Climate Crisis by Wilko

In Climate Crisis your goal is to get the highest score possible before your planet inevitably dies. Your score is comprised of the number of in game hours that have passed as well as the money that you have made.
Create a sprawling empire but don't let the pollution take over or natural disasters will destroy Mini-Earth. Generate wealth by creating mines and taxing your population, but don't tax them too much or they might become unhappy...
Full "how to play" instructions can be found on our itch.io page.

The game was programmed and designed by Ruairidh Williamson and Sam Wilkinson in the Unity game engine. All assets were created by us except for some of the sound effects which were sourced online. The music was created by our friend Ben Sanders https://twitter.com/Sanders_LDN
Balancing was a bit rushed at the end of the 72 hours so if you have suggestions or feedback please let us know.
Ratings
| Overall | 263th | 3.875⭐ | 38🧑⚖️ |
| Fun | 249th | 3.792⭐ | 38🧑⚖️ |
| Innovation | 354th | 3.625⭐ | 38🧑⚖️ |
| Theme | 117th | 4.222⭐ | 38🧑⚖️ |
| Graphics | 332th | 4.083⭐ | 38🧑⚖️ |
| Audio | 316th | 3.722⭐ | 38🧑⚖️ |
| Mood | 377th | 3.786⭐ | 37🧑⚖️ |
| Given | 43🗳️ | 58🗨️ |
I do think the CO2 levels are a bit hard to control (which is probably the point!). Maybe something that could help would be a good way to show a breakdown of _where_ the CO2 is coming from (i.e., 20/sec from 3 coals, -18/sec from trees, etc)
Anyway, I like your concept, and I wish to play a full game (if it ever comes to that), however, I think what we have here deserves some fair criticism:
1) I know you have made balancing on the last minute, but resource mines are not unbalanced, those are broken. I have been able to stop taxation really early, because I had all the money I could have wanted. Maybe mines could have larger carbon footprint?
2) It was surprisingly easy to suck all the CO2 from the atmosphere. At some point, I've had so much money, that I could basically go back to building oil rigs with little consequence.
3) Disasters are a great concept, because those provide to spend money on preparedness.. Too bad hospitals, police and fire departments are dirt cheap. Also, IMO not all of them should be tied to carbon footprint- I do not see the reason, that tsunami could not hit us anytime. Destruction of infrastructure would have added more challenge.
As I said, I really liked the concept, and would love to play it more, even just to see how much more I can broke it lol :)
Great job!
It looked really good too, and the systems worked well.
However, throughout my playthrough most events had 0 effect. I immediately jacked the taxes up to 1000 just to see what would happen, and suffered non stoup coups (of course) but, most of the coups did nothing at all. I ended up selling all the police stations I had bought and ended my totalitarian state, and found I could essentially do whatever with no punishment.
Bug or bad luck?
It was really cool
Some things bothered me tho. The alerts seem to be continent-specific, but it doesn't tell you which continent you need to build a hospital/firestation/policestation on. I lost the game because I had two police stations, but the alert said I had 0.
The globe was REALLY hard to control. If you make a postjam version, definitely make the globe stop spinning once you let go of the mouse.
Itd be cool if there was a way to tell how much money you're gaining per day in total, and how much each of the meters are going up (or going down).
pretty solid gameplay, very engaging
PS: your itchio page doesn't link to your ludum dare page
Not really "inevitable", but still engaging :)
I set my own goal to reach 1 million dollars!
If you guys have time, pass by to check the inevitability of gravity
[Cover.png](///raw/271/8/z/4d2a5.png)
And then this was genius :)

I ended up speeding up time and didn't spend any money on fossil fuels. It was pretty easy to get into a good pace once you built up enough resources. I see that balancing is where you would have liked to spend more time and that makes sense. This is honestly a really great little fully-fleshed out idea. Neato!
Nice try citizens. My strategy of too many trees and way too many cops has worked out and my global rule shall be never ending! A fun entry that plays very pleasantly
I'm not an usual resource manager gamer, but as you request our feedback, the only tweaks I'll do to the game balance are:
- Decreasing energy production of clean energies or increasing the energy production of the non clean energies, as I ended up just using clean ones without trouble.
- Increasing the game challenge over time (not sure how though, maybe adding another oposing npc country), because when I got to a certain point of diamond mines + clean energy production plants + dragon trees, the game was quite easy to manage.