SensenCemetery by Wouter52

[raw]
made by Wouter52 for Ludum Dare 50 (JAM)

4ca57.jpg

In SensenCemetery you try to escape the Sensenmann. As you are running from him, you'll notice that the gameworld is filled with tombstones, those are the places where previous players met their fate. The place is slowly turning into a Cemetery!

As you are running, you have a view tactics that may help - The Sensenmann does not overtake you, if you do not slow down. Jump over bushes and dead trees to keep your speed! - By holding shift, you can see how close he is. If you have a stone, you can throw it at him using left-click. He'll get startled for a moment - On straight pathways, it is advised to use your running shoes. That way you'll gain speed for a moment. - Pickup stones and shoes by running over them

I advise you to do the tutorial first. It is short, sweet and forgiving :-)

How far can you go until you meet your faith?

P.s. This game is in theory endless, I see that some people get stuck at around 288m. Which I understand, there is a very obscured path to the left over there which could be easily be overlooked :-) Damn auto-generated levels!! :grin:

4d8b7 (1).jpg


Extra info for curious people

Here is some extra info, it is not required to play the game :-)

Known bugs (or features??):

  • Yea, I know: you can draw all over the game-window when designing your tombstone, I would say: have fun with it haha
  • The game is a bit unforgiving. The post-jam version should make it a bit easier. So after rating, you could try that one by pressing "P" on the menu screen.

Victories:

The game has been written in javascript and uses raycasting technology. First I felt bad for using an existing demo-code base, but looking at the result I am very glad that I choose this route! The codebase is almost unrecognizeable now, and there are lots of little victories littered all around the game, like: - Pseudo-random level generation, that actually works! - Throwing objects - All the graphics have been made by myself, meaning that I didn't have to opt out - There is a seed-mode added just one hour before submission - The system of uploading tombstone-locations and putting them in the game (with design and all) is just SO AWESOME! That was an idea I had all weekend and I was only able to implement it in the last six hours, as the code was ready enough at that point. - There are actually nightly builds availible, check my website to see all 16 of them :-) The previous jams I would lock myself in (socially) until the game was finished. Now I made sure to give playable versions to everyone who wanted to test it.


Changelog

Version 1.1:

  • Disabled a key to activate debug-mode to keep the scores fair
  • Stones won't be thrown when mouse is not captured in window yet.
  • You can restart the game when then Sensenmann got you
  • Scoring in top of screen turnes red when it goes under 0
  • performance improvements
    • non visable sprites (at horizon) won't be drawn anymore
    • The game knows if it is running slow and tries to speed it up by changing the resolution automaticly
    • The Sensenmann walks the correct speed on slower systems

Version 1.2

  • The Sensenmann had a bug where it would still kill you when scared away with stone. (fixed)
  • An option to make the game easier, this is a post jam version. Play regular version before scoring my game. Then feel free to play an easier version. You can toggle it in-game*
  • High score table has an indicator for post-jam high scores
  • Performance improvements:
    • There will be fewer flowers on your screen now.

Version 1.2 (with post-jam features enabled)

  • Movement is a bit slower
  • The Sensenmann moves a bit slower
  • You get a bigger headstart
  • Minimap is less cryptic
  • Special 'post jam' tag in scoreboard

Version 1.3

  • Performance improvements
    • Sprites in background won't be loaded until you are close-by
    • Tombstones without design, won't load their empty design
    • Some clipping issues with sprites. In certain cases sprites would end up freezing your game. This is resolved (hopefully)
    • Some part of the tomb-stone loading process is done in the initialization-stage of the game

Version 1.4 (with post-jam features enabled)

  • Pay respects by wandering around the level looking for tombstones. Can you find yours? To enable this feature, first press "P" in the main menu to activate post-jam features, then press "F" to pay respects at the cemetery.
  • In 'pay respects mode', when at the furthest tombstone, the level cuts off to prevent people from using this mode as practice-ground. Also movement has been slowed down in this mode, as your character is not running for its life :sweat_smile:

If you find any tombstones with inappropriate drawings on them, please let me know (screenshot to wouspe@gmail.com). I can set a flag to disable the design for that stone.


