Fate's Flower by Prismapunch

The most honorable knight Sir Willit Raught has been cursed by the Grave Witch Mardona, heiress of The Castle on which she rules the forgotten lands. Hexed of his vitality, he must escape the castle before his time expires. Face to face with the husks of former adventurers and the witch's own experiments, he must prevail. Fear not, as many previous adventures have left white chrysanthemums in their wake- a powerful flower that restores meager portions of his life force so he may push further into the dungeon and delay the inevitable. After all, Mardona always gets her way.


See us on TWITTER
Alex Hartman - 3D - hardtmannn Declan Gatenby - 2D - prisma_punch Alex Dimitrijevic - Programming - baiomuu
| Link | https://prismapunch.itch.io/fates-flower |
| Link | https://github.com/ToasterBiome/Fates-Flower |
| Original URL | https://ldjam.com/events/ludum-dare/50/fates-flower |
Ratings
| Overall | 1090th | 3.194⭐ | 20🧑⚖️ |
| Fun | 1050th | 3.028⭐ | 20🧑⚖️ |
| Innovation | 1198th | 2.694⭐ | 20🧑⚖️ |
| Theme | 906th | 3.472⭐ | 20🧑⚖️ |
| Graphics | 572th | 3.806⭐ | 20🧑⚖️ |
| Audio | 669th | 3.194⭐ | 20🧑⚖️ |
| Mood | 937th | 3.25⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 14🗨️ |
I would have liked to be able to control my jump height a bit more to have a bit more strategy in combat. Overall good work!
I think my only criticism is how floaty the character feels. I think part of it is that the character always jumps as high as they possibly can - if it was bound to how long the player held the jump key for it might feel more intuitive.
All in all, it's a solid entry!
Would be nice to have more directional attacks with the floaty guys coming from different angles.