Avagiance by Poppy Entertainment

[raw]
made by Poppy Entertainment for Ludum Dare 50 (JAM)

cover.png

You are a demigod, but this doesn't mean you are imune to death, but you can work to delay that by stealing the life form evil creature. You have been summond to help your people, the people that belive and worship you. Their world, Avagiance, is dying, but there is an escape, you need to use your own energy to keep the portal open in order for them to escape, but the death of the planet is invitabile, so you need to be fast. If you help them for long enough, maybe this hellish cycle will end and you will find a better place.

Screenshot (4).png

Screenshot (6).png

NB: you don't need to get it to one hundred, the portal is active as long as you have at least 1 of energy in it, the 100 is just a number to make you understand how full it is, is not even the maximum; You move with wasd, use the sword with the left click and shoot a projectile with the right. whem you are in the blue circle around the portal, use your left click to donate enrgy to the portal and keep it open. you will have 45 second per stage to make all the people escape. let me know what you think and if you rate or leave a comment i will be very happy to try your game

YOU SHOULD REALLY PLAY THE DOWNLOADABLE VERSION, WEBGL IS ALMOST IMPOSSIBLE

Ratings

Overall 1110th 3.167⭐ 26🧑‍⚖️
Fun 1061th 3.021⭐ 26🧑‍⚖️
Innovation 1041th 2.917⭐ 26🧑‍⚖️
Theme 867th 3.5⭐ 26🧑‍⚖️
Graphics 626th 3.729⭐ 26🧑‍⚖️
Mood 901th 3.283⭐ 25🧑‍⚖️
Given 30🗳️ 28🗨️

Feedback

Aymeric Le Moal
05. Apr 2022 · 13:18 UTC
Really liked the concept and the art style, the game felt polished. However I'm not sure : is it incredibly hard or am I incredibly bad ? T_T
Paroxysmal
05. Apr 2022 · 13:19 UTC
Love the graphics and the movement is good. Good entry.
digitaldude555
05. Apr 2022 · 13:19 UTC
The best thing here is the graphics, gameplay is hard no matter how many times I tried I couldnt get past stage 1, I think there should be some feedback to hitting things and it could have used sound, Overall good effort.
🎤 Poppy Entertainment
05. Apr 2022 · 13:20 UTC
@aymeric-le-moal it's harder then it should, in the editor it was easy, but in the build the enemy became super fast, i'm working on finding a solution
JustMicTheDev
05. Apr 2022 · 13:23 UTC
I really like the pixel art.
Lord Shulky
05. Apr 2022 · 13:24 UTC
Well I was able to beat it. The game is good but I have to say that the character animation and sprites are great! :)
Zer0_Flash
05. Apr 2022 · 13:25 UTC
Gameplay was amazing i died a lot because i kept going in the circle to hit enemies but instead started donating power and got one shot but still a amazing entry
LDJam user 280189
05. Apr 2022 · 13:26 UTC
Really liked the graphics, and the concept is pretty cool.

About the enemies becoming super fast in the build version, I am not a Unity exper but it might be because you're using `Update` instead of `FixedUpdate`, `Update` updates the game each frame and on better computers that would mean that there's more frames and thus more processing. `FixedUpdate` on the other hand updates the game independently of framerate.
haztro
05. Apr 2022 · 13:31 UTC
Great entry!
- Fun hectic gameplay - took me a bit to work out what was going on but after that it was sweet.
- I enjoyed the moody atmosphere - the pixel art was great too.
- Sometimes the hit detection for the portal got mixed up with the enemies and I'd inadvertently kill myself.
- It'd be good to have some sort of indicator when you finish the stage. The first time I was confused when the next level started.

Nice job :)
moi93101
05. Apr 2022 · 13:34 UTC
I'm not sure I understood really good what mean the portal bar, but it took me some time to understand that I'm killing myself trying to kill guys in the blue circle :s
Do the right click do sometyhing ? (I mean, I saw that it shot blue bullets, but didn't see any effect on mobs :( )
I really loved the graphic art, too bad that there is no sound to go with it !
Borchezz
05. Apr 2022 · 13:37 UTC
This antient, maybe little Scandinavic, vibe fells very good with the main idea and the current topic. As a feedback, I would say, that as for the first wave/level there should be less enemies. Not because it's too hard, but the player need to feel the game controls first, and then raise the tempo. Also I couldn't see much difference between the levels, so maybe different kind of enemies would be great, for example. Last criticism will be is that it feels annoying to not be able to attack inside the circle. Maybe replacing the LMB for 'energy transfer' to something else would solve this. But overhaul - good! Thank you
LonelyLionGames
05. Apr 2022 · 13:45 UTC
I like the art, it looks very polished but unfortunately it's just way too hard, we as the developers play our games a thousand times before we finish them.

So what feels like an average or okay difficulty might be very hard for people who have never played the game before.

I try to always let someone else play the game before I hit the publish button :)

Edit: just saw your reply, hope you find a fix!
Vincent Salgueiro
05. Apr 2022 · 13:47 UTC
Once I figured it out it was very fun! I think maybe the portal could just read 'active' / 'inactive' to make it clearer that you don't need to get it to 100 (and die in the process)
Hekateras
05. Apr 2022 · 15:33 UTC
I can't really figure out the gameplay (might just be me, I'm not good at this type of game) but I appreciate the premise and the art style a lot!
🎤 Poppy Entertainment
05. Apr 2022 · 15:39 UTC
@hekateras what are you find it difficult, i will answer without problem, it might also help other people
🎤 Poppy Entertainment
05. Apr 2022 · 15:41 UTC
@loiclegrosfrere it deals damage, but is ranged, for reference the sword deals 150% the damage of the projectile, so the sword deals 15, while the projectile deals 10, the enemies have 15 healt so they get one shoted by the sword, thats why the blue bullet feel useless
🎤 Poppy Entertainment
05. Apr 2022 · 15:43 UTC
@kazuren they should be frame rate indipendent, i used a time.deltaTime in the movemtn calculation, also tried moving to the fixedUpdate, will check better when in have time, i need to get back to what i lost in the real life this 3 days
🎤 Poppy Entertainment
05. Apr 2022 · 15:45 UTC
@vincent-salgueiro it doesn't need to get to 100, you just need to have some energy in it. 100 isn't even the limit, however is the max player healt, so i choosed that number to have an easier visual rapresentation of the situation, but thanks for the comment i made a note so other people could find it helpfull
🎤 Poppy Entertainment
05. Apr 2022 · 15:48 UTC
@haztro thanks for all the feedBack, i will surely implement most of the thing if i made a post jam version
Josh Bothun
07. Apr 2022 · 07:52 UTC
Really wonderful graphics. Needs audio of course but thats ok.

The mechanics could use a bit of balancing - the attack seems much stronger than the projectile weapon.

But solid gameplay overall having to balance between fighting and charging the portal.
marvalgames
07. Apr 2022 · 07:53 UTC
I Didn't died. But I player alot. Cool game with pretty unique gameplay and style. Controls worked well
saintchristopher777
12. Apr 2022 · 11:59 UTC
Nice work! It's quite hard - I could only make it to level 2 (to be honest though, I DID ignore your warning and played the WebGL version). I think maybe having a different keypress for "donate power" might be a good suggestion - I kept trying to attack enemies while in the portal, and it donates instead. That said, the design of having to balance charging the enemy and then returning to the portal works well.