Cope till Dawn by edgeboyo

Description
You are a person who got bitten by a vampire and ended up malding because of it. Your copium is killing zombies, because you believe that claiming their souls will delay the infection.
Controls
WASD/Arrows to move
Space to jump
Z to shoot
S/Down+Space to jump down a wooden platform
Mouse scroll to zoom
Credits
@TheJonu: Lead Dev, Specialist At Messaging Last On Apr 3rd, Elaboration Refuser
@sam0oneau: Asset Factory
@edgeboyo: Clean Code Magician, Transition Enjoyer
@killiyun: Intern
@alaah: Coper, Seether, Malder, Crier About It, Madstayer, Asker, Nolife, Unity Notknower
The real theme ended up being us delaying the inevitable realization that we were not really going to finish on time.
| Play the game here! | https://killiyun.itch.io/cope-till-dawn |
| Check out how we made it! | https://github.com/edgeboyo/ldjam-50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/cope-till-dawn |
Ratings
| Overall | 1317th | 2.815⭐ | 29🧑⚖️ |
| Fun | 1296th | 2.648⭐ | 29🧑⚖️ |
| Innovation | 1320th | 2.444⭐ | 29🧑⚖️ |
| Theme | 1323th | 2.741⭐ | 29🧑⚖️ |
| Graphics | 1127th | 2.944⭐ | 29🧑⚖️ |
| Audio | 741th | 3.056⭐ | 29🧑⚖️ |
| Humor | 1004th | 2.385⭐ | 28🧑⚖️ |
| Mood | 1285th | 2.63⭐ | 29🧑⚖️ |
| Given | 41🗳️ | 35🗨️ |
Start button should probably be disabled after clicking on it, for now it restarts the starting of the game if you click on it again and the slow fade made it hard to know if something happened at first since there is no button click feedback. Minor detail but makes it feel better!
Overall, nice work!
Could be a really fun game, with a few minor tweaks :)
The lack of a UI including time, health, etc. would have been a big help in understanding the whole objective. I gathered staying alive was the central point but couldn't understand why I would explore rather than bunker down.
Overall, a fun game
Aside from that, great entry. This game reminds me about Terraria.
+ Music on title screen, maybe add your credits and info about controls
+ Play button only clickable once on title screen. Since it faded out, it seemed like the button didn't work but might also be because of the speed it fades out too.
+ Add a reset button as an option separate from being killed
+ Allow being able to fall off of ledges or jump from it. Sometimes it is hard to discern that you are stuck on a ledge and that is the reason why jumping doesn't work
+ Controls were a little funky to me but I figure with time I can get used to it. Any WASD controlled game that makes Z an attack makes my pinky sad and scrunches up the hands.
I like what you have going here and I hope you can continue to work on this game
Thanks for this game!