Anonymous VS Death by lokt02

[raw]
made by lokt02 for Ludum Dare 50 (JAM)

In this game you play as anonymous that has been cursed by Death. He can live only few minutes outside his house. Moreover Death took all gingerbreads in AnonymousLand (anonymouses like gingerbread, especially Tula) so you just need to defeat it. Luckily you have bombs for it. There are some plot features such as your diary where you can know what is happening.

thumbnail_ldjam50.png

Feature of my game is that instead of your life or hitpoints you have time. It isn't so different but anyway. You can gain life time or lose it and every action that you do to live longer is delaying the inevitable. Thats my implementation of LD50 theme.

Controls: A D or left/right arrow - movement W or up arrow - jump E - act Space - bomb

To pass level you need to destroy special boxes. I did not have time to do something less silly, sorry. When you defeat Death you win in the game.I also added score system in the game. This is useless but you can share your results if you want to.

I spent so much time on waiting for Unity loading, compiling and building and I every time faced with errors or bugs. I hope this version of the game without bugs so you can enjoy it (if it is possible).

Used sounds were downloaded from Zapsplat.com.

Used music: * Ultra Instinct Theme * Padre - Bad Arthasich * Gorillaz feel good inc remix Gachi mix * Ой, так нравится - Долбиться в задницу

Changed Compo to Jam recently.

2022-04-03_22-25-59.png

Ratings

Given 8🗳️ 5🗨️

Feedback

Defrag
04. Apr 2022 · 14:00 UTC
Gamejolt WebGL page doesn't show anything even after giving it 2 minutes to load.
🎤 lokt02
04. Apr 2022 · 14:04 UTC
Oh, sorry, I am not sure how it's working but if launch WebGL from gamejolt page
Papaya
04. Apr 2022 · 14:08 UTC
Funny game. I like how you can zoom across the map by using w + space and blow things up. However, I am not sure how to destroy the boxes. I placed like 100 bombs on it but it doesn't break. Also, I get teleported back to base randomly, and can't proceed to next level. Aside from that, fun game overall.
LanaLux
04. Apr 2022 · 14:11 UTC
Hey this looks cool, but the link doesn't seem to work.
the neon shark
04. Apr 2022 · 14:26 UTC
I had to click around a bit to get the game running, but once it did boot up it ran fine. I like the simplicity of the game loop and mechanics, but I had a hard time connecting with the physics/controls and the UI was rough.

For physics / controls, I found that everything felt too floaty, especially my player character. Walking and jumping around felt difficult to get good player placement. In a game that is heavily position-specific, the feeling of running and jumping around is the most important thing to make feel great.

The other issue I had was "knowing the health of things". I had died several times after blowing up the special boxes, but I wasn't sure why? It simply says "You died :(". This would be fine if I had a health bar that was ticking down or something, but I couldn't find such a thing :o:

Ironing out these two things would make a big difference.
Nice work on this project!
🎤 lokt02
04. Apr 2022 · 14:30 UTC
@papaya In the end of each level there is exit (white vertical line). What about boxes, I checked and everything is working. Maybe you dont destroy "special box"(this is main box that you have to destroy to proceed).
Arfilish
04. Apr 2022 · 14:30 UTC
Did not understood this but it was fun. But the fact that you posted this game in Compo with music that made not by you confuses me.
🎤 lokt02
04. Apr 2022 · 14:34 UTC
@arfilish oh, i thought that musics only have to be without copyright.
Antti Haavikko
04. Apr 2022 · 14:40 UTC
Yeah the WebGL version worked just fine for me.

So umm, where to start even...

First I thought that the bomb double jumping wasn't intended mechanic as it made the stages pretty much trivial. But then I reached the final level (I think as I didn't manage to beat Skeletron) and seems like it was indeed intended as there was no other way up.

The controls didn't feel great. As a platformer it got stuck on edges and so on but it didn't matter as much as I was always just holding jump and flappy birding around dropping bombs on fools.

The zoom mechanic was completely pointless in my opinion. Well at least you could remember the zoom level the player had set so I wouldn't need to fully zoom out on the start of each level/run. But why would anyone ever be less than fully zoomed out? And same goes for the map, you could have the it remember the level the player was on. Those two annoyances were probably my biggest deterrents with repeatedly trying to beat ~~Skeletron~~ Death.

And the boss design next then! Broke some cardinal boss design rules here. The swings were completely untelegraphed ie. unavoidable and up to luck really. Didn't feel like there was any pattern and the boss might just randomly swipe you to death at any point where ever you were. Or maybe it's just my old man reflexes not being quite up the par for the task.

On your next project, familiarize yourself with Unity's canvas scaler component that is automatically added to each canvas. You can use it to make UI elements be proportionally sized so they won't be like 50% of the screen on non full screen mode as they are now.

Haha I completely feel you on that "waiting for Unity compiling etc" stuff. Feels like assembly reload has gotten awfully slow for any non nearly blank project since like few years ago.

Might wanna revise yourself with the compo rules at least on the using existing sounds/music part. Don't see any link for sources either unless they're included with the Windows executable.

Anyways, good job! :thumbsup:
Antti Haavikko
04. Apr 2022 · 15:38 UTC
Oh never mind about the compo rules bit as it seems to be a jam submission. Maybe I didn't have the compo only filter on as I though I did (as the jam is still in progress) or did you change it? :thinking:
Wogabi
04. Apr 2022 · 21:00 UTC
I liked the Guy Fawkes mask. The bombs were fun. Graphics were nice, reminded me of flash games from when I was a kid.
🎤 lokt02
05. Apr 2022 · 07:20 UTC
@antti-haavikko yeah, i changed it. Firstly, i wanted to do dubmission on compo but i used not mine music so this was violation.
coatline
10. Apr 2022 · 20:46 UTC
Interesting game, I had fun exploring it. Very stylized art, I can see myself liking it. The mechanics were a little hard for me to understand (some boxes weren't breakable?). Anyway, good entry and thanks!