Ratings

Overall 688th 3.531⭐ 51🧑‍⚖️
Fun 785th 3.29⭐ 52🧑‍⚖️
Innovation 520th 3.48⭐ 52🧑‍⚖️
Theme 213th 4.071⭐ 51🧑‍⚖️
Graphics 660th 3.684⭐ 51🧑‍⚖️
Audio 671th 3.188⭐ 50🧑‍⚖️
Humor 857th 2.659⭐ 46🧑‍⚖️
Mood 238th 3.939⭐ 51🧑‍⚖️
Given 70🗳️ 92🗨️

Feedback

iva1
05. Apr 2022 · 06:41 UTC
Nice game. I like to much the highscore idea
🎤 Wouter52
05. Apr 2022 · 08:45 UTC
@iva1 oh cool! My first review! I just updated the HTML, so the page around the game looks like the rest of my website. Then I tested the scoring again and saw your name in the highscores. I must say: that is cool!

Later today I'll check out your game, thanks for your feedback :-)
Castoor
05. Apr 2022 · 18:30 UTC
GG ! Nice run ! Score management online, doom graphics and a nice horror music ! :D
🎤 Wouter52
05. Apr 2022 · 18:39 UTC
@castoor Thank you very much! The music is litteraly two notes, but it adds to the admosphere indeed! The scoremanagement was lots of fun to write :-)
Fredrik Rosell
05. Apr 2022 · 18:56 UTC
Love the idea and old-school feel. I was unbelievably bad at the game, so I will not quit my day job and become a professional SensenCemetary quit yet. Maybe next year. The attention to detail in the initial parts (name, select tombstone, and even draw on it!) was a very nice surprise.
HCS_Hades
05. Apr 2022 · 18:58 UTC
High scores at the end are cool!

Found the game pretty tricky - took me a couple plays to understand what I was doing even with the tutorial.

The mood was great and definitely had me wanting to run for my life!
🎤 Wouter52
05. Apr 2022 · 19:14 UTC
@fredrik-rosell thank you very much! I had lots of fun designing that part :-) I think it is important to really let the player know that their run has a lasting impression on the game, and thus on all future players :-)

@hcs-hades
The game is a bit hard indeed, I think that it gets easier every time, because you get to know the layout :-) I did not have time to balance it out a bit more. Maybe the levelseed could have been diffrent, so there is less confusing junctions where you can get stuck. In theory the game is endless
nyanpierre
05. Apr 2022 · 19:16 UTC
it's a bit hard x)
but I liked the idea of seeing the graves of others and being able to personalize it! it gives an almost community side to the game
🎤 Wouter52
05. Apr 2022 · 19:35 UTC
@nyanpierre thank you! It is hard to cheat death :p I'll keep that in mind next time, once you get the hang of it, it gets better. But I agree that this game is a bit unforgiving. The speed of Sensenmann and the confusing level layout does not help. Hope you had fun though! The first part of the world will be nice and full of Tombstones ^^"
Flawed_Gamer
05. Apr 2022 · 20:47 UTC
The graves were a great touch and the sound getting louder as he got closer was terrifying.
🎤 Wouter52
05. Apr 2022 · 20:50 UTC
Yess, mission accomplished then ^^
Thank you for your feedack @flawed-gamer !
julienmc
05. Apr 2022 · 21:16 UTC
The concept was simple but really well done! I didn't notice the tombstones too much since I was too busy running away but it was fun to play!
Fupi
05. Apr 2022 · 21:54 UTC
Damn this is so hard!!! I like the aesthetic and the gameplay, but just a few things I think could be better:
- This game would benefit a lot from stereo panning of the audio to where the Sensenmann is. I never felt like I could really know where he is, and the tutorial kinda made me expect he'd always be behind me.
- When the game starts you have to click the screen to activate the mouse cursor movement, but that also makes you waste your initial rock.
- It seems to lag a lot whenever I hit a tree.
- The gravestone customization is a pretty neat and impressive idea! Ultimately kinda pointless though since you can't see anything running wildly through the map xd
RalfZ
06. Apr 2022 · 09:01 UTC
Really love the gravestones and highscores, though would be nice for a retry option after you died with the same name!
LDJam user 202408
06. Apr 2022 · 10:14 UTC
the scariest game I played so far lol, no because the jumpscare but baucause of the anticipation, just waiting for the moster to get me at any moment lol. I really like the atmosphere and the "design your grave" thing it's pretty unique, as a fan of the horror genre of game I think this game is awesome!
LDJam user 234753
06. Apr 2022 · 10:53 UTC
The music, mood graphics and grave paintings are great. That being said, I tried playing this a couple times, but I could never tell where Sensenmann is except for in the tutorial (which is a lovely thing to have). Even though i pressed shift the camera didn't rotate towards him and so I ran directly at him at least 80% of the time.
LDJam user 258516
06. Apr 2022 · 12:38 UTC
I tried about 10 times, but I couldn't get past 19th place =(.

