Battle Cards by sirikan

About
Battle cards is a simple card game where you need to try and stay alive as long as possible while a constantly escalating stream of monsters are sent your way.
How to play
The goal of the game is complete as many turns as possible. To do this you must always have troops in play. If you finish a turn without any troops in play you lose the game.
You gain more troops by playing them from your hand and drawing more cards. Drawing cards and playing cards costs you gold which you need to mine by playing peasants.
Combat
Combat works by each side having 2 rows. The back row and the front row. The back row has ranged units that can only be attacked by other ranged units.
Front row units are your typical melee units which damage each other when they fight.
If a player has no front row units then their back row units can be attacked like front row units.
Postmortem
Had to cut a lot of features from this to get it done in time. I think in the future I will learn how to use raylib's gui instead of doing something custom. Also did a really bad job of the art so your going to have some developer art sorry.
| Link | https://github.com/wiltaylor/LD50 |
| Link | https://wiltaylor.itch.io/battlecards |
| Original URL | https://ldjam.com/events/ludum-dare/50/battle-cards |
Ratings
| Overall | 536th | 2.958⭐ | 26🧑⚖️ |
| Fun | 443th | 3⭐ | 25🧑⚖️ |
| Innovation | 483th | 2.87⭐ | 25🧑⚖️ |
| Theme | 548th | 2.935⭐ | 25🧑⚖️ |
| Mood | 555th | 2.477⭐ | 24🧑⚖️ |
| Given | 23🗳️ | 23🗨️ |
Anyway, it's a solid base for a card game, and I had my fun with it. Are you planning to work on it further?
I love card games, so this was fun for me.
The only confusing part was how the enemy got to place and damage cards.
Great game!
The game is a good start but it's way to random
I enjoyed having an army of cards, seemed my defeat wasn't actually inevitable, maybe I was just getting lucky =). Got a little bored of doing the same thing over and over again when I had 8 troops out and he kept getting reduced to nothing...
I like having two rows of troops, that was interesting, though having to manually target felt a bit cumbersome, maybe they should all just pick a different target at random, and then manual targeting could be used on top of that, in case you want to take out someone in particular.
At one point I had a mage card that I couldn't deploy, first when there were five cards on the back row (I assume the row was full, so not being able to deploy was probably expected), but then I I also couldn't deploy that card the turn after when only two of those five were left. I could deploy the next turn though.
It also would be nice if you could "clear" an attack. If the enemy has no cards showing and you click one of your attackers, the red "pick a target" line appears but you can't get rid of it.
Most of the time the card being shown in detail were not correct and the game screen didn't fit well on my screen somehow (having it full screen ready would probably fix it tho).
Could honestly see this as a full fun game with more cards