{"author_link":"\/users\/the-white-kiwi","author_name":"The White Kiwi","author_uid":1166369,"comments":[{"id":776635,"author_name":"Lighty_the_Light","author_uid":"lighty-the-light","epoch":1649077831,"text":"It's interesting that it stopped me from quitting. But it's disappointing when it stopped me again :(\n\nAnyway, nice work!","format":"md","likes":1,"spam":"N"},{"id":782074,"author_name":"damnscout","author_uid":"damnscout","epoch":1649121053,"text":"Sorry, does not work on ultrawide. Good luck!","format":"md","likes":1,"spam":"N"},{"id":782647,"author_name":"LDJam user 76491","author_uid":"76491","epoch":1649123569,"text":"It's interesting that you have to choose which cities to defend because some of them could severely impact your ability to keep playing (example: losing a silo or losing camberra which means a brutal cooldown increase). I like the tactics behind figuring out if a city will survive an attack and whether you should take it so you're able to defend a more important target later.\n\nHaving to type the commands also means that you could make mistakes and fail defending a city haha, which is a good thing - adds to the challenge I think. \n\nWhat bugged me a bit is that you don't really get rewarded for anything and you can't replenish anything - can't get extra spies, repair cities, etc. Maybe it's just not the point of the game, but I felt that it was so hopeless that the best course of action would just let everything be destroyed :sweat_smile: \n\nNice work!","format":"md","likes":1,"spam":"N"},{"id":786878,"author_name":"The White Kiwi","author_uid":"the-white-kiwi","epoch":1649152442,"text":"@conradoclark \nThanks for the feedback!\n\nYes, a big part of the game was the hopelessness of it, while it is a good idea to add a reward of some kind, I thought that might take away from a large part of the game - \"There is no winning, there is no high score\".\n\nAlso, it's nice that think the 'choosing cities' part of the game was good because I really wanted the player to feel the morality of letting people die because it helps you survive a little longer.","format":"md","likes":1,"spam":"N"},{"id":786884,"author_name":"The White Kiwi","author_uid":"the-white-kiwi","epoch":1649152471,"text":"@damnscout \nThanks for letting me know, I've always had trouble with getting it to work with different resolutions.","format":"md","likes":0,"spam":"N"},{"id":786890,"author_name":"The White Kiwi","author_uid":"the-white-kiwi","epoch":1649152509,"text":"@lighty-the-light \nThanks, there's no running away during a nuclear war","format":"md","likes":0,"spam":"N"},{"id":787089,"author_name":"Lighty_the_Light","author_uid":"lighty-the-light","epoch":1649153856,"text":"@the-white-kiwi Aww, now I get the idea!\n\nThank you!","format":"md","likes":0,"spam":"N"},{"id":788635,"author_name":"TrAceX","author_uid":"tracex","epoch":1649162747,"text":"Very good idea, but I feel like it lacks some actual management features - the entire gameplay is mostly just typing \"defend\". For a jam game, it does offer a nice overall experience.","format":"md","likes":1,"spam":"N"},{"id":796310,"author_name":"The White Kiwi","author_uid":"the-white-kiwi","epoch":1649195516,"text":"@tracex \nI agree, very good comment. I should've had something additional for the player to do since \"status\" and \"spy\" do not contribute to the game that much.","format":"md","likes":0,"spam":"N"},{"id":801022,"author_name":"Taximan981","author_uid":"taximan981","epoch":1649242777,"text":"Surprisingly fun imagining everyone die, some audio might be cool, https:\/\/sfxr.me\/ is an easy and quick way to make sounds. Still pretty darn good for a text based game. Retro theme was *chefs kiss*","format":"md","likes":1,"spam":"N"},{"id":801030,"author_name":"LDJam user 249705","author_uid":"249705","epoch":1649242806,"text":"A solid base considering it was done in a very short time, but more mechanics would definitely increase the depth by a lot.","format":"md","likes":1,"spam":"N"},{"id":815009,"author_name":"Shigor","author_uid":"shigor","epoch":1649421471,"text":"An interesting concept, but it the end it's just defend everything from start, then defend only important cities, then die. only spies add some more mechanics, but there are only 3, so the gameplay is a bit too simple and the death inevitable.","format":"md","likes":1,"spam":"N"},{"id":821331,"author_name":"The White Kiwi","author_uid":"the-white-kiwi","epoch":1649567840,"text":"@shigor\nThanks for your comment,\n\nI agree, there are some mechanics missing from this game, there needs to be at least 1 more 'thing' you can do to make this game more engaging.