I found the music scheme increasing as death arrives a great idea, but sometimes I didn't see death coming (even using shift) and lost, maybe it came from the sides.

I also didn't understand how that map below works, and I ended up getting lost and falling into some dead ends.

Congratulations!
🎤 Wouter52
06. Apr 2022 · 18:13 UTC
@julienmc Thank you! I agree, I did not think about that ^^" But the idea that your tombstone is in the game is awesome though :-)
🎤 Wouter52
06. Apr 2022 · 18:20 UTC
@fupi Thank you for your honest feedback! I was planning to fix a view little non-gameplay-related issues and your feedback helped :-)

I just released version 1.1, the following of your feedback made it in:
- The game knows now if the mouse is capured, if not then it won't throw your stone
- I made some performance improvements, hopefully it helps. I don't know if the tree problem will be fixed with that. The game is designed so that trees will slow you down, maybe you mean that?

The audio panning would be awesome! I just looked it up, but it is a little complex to add afterwards I think. Still, I'll keep it in mind for the next jam!

And yes, the tombstones just whizz by as you run for your life ^^" I did not think about that, but the feature is awesome indeed! I like that players can have a lasting impression on the game. It's like a little piece of LD history that gets preserved this way
🎤 Wouter52
06. Apr 2022 · 18:21 UTC
@ralfz Thank you Thank you! I just released 1.1 (only non-gameplay related changes), I added your feedback. You can now restart the level from within the game :-)
🎤 Wouter52
06. Apr 2022 · 18:24 UTC
@0x-void-x0 thank you very much! I think the best horrormovies never show the actual monster, your mind can make you much more scared that way :sweat_smile:
🎤 Wouter52
06. Apr 2022 · 18:29 UTC
@peter-ondus Thank you for your feedback! I think the tutorial made a wrong impression. I fixed it in version 1.1. The shift key let's you look behind. So if the Sensenmann is not directly behind you, you won't see him. I changed the text in the tutorial :-)

I'll take a look if I can find why you ran directly into him, that sounds scary!
🎤 Wouter52
06. Apr 2022 · 18:32 UTC
@very-bad-bunny-studio Thank you! You did pretty well, as you are in the top 20 of the best players :D The map below was made to be a bit cryptic, but I think it is a bit too cryptic right now. However, that would be a change that I would consider a change in features, and not a 'bugfix', I'll try to incorperate your feedback in a special post-jam version of this game :-)
LDJam user 234753
06. Apr 2022 · 19:02 UTC
@wouter52 nice, that explains a lot. If i'm honest i think it's either just me being me or the fact that it's just hard to see where he is (coming from)
Fupi
06. Apr 2022 · 19:20 UTC
@wouter52 Nice! Glad to know my feedback helped. :grin: And the tree thing, was honestly just a guess.. I know the trees and bushes slow you down, but sometimes the game just felt like it froze completely for a while until I got jumped by the Sensen. The tree thing might be just a coincidence, might be actually nothing
🎤 Wouter52
06. Apr 2022 · 19:24 UTC
@fupi well.. I experienced it a view times durning development, so I was a little on edge for anyone who would mention something similar :grin: Good luck! I see that you also need a little bit more before getting 20 ratings :smile:
WilloXs
06. Apr 2022 · 20:24 UTC
Oh that is a very hands on approach to the theme xD

That said i think its one of the really good interpretations. And it actually manages to create a sense of horror when playing.

