions