The Chrono Clock by RottenThunder997



Traverse through the randomly generated dungeons and fight enemies with your trusty dart shooter. The Chrono Clock will not stop for you, so why wait for it...
This project was done with Unity and C#, To play the game download the "WinBuild" or "LinBuild" folder (depending on your platform).
Music was done with Pro Tools. Art was done with Aseprite.
WASD or Arrow Keys - Move
SPACE - Fire
MOUSE - Aim
Any and all feedback is appreciated.
Side Note: (The Dungeon is randomly generated every time you press the "Play" Button on the Title Screen, so go back to the Title Screen when you have run out of things to do in the current dungeon)
Ratings
| Given | 27🗳️ | 6🗨️ |
The heavy music, while nice sounding, doesn't match how slow the game is paced.
I would also consider hosting the game a different way, I think you can make releases on github to simplify the download of the correct version? I couldn't find a way other than to download the entire repo as a zip file.
Thank you for the review, I will put a release on github to simply the download.
The enemies are supposed to follow you but not attack. I did not have enough time to implement enemy attacks
Must admit that didn't quite get what I was suppose to do in game. Maybe some instructions on the game page would be nice? :)
Thank you for the review.
As the game was very simple, i didn't think of adding instructions, but that could be good if i want to take this project further
It is really impressive that you managed to get a random world generator to work in only 48 hours! Also the varied colors of playthrough give a nice bit of variety to the experience. However, I must warn you that it is very easy to get distracted by details such as those. As a friendly tip, in my experience it is better to first focus on the gameplay and make that as enjoyable as possible, before adding extra flare :)
I hope you did not think my criticism was too harsh! I really hope it helped you in some way, and that you will make more games in the future :) Thanks a lot for making this, and good job finishing a game in 48 hours! :D
Thank you so much for the detailed review.
I spent most of the first 24 hours on the random dungeon generation, and that seems to be a lot more time that what i should of spent on it, and that ultimately made less dev time for the actual gameplay.
Thank you for the constructive criticism and pointing out what i should focus on in the next game.
Thank you so much for playing my game.
As for the bug you encountered, it was not intentional.
Great music! :metal: But as @khaotom says, doesnot match with the slow speed of walk.
I am glad you guys enjoyed the game.
As for your suggestion @fifut, i don't exactly know what you mean. Do you mean a map at the side of the screen? as ui?
I am glad you guys enjoyed the game.
As for your suggestion @fifut, i don't exactly know what you mean. Do you mean a map at the side of the screen? as ui?
I feel like this could be a really cool thing to add in a post-jam version of this.
Thank you for the suggestion.