The problem is: i suck at the game and die after at most 20 seconds everytime. I feel like the level layout is so confusing and combined with the nice retro but hard to make out graphics makes for a tough time. Maybe the speed could be a bit lower as looking back would be a cool mechanic if i wouldnt bump into something immediately.

Also like the tombstone idea its a nice little way to impress me.
artificial.isabel
07. Apr 2022 · 12:44 UTC
came here to find that dandelion :smirk:
🎤 Wouter52
07. Apr 2022 · 15:56 UTC
@willoxs thank you for your in-depth feedback! That idea stuck with me from the day the final voting round was public ^^
🎤 Wouter52
07. Apr 2022 · 15:57 UTC
@artificial-isabel did you find it? There are a lot of them! You might even say, infinite amound of dandelions :grin:
🎤 Wouter52
07. Apr 2022 · 16:01 UTC
@hcs-hades @nyanpierre @fupi @very-bad-bunny-studio @willoxs

I would like you all to know that I added an option in-game that makes it a bit easier (post-jam version), when starting the game, you can press "P" and then the game will be a bit more forgiving. The movement is a bit slower, the Sensenmann is a bit slower and the minimap will be less cryptic :smile:

If you make it into the top 10, there will be a special 'post jam' tag next to your score though :smirk:
STiN
07. Apr 2022 · 16:45 UTC
Dude this game is amazing. When had started game I had such nostalgia for DOOM 1. Just for it i will rate it for 5 stars. Well done 👏
🎤 Wouter52
07. Apr 2022 · 17:04 UTC
@stin thank you! The nostelgia-factor is big in this one, I agree ^^ Glad you liked it :-)
WilloXs
07. Apr 2022 · 17:39 UTC
The post jam version is a really good improvement - the minimap is super helpful!
🎤 Wouter52
07. Apr 2022 · 17:44 UTC
@willoxs great to hear! Thank you for testing the post-jam features :-)
RonanRorry
07. Apr 2022 · 21:18 UTC
The graphics are pretty good, and the jingle for when the Sensenmann closes in on you is great. Though I'm not really a big fan of this one, sorry. I guess my evasion stat is awful. I was able to evade for for only 154 meters, earning my 32nd place.

But from what the description says, it's a miracle you got something like this done! You've earned a pat on the back, but I can't do that through the internet... disappointing.
Lone_Wolf
08. Apr 2022 · 05:22 UTC
This was neat, and quite fun, but in the end I stopped playing because the freezing/lookdir changes were too much of a pain to work with.

I tried refreshing and switching browsers/game versions but nothing helped. Not sure what's causing it. I have good internet (maybe not ping-wise) and a decent spec'd computer too.

I liked how the graves added to the look of the maze, while also actually indicating other player's death points.
After adding quite a few of my own to the pile I finally managed to make it onto the leaderboard, so all the struggle was worth it

![unknown.png](///raw/ffb/42/z/4d7f4.png)

Great game! Here's to hoping the bug's capture is inevitable :P
🎤 Wouter52
08. Apr 2022 · 16:04 UTC
@lone-wolf Thank you for playing! Congratz on your 10th place! I saw that your score has been beaten already :( The guy who did that was also telling me about the lagging-spikes/freezes. I was aware of the problem, but I did not know it happened so frequently.

