Live For Later Or Live For Now by khaotom
A short musical adventure and slice of life.

Controls: Mouse hover. Left mouse click.
Dev Notes
- Design pages: 1 page.
- Number of features cut for time: 3
- Engine: Construct 3. 42 events rows.
- Art: Construct 3 built in sprite editor.
- Audio: FL Studio, TAL-U-NO-LX, TAL-J8, Arturia Microfreak, Chase Bliss Mood, EHX Canyon.
Ratings
| Overall | 403th | 3.276⭐ | 31🧑⚖️ |
| Fun | 535th | 2.732⭐ | 30🧑⚖️ |
| Innovation | 183th | 3.603⭐ | 31🧑⚖️ |
| Theme | 435th | 3.362⭐ | 31🧑⚖️ |
| Graphics | 476th | 3.034⭐ | 31🧑⚖️ |
| Audio | 31th | 4.034⭐ | 31🧑⚖️ |
| Humor | 430th | 2.241⭐ | 29🧑⚖️ |
| Mood | 32th | 4.121⭐ | 31🧑⚖️ |
| Given | 32🗳️ | 39🗨️ |
The sound was equally evocative. The preview from mouseover was a cool feeling of standing before the decision knowing what both meant and then choosing. I must be getting old... coming home from the club at 11pm but then staying up wasting time on the internet until 3am. What do the kids say these days? "I feel attacked?" ;)
You use a lot of synths in your games - are they soft synths, or do you have a hardware vice?
Very cool experience. I cheated and didn't hit the snooze button when I knew it was getting toward the end, and went for a walk in the forest instead. May the real end be so politely forecasted.
@pkenney To answer your question about the music, in this game I used a combination. Most of the music was recorded from a hardware synth connected to a shimmer & octave delay pedal and then into a granular loop pedal. However the club music and the alarm clock were made in software. In previous games I used all software, but this time around I had finally learned how to make a decent setup and workflow for recording my hardware without losing to much time and focus.
It was good. I died. :) Just like in real life I can play video james and look at tvs and check stonks. Very good. Would die again.
Also the music is top notch and it's a very effective concept. The design does a nice job of pulling you in and making you feel a real sense of dread as you make your way towards the inevitable. My second round was definitely more joyous though. :)
I love the aesthetic here. Both the sound and visuals are in a way really rough, but they also have a lot of personality and cohere into a very moody whole. I think it's also impressive how the game does not explain itself at all but still manages to be intuitive and gripping (I played for longer than I expected).
Definitely the most left-field entry I've seen, and one of my favourites. Great job.
The message is quite clear, I'd say you managed to convey your ideas, the soundscape is a hit.
Gratz on the submission !
The mechanic of choosing left or right reminded me of Reigns. I'm not sure what message it was trying to tell, nor could I tell if my choices had much of a consequence beyond my next set of choices, but I know I was making deliberate decisions each time. As the skulls appeared, I got the impression that death was inevitable. I danced. I skipped work to go out in Nature. I exercised. I played video games, but only sometimes when my alternative was to passively watch TV (I think? Maybe it was dance dance revolution?). I got a good night's sleep. I got up to enjoy the day instead of sleeping in. I ignored social media. I also ignored the incessant beeping of the alarm even as I watched the clock.
As the skulls added up and turned red, I made the decision to live life the way I always did.
And as I walk away from this game, I think about the decisions I make in actual life in contrast. Thanks.
In the game, I started to lose track of how one decision lead to my next choices. It almost started to feel random, even though they matched to the time of day (not sure if that was intentional). I also didn't understand what the skulls meant at first. I guess I got them from partying too hard B) Or maybe that's the thing: no matter the choices you make, the end is inevitable. So live life!
Great experience, thank you!
Side note: Congrats on getting a setup for recording your hardware that feels smooth and doesn't disrupt your process! I was hoping to take the same step this LD but didn't have enough time to set some things up pre-compo. Looking forward to finishing it out and taking this same step you did. It really paid off in the resulting music!
It was a good experience. Very surreal and the audio really aided in that. I did a couple of day cycles as these little skulls popped around; very evocative and I really wanted to know what they meant. Eventually they turned red. And a little later, the game was over? Did I die? I think I died. I like how unique this entry is. This was really good. Nicely done!