CABBAGE DEFENSE by frozenfire92
You are a farmer, specifically... A goblin farmer... You are striving to live a modest life of growing cabbages in the forest... Unfortunately, the empire of Humes want your cabbages. Go out there and fend of those pesky rodents (Knights) that want your crops and cabbages.
Controls
- WASD/Arrow Movement
- Q Toggle seed in hotbar
- E Interact
- Space/Left Click Attack
Defend your crops, rebuild your towers, grow those cabbages.

Notes
- Art by Underlig
- Code by frozenfire92
Code Used
- UnityHFSM
- DOTween
- GGEZ Pixel Perfect
- frozenfire92's custom pixel perfect combat engine
Music & Assets / Licenses
- Rainbows by Kevin MacLeod
- Link: https://incompetech.filmmusic.io/song/4261-rainbows
- License: https://filmmusic.io/standard-license
- Stay The Course by Kevin MacLeod
- Link: https://incompetech.filmmusic.io/song/5048-stay-the-course
- License: https://filmmusic.io/standard-license
- https://opengameart.org/content/swishes-sound-pack
- https://opengameart.org/content/3-melee-sounds
- https://opengameart.org/content/15-vocal-male-strainhurtpainjump-sounds
- https://kenney.nl/assets/impact-sounds
- https://kenney.nl/assets/kenney-fonts
- https://kenney.nl/assets/input-prompts-pixel-16
| HTML/Web (Desktop) | https://frozenfire.itch.io/cabbage-defense |
| Original URL | https://ldjam.com/events/ludum-dare/50/cabbage-defense |
Ratings
| Overall | 1267th | 2.955⭐ | 35🧑⚖️ |
| Fun | 1193th | 2.848⭐ | 35🧑⚖️ |
| Innovation | 1234th | 2.636⭐ | 35🧑⚖️ |
| Theme | 1150th | 3.167⭐ | 35🧑⚖️ |
| Graphics | 968th | 3.288⭐ | 35🧑⚖️ |
| Humor | 841th | 2.682⭐ | 35🧑⚖️ |
| Mood | 1208th | 2.894⭐ | 35🧑⚖️ |
| Given | 32🗳️ | 50🗨️ |
I enjoyed your game, with the thing I liked most being the artwork (especially the backgrounds as you move look really nice).
If given more time I'd like to see the combat fleshed out a little more - but other than that great work!
The market of the game seems a bit rigged against the Goblin haha the amount of time it takes me to grow enough crops to afford to fix one tower, takes about the same amount of the time as it takes the Humes to knock one of my towers down. BUT its my own fault because I'm terrible at fighting them xD
however, when they steal you crops and run away, it's kind of hilarious haha
overall, really well done :3 its got great graphics, underlig did amazing!!! And the coding feels pretty solid too, nice job to both of you <3
Really cool game, took me by surprise!
Would've added some kind of edge or obstacle at the sides, I just got "stuck" when I walked to much right and it seemed a bit wired at start. that was only a small part, the rest was enjoyable! nice submission
@guy-girmonsky Thanks to you aswell =) we had more assets created, we had traps of different kinds, more resource types, mines, bigger area, building more towers, plots, set out traps and obstacles. But... Just not enough time to implement all the stuff we wanted and had available.
Alas all of this was abit to timeconsuming to do unfortunately, we think with 2 more days we would have implemented all of those suggestions, but we had to settle at the point we got it to, aswell as tweak itin the alst hour to function as a game with what we where able to put in.
Thanks again for the feedback =)

I agree with all the points said by @vitor-milioni : more crop spaces (we could have to buy them in the game), repairable and upgradable turrets, more crop types.
I did not understand the heal calculation. It occurs at each new day, but the quantity of HP healed is never the same. Is it just random ? It seems I heal more if I do not move during the night, but I am totally not sure of it. Some explanation on healing would have been appreciated.
Growing a special crop that would heal you when you use it would be really cool. So that you would have to do a choice between money and HP.
Complete randomness on the seeds you get when a crop has grown is not a good idea. I was frustrated not to be able to plant cabbage after my first harvest. Maybe a seed market, where you would exchange two wheat seed for one cabbage seed ?
I never saw the knights stealing my plants, I just read it in the comments. I suppose it could be a strategy to not harvest one plant and let a knight go away with it, in order to save some hero HP and turret HP. I did not took time to test it.
Thank you for this nice game !
The health regen is a constant 5 hp pr night, the health bar might be abit wonky, 5 health can look different on the healthbar depending on the amount you have, the healthbar came in late, so we didnt get much time to check to much on how it looked.
The wheat should have a low percentage chance to drop cabbage seeds and guaranteed wheat seed, and the cabbage should have a guaranteed chance of cabbage seeds, and a low percent chance of double cabbage seed drop.
The knights will only grab a fully grown crop.
And yeah, there are lots of stuff we could further do with it, what we DID have in mind, was bulk storage for cabbages, that could be sold for double price if you filled the storage pen for it, aswell as blocking walls, damage spike traps, and "no knights allowed" signs (the knights would stand and look at them confused for abit before ignoring it XD) which basically would be delay the knight traps, and some other stuff was also on the notepad.
But... we are three people, and this was all we had time to do =)
Thanks again for feedback, and happy you enjoyed what we managed to slap together X)