Why Sailors Drink by N.Y.R
Your ship is taking on water, and you are headed through shallows. The ship is doomed, but can she get you to safety? You cant swim very far!
You can bail water out if the water comes over the deck. *Update, bailing/fixing leaks should be a lot less buggy now.
- Code/Level:Ryan
- 3D models(some props, the sailor):Ines+SoulDrake
- Music+Sound:NYR
- Menu Music:Bongo
| Link | https://chrisashtear.itch.io/ld50 |
| Link | https://chrisashtear.itch.io/ld50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/why-sailors-drink |
Ratings
| Overall | 671th | 3.545⭐ | 24🧑⚖️ |
| Fun | 659th | 3.409⭐ | 24🧑⚖️ |
| Innovation | 349th | 3.636⭐ | 24🧑⚖️ |
| Theme | 415th | 3.886⭐ | 24🧑⚖️ |
| Audio | 585th | 3.357⭐ | 23🧑⚖️ |
| Humor | 509th | 3.227⭐ | 24🧑⚖️ |
| Mood | 721th | 3.455⭐ | 24🧑⚖️ |
| Given | 25🗳️ | 22🗨️ |
Are the leak locations random or predefined?
I feel like the zoomed out view makes it a bit hard to judge where the source of some of the leaks are. It could help to place some broken wood or a hole at the source. The sinking animation when you've lost is a bit long. I think a retry/exit option should pop up as soon as you lost. It would also be cool if you could just hold E and you keep hauling buckets intead of having to repress E after each bucket.
Thanks for making this game!