A Void by Guillem Serra



Controls:
- Movement: WASD
- Throw/Recover light: LMB
- Move light while throwing: Hold LMB + Mouse movement
- Stop recovering: RMB
- Restart: R
The game doesn't have an End State. Have fun!
The retro shader I used: https://github.com/DaveFace/UnrealRetroShaders
| Source code | https://github.com/guillemsrr/AVoid_LudumDare50 |
| Game | https://guillem-serra.itch.io/a-void |
| Original URL | https://ldjam.com/events/ludum-dare/50/a-void |
Ratings
| Overall | 267th | 3.5⭐ | 22🧑⚖️ |
| Fun | 425th | 3.075⭐ | 22🧑⚖️ |
| Innovation | 378th | 3.125⭐ | 22🧑⚖️ |
| Theme | 396th | 3.45⭐ | 22🧑⚖️ |
| Graphics | 54th | 4.2⭐ | 22🧑⚖️ |
| Audio | 135th | 3.632⭐ | 21🧑⚖️ |
| Mood | 19th | 4.2⭐ | 22🧑⚖️ |
| Given | 23🗳️ | 15🗨️ |
Thanks for this submission :)
Also I think that is the first game for now that I play that used Unreal (I have seen Unity, plain Javascript and Godot), I'm curious about how easy is to create games with this engine, was it a good experience?
I was a bit puzzled on how to use the light at first, and I still don't know what exactly RMB is doing. I was just holding/releasing LMB and it (mostly) worked somehow.
I'd say it's a bit too hard to anticipate the obstacles, and as @dandala88 mentioned, somehow I didn't have any motivation to continue falling, maybe because of the guesswork.
Overall, I like it very much because of the mood and the overall aesthetics. It's just not too interesting to me from the gameplay perspective.