I just updated the game with some major performance improvements. If you would like, you could try again without lagging issues. If the problem persists, please tell me! Then I'll look into it even deeper :-)
🎤 Wouter52
08. Apr 2022 · 16:07 UTC
@ronanrory Thank you for playing and for your honest feedback! I can understand that this game is not everyone's cup'o-tea, the world would get boring if everyone liked the same stuff :-) Still thank you for playing! I think 154m is very good! I can look at the score-table on the FTP server and I can see that 50% of the runs end up under 20m ^^"

Thank you for your virtual pet on my back! That means a lot!
F1Krazy
08. Apr 2022 · 20:08 UTC
I got stuck at the 288m mark, just like so many other players. I panicked and couldn't find that path you mentioned :( Ah well. A very tense runner game, though I found it a little hard to tell whether you were going to collide with something in your path or not.

I love the idea of being able to see other players' tombstones and know how well you're doing relative to them, I love when LD games have those sorts of multiplayer aspects. I was a little surprised to see so many tombstones right at the beginning!
SAGIII
09. Apr 2022 · 10:07 UTC
Hello! I didn't understand how to flee etc if they were any start. I don't read tutorials so that's also my bad. Anyway I found it cool, maybe not intuitive but surprisingly being reaped is fun haha!
Lone_Wolf
09. Apr 2022 · 14:49 UTC
Hmmm, the game crashes whenever I get to the first left fork, on both versions (Brave Browser)

It seems to work fine on Firefox
Lone_Wolf
09. Apr 2022 · 15:27 UTC
I had no issues this time around. Much more enjoyable

![unknown.png](///raw/ffb/42/z/4da80.png)
🎤 Wouter52
09. Apr 2022 · 15:51 UTC
@lone-wolf Whouw great score! You can be proud :smile: Congratz!

Thanks for reporting that Brave browser has some issues, I'll check it out :-) And also thanks that you tried again and for confirming that the update was an improvement :smile:
🎤 Wouter52
09. Apr 2022 · 15:55 UTC
@sagiii Thanks for your feedback, next time I'll try to make the game itself self explanatory, so a tutorial is not necessary :slight_smile: Glad you had fun!!
🎤 Wouter52
09. Apr 2022 · 15:57 UTC
@f1krazy Thank you! I am surprised about that too! Even some tombstones the wrong way around ^^" Guess I was not clear about the part that you have to run forward :sweat_smile: Altough, it adds to the atmosphere!

Congrats on 288m! That is really good!
Shampop
09. Apr 2022 · 21:25 UTC
What a feeling you get with the music accelerating ! That's crazy ... It was a bit difficult to understand where to go at first, and it's quite scary ^^' Great job !
I1415
09. Apr 2022 · 21:32 UTC
I like the theme and your style. A very nice game overall, thank you! Very intense
gibberingtaylor
09. Apr 2022 · 21:34 UTC
This is a really cool idea-- I like the notion of seeing all the graves of previous players. However, there were so many tombstones that I couldn't really see anything-- I never found any rocks to throw. The mouse look was so fast that I often tried to turn down a corridor, but instead turned a full circle and ran right into Death. Ultimately I just kept dying right away without feeling like I had a chance. I would have preferred less repetitive music, or maybe just ambience instead.

Still, I like the aesthetic, fast pace, and the generally spooky vibe.
lolopupka
10. Apr 2022 · 09:17 UTC
the idea of being able to see other players’ tombstones is just great I'm very inspired with it! Great game overall a lot of cool details makes this game even greater :)
LDJam user 264999
10. Apr 2022 · 10:06 UTC
I like it a lot:) The super old-school vibe in graphics and music. Perfect fit for the theme. I appreciate small details like choosing a grave :D
🎤 Wouter52
10. Apr 2022 · 10:09 UTC
@shampop Thank you for your compliments! I agree that it is a bit vague where to go, I'll try to keep that in mind for next LD :)
🎤 Wouter52
10. Apr 2022 · 10:09 UTC
@i1415 Thank you very much! :smile:
🎤 Wouter52
10. Apr 2022 · 10:15 UTC
@gibberingtaylor Thank you for your detailed feedback :smile: I agree that the tombstones are a bit much when in a hurry, honestly I did not think that the game would fill up this much :sweat_smile: Maybe I'll create a mode where the player can casually look at the tombstones, I have to think about that as I do not want people to use this mode as practice-ground, If you have ideas then those are welcome!

