Herbert vs Homework by Str8griz

This is Herbert. Herbert hates doing his homework. Every week Mrs. Jones sends him with work to do over the weekend. THE WEEKEND! The weekend use to be a time for friends and Will Smack movies (like Men in White 3: The Alien Stain). Anyways it should be clear that Mrs. Jones is a super vile woman indeed.
It’s Sunday night now and our friend Herbert’s mom has just told him it’s homework time, or else no video games this week. Honestly his mom and Mrs. Jones might be in cahoots, but who knows I’m just the narrator. Herbert is a master of procrastination; washroom breaks, snacks and the internet. Poor boy doesn’t have a chance.
Can you help Herbert overcome all the distractions so he can focus on his homework before bedtime? It might not be saving the world, but this poor boy might lose video games for the week if you don’t do something. If you can’t stop his inevitable fate, perhaps you can at least delay it.
Examples of different Attacks

Small battle scene

Don't let the distractions get you

How To Play:
Mouse & Keyboard
MOVE: WASD
Aim: Mouse
Dash: Space
Pencil Attack: Left Mouse
Multi-Pencil Attack: Right
Brain Dump Attack: Q
Gamepad
MOVE: Right Joystick
Aim: Left Joystick
Dash: X/A (South Button)
Pencil Attack: Right Trigger
Multi-Pencil Attack: Left Trigger
Brain Dump Attack: O/B (East Button)
Tools Used
Game Engine: Unity
Art: Aseprite
Music/SFX: FL Studios, Adobe Audition
Let us know in the comments what wave you made it to... or if you beat it all!
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| Link | https://hotchickstudios.itch.io/herbert-vs-homework |
| Original URL | https://ldjam.com/events/ludum-dare/50/herbert-vs-homework |
Ratings
| Overall | 408th | 3.745⭐ | 55🧑⚖️ |
| Fun | 258th | 3.783⭐ | 55🧑⚖️ |
| Innovation | 1103th | 2.821⭐ | 55🧑⚖️ |
| Theme | 786th | 3.575⭐ | 55🧑⚖️ |
| Graphics | 492th | 3.887⭐ | 55🧑⚖️ |
| Audio | 389th | 3.61⭐ | 52🧑⚖️ |
| Humor | 98th | 4.067⭐ | 54🧑⚖️ |
| Mood | 563th | 3.596⭐ | 54🧑⚖️ |
| Given | 50🗳️ | 90🗨️ |
@beignet yeah those are great ideas! You never know, we may just build onto this game in someway ;)
High quality work, over all.
My only constructive feedback: too many Mama Mia's, not enough screen shake. =P
I wasn't able to restart the game and had to reload the web page. Did I miss some controls?
at first i thought i just lost randomly, but it looks like i reached the end based off of the text. in general it would've been nice if there was more visual feedback, like a when you got hit and stuff.
but this entry made me smile and i'm glad i got to play it!

The little asscheek monsters were hilarious...and the voicelines were pretty funny too :laughing:
I think the tutorial could use a little bit of work, its kind of all over the place and really hard to read. Even just splitting it up onto multiple pages and having a (1/5) (2/5) at the bottom with arrows to scroll to the next page would make it drastically easier to read!
I also think the game itself is lacking in some UI/player feedback - I would have loved a kill counter of some kind, so that I could compare runs to each other to see how many people I killed!
One last thing too, is that I think the diving was a bit too far - you dive like, 1/3 of the screen! It made it a little too easy to escape enemies.
This was a really solid game though! I had fun and you made me laugh multiple times. Love the concept, the art was cute. Good job!
(big fan of the mamma mia)
Gameplay was decently polished. A few more effects here and there would've been great- Was hard to keep track of when I'd lose 'health' or not, except for looking at the health indicator of course.
I found the sound effects quite good, and fitting to the game. Some of the sound effects felt a bit like they either cut off too soon, or maybe the just ended abrubtly (Or it could've been due to the web-player- I experience weird stuff with that) - Anyways, what I'm getting at; I tend to do a small fadeout (Just a few milliseconds) at the end of audioclips (Usually just edit them in with Audacity) - This way sound won't cut off and sound... well off - If that makes sense? - Anyways I went a bit off topic there I guess :-)
Anyways, the short version: I had fun- Oh and I loved the controller support, I tried it with both- Although Mouse and Keyboard was easier, it was awesome too see controller support as well.
Good job, and thanks for sharing your game :-)
Enemy projectiles could be bigger/faster to make it more challenging.
I did run into some issues where enemies were spawning inside me, which felt unfair to lose a life to. Maybe if there was some detection to make sure they spawn away from the player, or else a grace period when enemies spawn would be nice. The sound effect for receiving damage was also quite subtle, I didn't realize I was being hurt half the time.
All that said though, I love the vibe and I had a blast playing! I'm going to have "Mama mia! PBBTTBBTTTB" stuck in my head all night now
ps. MAMMA MIA
- The typeset is great for UI elements, but is a bit hard to read if there is a lot (like the introduction)
- This game could benefit from a restart-button (my game also did not have it at first, but it really helps keeping your playes engaged)
- First I thought the rug was the playing field ^^"
- I did not really get the brainbomb function, what was it's purpose other than getting rid of an enemy instantly?
- I like how you can shoot the plants, nice touch!
- The endscreen is funny :grin: :poop:
The gameplay was fun. The art style was consistent. The music matched the feel of the game. My only criticism is that the font was hard to read.
Despite the fact that I died to an actual butt, I still think you did a good job!