\n\nNext LDJam I will do make sure to make it more complex!\n\nDeath being inevitable is intentional btw.","format":"md","likes":0,"spam":"N"},{"id":826057,"author_name":"rjhelms","author_uid":"rjhelms","epoch":1649728331,"text":"I also had trouble with resolution - my monitor is 16:10 and it was playable but the command prompt was hidden under the text. One option to make things resolution-independent is to have the game launch in windowed mode at a fixed resolution - 1280x720 is a pretty safe choice.\n\nI really like the take on the theme, but - as has already been mentioned - there's maybe not quite enough here. This is a solid concept for a game and a good beginning, but I feel like even one more thing to do would go a long way. Perhaps something to regenerate radar or silos, get more spies, or something like that? It could be really compelling if it was enough to give you some breathing room to hang on a bit longer, and... dare I say it... delay the inevitable.","format":"md","likes":1,"spam":"N"},{"id":827828,"author_name":"sacredyouma","author_uid":"sacredyouma","epoch":1649820463,"text":"Liked the game concept. The gameplay is already well-built, therefore you should start working on the some other things like main menu screen, music, etc. Nice entry, I look forward to the game!","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ld50\/wayback-placeholder.png"],"links":[{"url":"https:\/\/stymphalian-birb.itch.io\/defcon-0","text":"Windows"}],"metadata":{"g_key":"81649","g_author":"1166369","g_event":"LD50","g_eventkey":"110","g_subevent":"COMPO","g_urlkey":"386110","g_title":"DEFCON 0","g_status":"WAYBACK","g_place":"99999","g_commentcount":"15","g_site2_node_id":"278872","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"278872","n_urlkey":"386110","n_parent":"276397","n_path":"\/events\/ludum-dare\/50\/defcon-0","n_slug":"defcon-0","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"166369","n_created":"1648113148","n_modified":"1776097767","n_version":"906721","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":9,"_trust":1,"author":166369,"body":"DEFCON is a fun-filled game where you get to enjoy the exhilarating feeling you get when you're about to die.\n\nYou are Australia's last hope against a nuclear attack. Disaster is imminent, but it is your job to stall for time so that the citizens of the main cities can escape.\n\n**READ FIRST**\n- The game did not crash, you died\n- Does not work on ultra-wide, probably doesn't work on some other resolutions\n\nInfo on itch.io\n\n------------------ **How To Play** -------------------------------------\n\nThe game is a text-based game, all commands are typed in a text\nfield at the top left.\n\nPrompt 1: Choose a base\nThe city that you base in is entirely up to you, if that city is\ndestroyed, so are you \n!-- Game Over --!\n\nFollowing Prompts: Missile Incoming\nWhen you see a message that says a missile is approaching a city,\nit is your job to counter it with the \"defend\" command.\n\nIt is noted that you are not going to be able to save everyone, you\nare only stalling for time. At some point, you are going to have to\nmake a decision on which missiles to let through.\n\n------ **< Commands >** ------\n\nWrite the following without the \"\" and []\n\n\"defend [city]\"\nType this when a missile is approaching a city, make sure to type in\nthe city that is being targeted.\n\n\"status [city]\"\nThis lets you know the population of the city, not that useful but\nmay help you decide which cities to let fall.