Death is The End by Wren Erickson
A game made in less than 48 hours for Ludum Dare 50 The theme is "Delay The Inevitable." In this game, you play through the life of a man who continually encounters the grim reaper. Formulate arguments as to why he shouldn't take you away by matching blocks. Be careful, though; not all matches are good. Unlike most block matching games, there isn't always a way to clear the board.
Features:
- A story with multiple endings
- Two difficulty modes
- Four levels, each with slightly different mechanics
- As much polish as I could muster in 48 hours.
Instructions:
- Press "Space" to advance dialogue.
- Press "A" to move left and "D" to move right.
- Press "W" to rotate.
- Press "S" to speed up the fall.
- Press "[Redacted]" to automatically win.
- Press "[Redacted]" to automatically lose.
Credits: Featuring gameplay, code, art, and music by HiImWren Featuring fonts by "Who Knows, They're All Default." The gameplay is inspired by "Lumines." The story is inspired by "That One Episode of Supernatural." Art inspired by "A Lack of Sleep, and Too Much Caffeine." This is a work of fiction. Any similarity to actual persons, living or dead, or actual events is purely coincidental.

Ratings
| Overall | 13th | 4.214⭐ | 23🧑⚖️ |
| Fun | 61th | 3.952⭐ | 23🧑⚖️ |
| Innovation | 221th | 3.524⭐ | 23🧑⚖️ |
| Theme | 18th | 4.286⭐ | 23🧑⚖️ |
| Graphics | 35th | 4.295⭐ | 24🧑⚖️ |
| Audio | 47th | 3.929⭐ | 23🧑⚖️ |
| Humor | 114th | 3.55⭐ | 22🧑⚖️ |
| Mood | 47th | 3.95⭐ | 22🧑⚖️ |
| Given | 24🗳️ | 8🗨️ |
PS: I'm tweeting about the games I play from this jam, here is this one: https://twitter.com/TheAntonSem/status/1511071890734997515
As far as critiques, the only one I have is that it would hard to understand what exactly the effect was when getting a 4 match. Did the different icons mean something different, or was is just themeing?
Gameplay didn't really stick with me, but that's just my genre preferences. I still want to revisit your game sometime later just to see all the different endings.
I was recording my playthrough. Here's a link in case you'd like to see it: https://youtu.be/6O1eFU0xLWM
Your game starts at 0:44
Will there be a web build in the future? :)
I struggled in places to wrap my head around the mechanics on the later levels, so felt like I was just playing by gut rather than strategically.
All in all, a really enjoyable and polished game. Thanks!

I didn't quite grasp what I was supposed to be doing the second round, with the blocks turning into different shapes after clearing / matching.