As for the mouse movement, I agree that it is a bit fast. That's why there is a post-jam version where the mouse sensetivity has been decreased. When you start the game and then press "P", the post-jam version will be activated. Maybe you'll have a bit more fun in that mode if you would like to try again :-)

The ambience is a great idea! This year I had as a goal to make my own music, but that was almost not a reality. Comming up with a jaws like dundundundun sound was all I could come up with in the last view hours ^^" Next time I'll make it a higher priority
🎤 Wouter52
10. Apr 2022 · 10:16 UTC
@lolopupka Thank you very much! :smiley:
🎤 Wouter52
10. Apr 2022 · 10:16 UTC
@piotrax Thank you very much! :smile_cat:
Dan Allison
10. Apr 2022 · 11:34 UTC
Well this is genuinely terrifying! The music was perfect in building up the tension, gets really intense when you know the Sensenmann is right behind you. The look behind feature was really clever too, just another way to make sure I was appropriately scared while running away!
YaMaisiukDranko
10. Apr 2022 · 12:01 UTC
Very innovational game idea. First time I'm been very scared! 😱
Marvis
10. Apr 2022 · 13:29 UTC
Hey what a good idea! i like it ! :v:
🎤 Wouter52
10. Apr 2022 · 13:44 UTC
@julienmc and @gibberingtaylor , thanks again for your feedback. I just updated the game with a 'pay respects mode' where you can look at the tombstones in piece.

To activate this feature, first press “P” in the main menu to activate post-jam features, then press “F” to pay respects at the cemetery.
🎤 Wouter52
10. Apr 2022 · 13:45 UTC
@dan-allison thank you very much! I hope the Sensenmann won't give you nightmares, even I dream about him :grin:
🎤 Wouter52
10. Apr 2022 · 13:46 UTC
@yamaisiukdranko cool! I did not realize how scary this game has become as I created it :sweat_smile: Glad you liked it!
🎤 Wouter52
10. Apr 2022 · 13:46 UTC
@marvis Thank you very much :smile_cat:
Itzemii
10. Apr 2022 · 15:05 UTC
I am bad in this game. I thought I am so far ahead and then swoosh ...
Well done! Impressive for a game jam!
I am a gamepad player, so I had a hard time with the controls, especially the shift key, so I did not get really far.
Graphics is nice, sound is ... stressful.
Congratulations to the complete, very polished game!
🎤 Wouter52
10. Apr 2022 · 15:17 UTC
@itzemii Thank you! If I can figure out how to implement some game-pad controls into javascript, I'll try to remember to add it to the next entry in October :-)
gibberingtaylor
10. Apr 2022 · 16:02 UTC
@wouter52 I tried it again with the Seed level-- I'm not exactly sure what that is, but I actually preferred it because there were no tombstones obscuring the item pickups. Maybe if the rocks / shoes had a glow, or a floating icon it would help? I would also like a little more time to get my bearings and pick up a rock before the enemy spawns, but maybe I'm just really bad at this game.

Playing it again, the music didn't bother me as much-- I think since those two notes are constantly playing in the tutorial, I got tired of it quickly. But in actual gameplay, it's more of a warning sound than music. Also, nice job designing all the graphics!
🎤 Wouter52
10. Apr 2022 · 16:06 UTC
@gibberingtaylor Hello again! Seed-mode is a way to generate diffrent levels. You can put in a number you like, and then the game will create a level with that numer (everytime you use the same number, the game will make the same level). There are no tombstones in that mode, because this mode is sort of a singleplayer. No leaderboard, no tombstones, just you and your personal highscore :-)

