Rewind by Retrisma

[raw]
made by Retrisma for Ludum Dare 50 (JAM)

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You're a toy in a child's world. Can you keep the rhythm to stay wound up?

What To Expect: - 4 Original Music Pieces - 9 Unique Windup Toys - 16 Minigames

​How To Play: - Click on a toy to begin playing! - Press "Z" for the yellow buttons, and "M" for the purple ones. - Listen for the cowbell that switches up the rhythm. - Don't run out of charge!

Credits: - David Van Hise (Retrisma) - Programming, Additional Art, Flute​ - Jack Scherban (@jack.sbn) - Music, Mixing - Shelly Ferina (@shellyscreative) - Painted Backgrounds, Additional Art, Guitar - Thomas Ward (mm2wood) - Music, Sound Design - Benjamin Knobloch (socks) - Sprite Art - Remy Ren - Additional Art

Created in 72 hours for Ludum Dare 50: April 1-4 2022

Ratings

Given 4🗳️ 6🗨️

Feedback

sillyman987
05. Apr 2022 · 15:13 UTC
A little hard to understand, but great graphics and a good idea!
IAmWave
05. Apr 2022 · 15:20 UTC
I couldn't figure out how to run the game on Mac - I tried making "Rewind" executable and running it through right click -> Open, but then I run into "libhostfxr.dylib" cannot be opened because the developer cannot be verified.
Janku
05. Apr 2022 · 15:20 UTC
Im not very musical person, so it was a bit hard for me, but I got it pretty quick knowing controls. Interesting game, I like it!
Gatlink
05. Apr 2022 · 15:22 UTC
It lacks some feedback here and there to help the player understand what's happening, but it's a nice idea and a good implementation.
Cievers
05. Apr 2022 · 15:22 UTC
I really struggled to hit the buttons at the correct times, as you seem to have to hit them just before you hear the metronome sound, but I do really like the interpretation of the theme and the different environments you've constructed!
Pegasus
05. Apr 2022 · 15:28 UTC
Was very confusing at the start but I eventually got the hang of it and wow is the music great. I absolutely love the aesthetic and animations throughout the game. I wish it was a bit more obvious what was going on though, I never really knew if I was doing well or badly. Overall really great job guys!
Quinn_Patrick
05. Apr 2022 · 15:30 UTC
I found this game really hard, but unlike most hard LD games, it actually began to make sense once I got the hang of it. Finding my rhythm took a bit, but hitting the notes is quite satisfying. It would be cool if there was a punchier indicator of when you hit the note vs when you missed it. The only indicator right now is auditory, and with the tripod or whatever that last thing was, I could barely here it. I also wish that we got to hear the toys play together in some way, they just seem like a band.

This is an impressively fleshed out rhythm game for the time it took to create, though, nice job.
bgk30b
05. Apr 2022 · 16:06 UTC
I really enjoyed the art, music, and overall aesthetic. I think this sort of meter-based (no pun intended) rhythm game fits the theme of delaying the inevitable really well.

I think it could be improved by changing up the sound the toys make to something more abstract. It is difficult to pick up the rhythm when the sounds are too long or complex.

Also, perhaps I'm just bad at the game, but sometimes it feels like my input should have registered when it actually didn't.

All-in-all, great job especially for 72 hours.