\n\n\"spy\"\nThis expends a spy to see the next 3 targets for missiles. Note: if\nit is targeting a city that has already fallen, it will skip it.\n\n------ **< Resources >** ------\n\nSilos:\nYou have 3 silos located in Brisbane, Melbourne and Sydney. They\nare put on a 45-second cooldown when you use them to defend.\n\nRADAR:\nYou have 3 RADAR units located in Darwin, Perth and Brisbane. They\nare needed to see when the next missile will hit the next city.\n\nSpies:\nYou have 3 spies, once you have expended all 3, you will not know\nwhat cities the next missiles will target.\n\nCapital:\nYour capital is located in Canberra, if Canberra falls, your\nsilos cooldowns are increased to 60 seconds.\n\n-------------------- **Images** ----------------------------------------\n\n![capture1.JPG](\/\/\/raw\/1e9\/82\/z\/49a59.jpg)\n![capture2.JPG](\/\/\/raw\/1e9\/82\/z\/49a5c.jpg)","comments":15,"comments-timestamp":"2022-04-13T03:27:43Z","created":"2022-03-24T09:12:28Z","files":[],"files-timestamp":0,"grade":{"grade-01":14,"grade-02":14,"grade-03":15,"grade-04":15,"grade-08":15},"id":278872,"love":0,"magic":{"cool":128.9006773271,"feedback":2,"given":13.5,"grade":14.6,"grade-01-average":3.125,"grade-02-average":2.458,"grade-03-average":3.269,"grade-04-average":3.885,"grade-08-average":3.192,"smart":-0.34305418429145},"meta":{"author":[166369],"cover":"\/\/\/content\/1e9\/82\/z\/492e2.jpg","grade-05-out":"1","grade-06-out":"1","grade-07-out":"1","link-01":"https:\/\/stymphalian-birb.itch.io\/defcon-0","link-01-name":"Windows","link-01-tag":[42337]},"meta-timestamp":"2026-04-13T16:29:27Z","modified":"2026-04-13T16:29:27Z","name":"DEFCON 0","node-timestamp":"2022-04-10T05:19:41Z","parent":276397,"parents":[1,5,9,276397],"path":"\/events\/ludum-dare\/50\/defcon-0","published":"2022-04-03T05:42:12Z","scope":"public","slug":"defcon-0","subsubtype":"compo","subtype":"game","type":"item","version":906721},"text":"DEFCON is a fun-filled game where you get to enjoy the exhilarating feeling you get when you're about to die.\n\nYou are Australia's last hope against a nuclear attack. Disaster is imminent, but it is your job to stall for time so that the citizens of the main cities can escape.\n\n**READ FIRST**\n- The game did not crash, you died\n- Does not work on ultra-wide, probably doesn't work on some other resolutions\n\nInfo on itch.io\n\n------------------ **How To Play** -------------------------------------\n\nThe game is a text-based game, all commands are typed in a text\nfield at the top left.\n\nPrompt 1: Choose a base\nThe city that you base in is entirely up to you, if that city is\ndestroyed, so are you \n!-- Game Over --!\n\nFollowing Prompts: Missile Incoming\nWhen you see a message that says a missile is approaching a city,\nit is your job to counter it with the \"defend\" command.\n\nIt is noted that you are not going to be able to save everyone, you\nare only stalling for time. At some point, you are going to have to\nmake a decision on which missiles to let through.\n\n------ **< Commands >** ------\n\nWrite the following without the \"\" and []\n\n\"defend [city]\"\nType this when a missile is approaching a city, make sure to type in\nthe city that is being targeted.\n\n\"status [city]\"\nThis lets you know the population of the city, not that useful but\nmay help you decide which cities to let fall.\n\n\"spy\"\nThis expends a spy to see the next 3 targets for missiles. Note: if\nit is targeting a city that has already fallen, it will skip it.\n\n------ **< Resources >** ------\n\nSilos:\nYou have 3 silos located in Brisbane, Melbourne and Sydney. They\nare put on a 45-second cooldown when you use them to defend.\n\nRADAR:\nYou have 3 RADAR units located in Darwin, Perth and Brisbane. They\nare needed to see when the next missile will hit the next city.\n\nSpies:\nYou have 3 spies, once you have expended all 3, you will not know\nwhat cities the next missiles will target.\n\nCapital:\nYour capital is located in Canberra, if Canberra falls, your\nsilos cooldowns are increased to 60 seconds.