Glad you liked it a bit better :smile:
RealTanHen
10. Apr 2022 · 17:07 UTC
Obsessed with the visuals and sound design for this! Love the idea of painting on your own tomestone. Such an interesting idea that other people's deaths adds to the surroundings!! I am, unfortunately, very very bad at this game and have only gone some 20 metres. I love how the sound becomes nearer as he comes closer, the control scheme is very intuitive and comfortable too (I love that there's an in game tutorial, also).
gamescodedogs
10. Apr 2022 · 17:17 UTC
Nice game, please go on!
🎤 Wouter52
10. Apr 2022 · 17:38 UTC
@gamescodedogs thank you!
🎤 Wouter52
10. Apr 2022 · 17:38 UTC
@realtanhen Thank you very much for your compliments!! :smiley:
LDJam user 240752
10. Apr 2022 · 18:14 UTC
Nice concept!
🎤 Wouter52
10. Apr 2022 · 18:23 UTC
@gamebucha Thanks!
alxander
10. Apr 2022 · 20:43 UTC
Enjoyed playing this, nicely done. The reaper actually scared me a few times, I was playing with low volume. Great effort!
someone
10. Apr 2022 · 21:50 UTC
That was awesome. It compelled me to have just one more attempt...
The tombstones of other players were a great idea.
It did take several rounds before I figured out the route at the start. The minimap at the bottom is not great.
I had to refresh my browser a fair amount since the performance dropped after a few rounds so you have a fair few similar looking gravestones from me. It would have been nice if it remembered me.
I got to 5th place (485m). That will do for now.
🎤 Wouter52
11. Apr 2022 · 10:52 UTC
@alxander Thank you! :smile:
🎤 Wouter52
11. Apr 2022 · 10:53 UTC
@someone Thank you very much! Glad you liked it and to see a new name in the highscore :smile:
Reminus
11. Apr 2022 · 17:04 UTC
Good game, I like graphics and vibe.
someone
11. Apr 2022 · 19:52 UTC
Haha, just played again and actually looked at the tutorial this time, Its way easier knowing about jumping and the boots.
🎤 Wouter52
11. Apr 2022 · 20:32 UTC
@someone , wait... You achieved that score without jumping and boots?? That is impressive! :heart_eyes:

Edit! Damn your highscore is awesome, you came further than I bothered to go durning development (which means that you saw more of my game than I did myself haha)
🎤 Wouter52
11. Apr 2022 · 20:32 UTC
@reminus Thank you very much!
macaroni.dev
12. Apr 2022 · 19:26 UTC
The tutorial was really polished. Really made it easy to understand the game! Loved the retro FPS look. And I really liked the feel of the "look behind" mechanic. Perfect way to handle someone chasing you despite it being a first-person game.
Rolly
12. Apr 2022 · 20:06 UTC
Nice! I think it's actually the first LD entry that gets me stressed out!

The concept is simple but works well, and the idea of showing tombstones where other player died is awesome (and I'm thinking that it's the kind of idea I would love to have, to replace a basic UI leaderboard).

The visuals are ok, I'm not a big fan of the style, but they work well and they are consistent!

The music was perfect with your theme. I think there is a small issue when looping (it's not seemless, so it bothers a little bit) but it is still very nice!

Good entry!
BinaryPrinciple
13. Apr 2022 · 01:18 UTC
Many clever and good things in this game: the highscore, the simplified controls, that wolfenstein 3D look and sound, the "weapons" I can use. I like how you combine an endless runner with some capacity to take action and keep yourself going. Well done!
🎤 Wouter52
13. Apr 2022 · 07:52 UTC
@macaroni-dev Thank you! :smile:
🎤 Wouter52
13. Apr 2022 · 07:53 UTC
@binaryprinciple Thank you very much! Glad you liked it! :smile_cat:
🎤 Wouter52
13. Apr 2022 · 07:54 UTC
@rolly Oops, I hope it was the good kind of 'stressed out' though ^^'

Thank you for the compliments! :smiley:
Erkberg
14. Apr 2022 · 20:09 UTC
Very impressive and awesome game you made there! Also, it was great having you on the stream today again! Here's the link if you want to rewatch it: https://youtu.be/LUs4mltqVVw
🎤 Wouter52
14. Apr 2022 · 21:34 UTC
@erkberg Thank you very much! I loved to see how you reacted to the game :smile: