save me by Kisilin

[raw]
made by Kisilin for Ludum Dare 50 (JAM)

My name is Eyna, I am the magical spirit of the world and I need your help!

For some time now, I have been assaulted by strange electrical spirits. I have been pushing them away but my strength is dwindling.

You are my last hope, would you please help me?

Capture d’écran 2022-04-04 124839.png

Source and credits for game art and sound : opengameart.org

Graphics : varkalandar, cethiel

Sounds : Tausdei, spookymodem, The Berklee College of Music, Kim Lightyear, Blender Foundation, jalastram, OptimusDu

Ratings

Overall 1159th 3.111⭐ 20🧑‍⚖️
Fun 962th 3.139⭐ 20🧑‍⚖️
Innovation 882th 3.111⭐ 20🧑‍⚖️
Theme 279th 4⭐ 20🧑‍⚖️
Mood 762th 3.417⭐ 20🧑‍⚖️
Given 23🗳️ 12🗨️

Feedback

lea251
05. Apr 2022 · 07:30 UTC
Music is nice. Overall impression is nice. The Drag and Drop is exhausting (maybe a click will do it to).
Adrien Tremblay
05. Apr 2022 · 07:30 UTC
Cool concepts. Having to drag the incoming balls away adds to the sense of impending doom. Liked the art and music.
Dan Allison
05. Apr 2022 · 07:34 UTC
Had a lot of fun with this, really liked the style of the game. It got quite chaotic towards the end!
csLupius
05. Apr 2022 · 07:35 UTC
Interesting game, felt raw and unfinished at first seconds but became addictive realy quick. I found a bug where you can drag all the blue things together, but this bug became the reason I had fun.

Good game, well done
Rowlna
05. Apr 2022 · 07:37 UTC
It's simple but challenging! It is a LOT harder if you are just using a touchpad to play LOL..
I think the music sets the mood very well I took the time to listen to everything a bit and I would say if I could change one thing it would be... to take out just a single measure of the intro song because it felt too long to get to the hook but the rest was perfect!
MrSchlag2
05. Apr 2022 · 07:38 UTC
Cool game, the principle is effective and easy to pickup. It would have been nice to have a feedback, like a sound or a graphic effect, when the cursor is over an orb and can be drag away. My score : 59 Thanks !
yusovv
05. Apr 2022 · 13:46 UTC
Everything is great, but I think it would be better if the blues had to be transferred to the basket, which would increase the ult of the blow.
🎤 Kisilin
06. Apr 2022 · 16:28 UTC
@cslupius I've noticed this bug and decided to kept it. I didn't had time to exploit the idea but I think it add a nice machanism
Essence
07. Apr 2022 · 13:45 UTC
Interesting game! Found the meta of placing the all the blues on top of each other for easy movement ;)
Jesús González
09. Apr 2022 · 09:00 UTC
Nice prototype, you found a very innovative mechanic in my opinion.
Wouter52
09. Apr 2022 · 19:40 UTC
Ooh nice! Simple to learn, hard to master! I found out that if you drag the blue things to one corner, that it was a bit less difficult because you could drag them all at once when clumbed togeter. Is this a feature? Or not intentional?
Silas Reinagel
11. Apr 2022 · 05:12 UTC
The music and sounds are beautiful!

Game concept was very simple and seemed exactly the same as some other games. It would have been nice if there was at least one small twist or innovation here. With the magical theme, it feels like a missed opportunity.
Kamranicus
12. Apr 2022 · 04:09 UTC
This would be a great mobile game (touch is much easier than my mouse to click/drag). You should definitely explore it more. I liked the mechanic and the urgency felt fun. I am not sure about the "vibe," perhaps something more concrete could add some flavor (something that you usually fling/flick away? bugs? etc.) I stayed alive for 60s. Nice job!
adobobo
12. Apr 2022 · 04:31 UTC
The game was simple, the music was nice. I found a strat tho that might be a bug. you could grab the blue flames into a corner then keep there by dragging them again and again. They are stackable as well so you could drag multiple ones with just one drag. Anyways, great game, thank you for submitting!
lpettler
14. Apr 2022 · 23:27 UTC
Although you didn't make them, the music was special and did a lot to set the mood of the game. The artwork and narrative were handled in a beautiful "less is more" approach that worked in tandem with the straight forward game mechanics.

Though others here have said it, the gameplay was perhaps **too** straight forward. There wasn't much ado about strategy it was just about how long you could move the blue into a corner until you gave up. That might describe a lot of games this Jam and the music and artwork does make this one stand above MANY others.

Overall, a solid game!
VainCil
15. Apr 2022 · 21:06 UTC
Would have loved to be able to play this on mobile, somehow nothing happens there for me. The idea is nice though, even though the click and drag quickly becomes annoying with a mouse.