Necropocalypse by ZiggDev
Necropocalypse is a game where you create a dungeon to gather enough bones to consume the entire world! Every time you reform your dungeon may be ruined, but you come back closer to your goal! Good luck my Undeadness...
Controls:
- WASD - Pan Camera
- Scroll - Zoom Camera
- LMB - Mine
- RMB - Place
- ESC - Exit To Menu
- 1, 2, 3, 4, 5, 6 - Select Item
- 1, 2, 3 - Activate Trap
Gameplay: - To start mine out a path with Left Click. - Then add in Traps, use the number keys to choose your desired Traps. - When happy with your route, select the lich with '6' and right click to place. - Start Scouting to check if the route is valid. If valid, the wave will start. - Pressing the trap buttons 1, 2, 3 will activate the traps during the Wave Phase. Skeletons don't need to be activated!



| Link | https://danbonddev.itch.io/necropocalypse |
| Original URL | https://ldjam.com/events/ludum-dare/50/necropocalypse |
Ratings
| Overall | 1043th | 3.24⭐ | 27🧑⚖️ |
| Fun | 992th | 3.104⭐ | 26🧑⚖️ |
| Innovation | 888th | 3.104⭐ | 26🧑⚖️ |
| Theme | 939th | 3.438⭐ | 26🧑⚖️ |
| Graphics | 822th | 3.48⭐ | 27🧑⚖️ |
| Audio | 784th | 2.958⭐ | 26🧑⚖️ |
| Humor | 877th | 2.625⭐ | 26🧑⚖️ |
| Mood | 1243th | 2.792⭐ | 26🧑⚖️ |
| Given | 29🗳️ | 26🗨️ |
It was kinda hard at the beginning because its difficult to see how effective certain things are.
But once I got the hang of it, it was really fun!
Really the only criticism I can give is about player feedback.
Maybe give the enemies a little health bar and add a little number on every trap to show how much it costs.
Some balance changes wouldn't hurt either but other than that, that was a really fun game.
Took me a little second to realize how the lich worked and that he wasn't just another trap, and what the scout did (really cool idea too haha!). After that it took some tries to figure out how to kill anything, had to go back to the itch page and read that the numbers 1, 2 and 3 activated traps. Wasn't able to get anywhere with just skeletons, so traps seemed like the way to go.
Really cool idea! a little bit of instructions on the title page could've gone a long way, but that's fine.
Really liked the art, especially the hats on some of the skeletons too 💀🎩
nice game otherwise. audio was too repetitive for me
As for other bugs, I did notice that my bones went above 300, up to about 1640 by the time I stopped. My suggestions would be to try to improve the cornering (though I know pathing is a nightmare) and maybe allow for an enemy type that tries to break traps since I think that's pretty common in tower defense style games. I wasn't sure if they would just keep coming (since the theme implies they might) so once it looked like I wasn't going to die, I just exited. Would love to know if there's more that I missed.
Overall great job! Really fun to play and for the short time, the art style and music are fun - it turned out awesome. I hope you all continue to work on it and thank you for playing The Apocawiz and leaving feedback! :)
Congrats on submitting!
The animation was nice and bouncy and gave the whole thing a charming appeal. :smiley:
Good job!
Maybe some tooltips with damage/s would help. Also traps with different functions like slow or freeze would be nice. Cooldowns were too high and a little frustrating.
The pixel art was very nice. Very cute too! Just one thing. Please consider keeping the pixel size to one resolution (all squares have the same size and no rectangles). The art will look much cleaner.
Good job! Keep it up :)
I would give maybe a mechanic of gradually more difficult waves between which player can expand and modify his dungeon.
I would also change the music a bit to match the atmosphere of the game.
As far as improvements go, some form of indicator for when traps are ready, and maybe make reviving skeletons somehow a player action, but otherwise va lot of fun already!
Visually it looks good and that little music loop is catchy.
Thank you for sharing!