\n\n-------------------- **Images** ----------------------------------------\n\n![capture1.JPG](\/\/\/raw\/1e9\/82\/z\/49a59.jpg)\n![capture2.JPG](\/\/\/raw\/1e9\/82\/z\/49a5c.jpg)","title":"DEFCON 0","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/278501+278502+278503+278504+278505+278506+278507+278508+278509+278510+278511+278512+278513+278514+278515+278516+278517+278518+278519+278520+278521+278522+278523+278524+278525+278526+278527+278528+278529+278530+278531+278532+278533+278534+278535+278536+278537+278538+278539+278540+278541+278542+278543+278544+278545+278546+278547+278548+278549+278550+278551+278552+278553+278554+278555+278556+278557+278558+278559+278560+278561+278562+278563+278564+278565+278566+278567+278568+278569+278570+278571+278572+278573+278574+278575+278576+278577+278578+278579+278580+278581+278582+278583+278584+278585+278586+278587+278588+278589+278590+278591+278592+278593+278594+278595+278596+278597+278598+278599+278600+278601+278602+278603+278604+278605+278606+278607+278608+278609+278610+278611+278612+278613+278614+278615+278616+278617+278618+278619+278620+278621+278622+278623+278624+278625+278626+278627+278628+278629+278630+278631+278632+278633+278634+278635+278636+278637+278638+278639+278640+278641+278642+278643+278644+278645+278646+278647+278648+278649+278650+278651+278652+278653+278654+278655+278656+278657+278658+278659+278660+278661+278662+278663+278664+278665+278666+278667+278668+278669+278670+278671+278672+278673+278674+278675+278676+278677+278678+278679+278680+278681+278682+278683+278684+278685+278686+278687+278688+278689+278690+278691+278692+278693+278694+278695+278696+278697+278698+278699+278700+278701+278702+278703+278704+278705+278706+278707+278708+278709+278710+278711+278712+278713+278714+278715+278716+278717+278718+278719+278720+278721+278722+278723+278724+278725+278726+278727+278728+278729+278730+278731+278732+278733+278734+278735+278736+278737+278738+278739+278740+278741+278742+278743+278744+278745+278746+278747+278748+278749+278750+278751+278752+278753+278754+278755+278756+278757+278758+278759+278760+278761+278762+278763+278764+278765+278766+278767+278768+278769+278770+278771+278772+278773+278774+278775+278776+278777+278778+278779+278780+278781+278782+278783+278784+278785+278786+278787+278788+278789+278790+278791+278792+278793+278794+278795+278796+278797+278798+278799+278800+278801+278802+278803+278804+278805+278806+278807+278808+278809+278810+278811+278812+278813+278814+278815+278816+278817+278818+278819+278820+278821+278822+278823+278824+278825+278826+278827+278828+278829+278830+278831+278832+278833+278834+278835+278836+278837+278838+278839+278840+278841+278842+278843+278844+278845+278846+278847+278848+278849+278850+278851+278852+278853+278854+278855+278856+278857+278858+278859+278860+278861+278862+278863+278864+278865+278866+278867+278868+278869+278870+278871+278872+278873+278874+278875+278876+278877+278878+278879+278880+278881+278882+278883+278884+278885+278886+278887+278888+278889+278890+278891+278892+278893+278894+278895+278896+278897+278898+278899+278900+278901+278902+278903+278904+278905+278906+278907+278908+278909+278910+278911+278912+278913+278914+278915+278916+278917+278918+278919+278920+278921+278922+278923+278924+278925+278926+278927+278928+278929+278930+278931+278932+278933+278934+278935+278936+278937+278938+278939+278940+278941+278942+278943+278944+278945+278946+278947+278948+278949+278950+278951+278952+278953+278954+278955+278956+278957+278958+278959+278960+278961+278962+278963+278964+278965+278966+278967+278968+278969+278970+278971+278972+278973+278974+278975+278976+278977+278978+278979+278980+278981+278982+278983+278984+278985+278986+278987+278988+278989+278990+278991+278992+278993+278994+278995+278996+278997+278998+278999+279000?authors&parents&superparent"},"object":"objects\/sha256\/82\/829d05556d0b73630002d376895b067da1b9bb92d792538a30f6c645120214c2","record":"shard-2\/json-live-urgent-v3\/records\/42222010c9dd5056a6c8bb357f5ae04d8dee6d7d1f9d3b485f1d5164c0296eed.json","sha256":"829d05556d0b73630002d376895b067da1b9bb92d792538a30f6c645120214c2","source":"https","stored_at":1784022385}}