Hole by OlgaVek
Drag and drop your way out of the hole!

Please enjoy!
Ratings
| Overall | 539th | 3.633⭐ | 47🧑⚖️ |
| Fun | 358th | 3.689⭐ | 47🧑⚖️ |
| Innovation | 198th | 3.811⭐ | 47🧑⚖️ |
| Theme | 329th | 3.956⭐ | 47🧑⚖️ |
| Graphics | 477th | 3.911⭐ | 47🧑⚖️ |
| Audio | 529th | 3.432⭐ | 46🧑⚖️ |
| Humor | 121th | 4.022⭐ | 47🧑⚖️ |
| Mood | 593th | 3.568⭐ | 46🧑⚖️ |
| Given | 93🗳️ | 71🗨️ |
I like the art on the images, but I couldn't play it yet.
I don't know if there is a ending but im pretty sure i was close when 100 rocks fell on me at the same time.
It's better to make resolution for web-gl build in Player Settings in Unity a bit smaller than 1280x720. So fullscreen buttons wouldn't overlap. Now it's hard to open fullsizeed fullscreen on itch.

Only problem was one of the legs became unresponsive and couldn't be dragged.
Good job!
I'm sure it must've been quite hard to get this to work, technically. I must say though that often I felt like things didn't quite work the way they were supposed to. Often I couldn't grab a limb anymore or when placing a limb on a wall it just wouldn't stick for some reason. If those things were fixed, I'd love to play this again and try to get all the way up!
I think some visual indication that a limb isn't attached to the wall would have helped since it blocks movement of other limbs. I was confused at first why I wasn't able to move other limbs. Once I figured that out, the game played really well.
I'm not sure how this old man got to be so flexible. Would have loved some backstory explaining how he ended up in this situation in the first place!
I think it's probably the best concept I've played so far AND as an arcade game it just check out. Big time. I could see that being an obscure internet arcade flash game that would have seared itself in my childoohd memory.
The whole mechanic of managing the load just works, its slow enough as to give you the room you need, you just need to git gud. Really well balanced in my opinion (unlike our game) maybe it could benefit from some subtle quality of life improvement on the sticking part. Limbs sticking together is somewhat helplessly annoying, its too often you cant unstuck yourself from yourself.
Graphically i loved your "game profile picture" makes for a great cover. The game on its own is graphically coherent, just has a mood to it.
Things work. It gets fucking akward but thats the beauty of it.
This has replaced "Thanks Socrates" as my favorite game
(you guys also broke the algorythm)
I had a good laugh when I got high enough. I respect you for pulling off this kind of concept, it must have been hard to do technically.
There are still some issues with stones and limbs teleporting to weird places, but overall, it worked very well. The graphics and the music fit together very well, and the poses were hilarious, especially when I had 2 tons of stones on my head.
Well done!

Thanks for the game I had fun!
Took some to understand what I need to drag and drop. Sound effects really help to understand if the limb is attached to the wall or not. Though I would suggest differentiating between `attach` and `disattach` sounds. As sometimes it's possible to place the limb near the wall, think it is attached, and start moving other limb on the same side only to understand, that the previous limb is actually not supporting the guy. Oh, and now it's behind the screen... Time to wait for game end.
I would like to see `quick-restart` option. Sometimes you can see, that you have lost, but still have to wait for the stubborn dude to get buried beneath the surface.
Also a distance climbed highscore would be nice to have.