Loyal Prisoner by RalfZ
Try to stay as long in the prison as you can! Fight your way into a longer sentence! First time trying subclasses and shadergraph2d in Unity! WebGL Avaliable!

Software used: Aseprite
Unity Engine
Visual Studio Code
Bosca Ceoil
| Source Code | https://github.com/RalfZeil/Ludum-Dare-50 |
| Game host on Itch io | https://ralfz.itch.io/loyal-prisoner |
| Original URL | https://ldjam.com/events/ludum-dare/50/loyal-prisoner |
Ratings
| Overall | 419th | 3.25⭐ | 24🧑⚖️ |
| Fun | 455th | 2.977⭐ | 24🧑⚖️ |
| Innovation | 438th | 3⭐ | 24🧑⚖️ |
| Theme | 78th | 4.114⭐ | 24🧑⚖️ |
| Graphics | 145th | 3.886⭐ | 24🧑⚖️ |
| Audio | 320th | 3.136⭐ | 24🧑⚖️ |
| Humor | 78th | 3.725⭐ | 22🧑⚖️ |
| Mood | 407th | 3.024⭐ | 23🧑⚖️ |
| Given | 23🗳️ | 26🗨️ |
It felt like I was really in prison
What hurts this game is that while there is stuff to do, there is very little progression, completely alright for a game jam game to be short and sweet though. Only real criticism I have is that the atmosphere felt too bright for prison, especially the catchy music tune.
I could definitely see this as a more fleshed out game, though, especially when you are like me and play Cookie Clicker to relax!
I'm definitely a fan of this sort of time management/simulation game. Because the fight has a little bit of RNG thrown in, there's a balance between strategy and randomness that gives it some nice variation. I laughed when the other commenter mentioned that the music was too cheery, they're definitely right :laughing: but the music was cute and good. Nice job
Could have been fun to have more things to do or more opportunities for mischief apart from just fighting, like maybe vandalizing or trying to break out (and failing and thus getting an even longer sentence :smile:). Even something like "situations" happening randomly and making the player make a choice about how to act could have been cool, but I get that more content takes more time.
I like the music and the UI (that song is catchy!). The art is decent too. My best was a little over 40 days. Good job!
So, my suggestion for for the next Ludum Dare: try to keep the good stuff, but be bolder with regards to gameplay.
One little issue I found was on the web version I played it seemed like every time I ended up on the title screen the music started over while the previous music kept playing. Nothing worrying, and as others said, great art and great fit for the theme, well done! :thumbsup: