Exit by Krzyhau
You have only one job: reach the exit. With a task so simple, it seems like finishing this game is inevitable. But does it have to be?
https://www.youtube.com/watch?v=ynnF7LC9eMk
About
Experience this wack escape room, where your goal is to stay in the room as long as you can, exploiting all of its unique mechanics, puzzles and japes. Ultimately, you're bound to finish this game and move on to the next one anyway, so why don't you mess around for a while and see how much you can delay your departure.
Disclaimer: This game MIGHT be a little bit difficult, so don't be disappointed if you can't reach 100% of progress.
Images


Controls
- WSAD - Movement
- Mouse - View around
- F - Interact
- Shift - Sprint
- Escape/P - Pause menu
- Q/E - Rotate cube
- Hold R - Restart
Credits
- @DevDeVice - Gameplay and UI Programming, Puzzle Design
- @Unforg1v3n - Backend Programming, Last Minute Delivery Management
- @Krzyhau - Gameplay Programming, VFX Design, Puzzle Design
- @crunher - Puzzle Design and Personal Voice Chat Entertaining
About the improved versions
All versions of this game posted below (with exception of the First Build, of course) were slightly modified post-jam to make them more friendly to play. Here's the changelog: * fixed some glitches which could lead to prematurely solved puzzles * corrected small mistake on one of the wall drawings * added held box rotation on Q and E * removed performance issues caused by stupidity and lack of dignity
| First Build (1.0) | https://drive.google.com/file/d/1-d0-Dt0Yv0w2J2VeK2HcMoeT1B27KOwC/view |
| WebGL Build (1.1) | https://krzyhau.itch.io/exitgame |
| Windows Build (1.1) | https://drive.google.com/file/d/10-WoM_7LVgD9e7j812T9kzwmGTlBZt_e/view |
| Linux Build (1.1) | https://drive.google.com/file/d/101ORYX2OIIzvLTk4CCmAAktZOSsa9OUO/view |
| Original URL | https://ldjam.com/events/ludum-dare/50/exit |
Ratings
| Overall | 79th | 4.111⭐ | 38🧑⚖️ |
| Fun | 146th | 3.931⭐ | 38🧑⚖️ |
| Innovation | 83th | 4.014⭐ | 38🧑⚖️ |
| Theme | 169th | 4.139⭐ | 38🧑⚖️ |
| Graphics | 560th | 3.819⭐ | 38🧑⚖️ |
| Audio | 237th | 3.838⭐ | 36🧑⚖️ |
| Humor | 529th | 3.182⭐ | 35🧑⚖️ |
| Mood | 183th | 4.015⭐ | 35🧑⚖️ |
| Given | 44🗳️ | 43🗨️ |
Just a little thing, add sensitivity please! We know how hard is in the end adjust that for 2 days, but players appreciate that, specially me with a crappy mouse like mine haha.
Great job :v:
Also the background music is very realxing! good job, loved it!

So interesting btw
Anyways, this is a very *unique* escape room. I'm not sure what would happen if you get to 100% (maybe it locks you in :P).
~~Managed to get 73%, but still going to try to puzzle it out.~~ **[Edit: Got to 100%, see later post]**
I like the graphics/mood combo (graphics by themselves look like they were made in paint, but definitely fits the mood). Seems very eerie.
~~Audio could do with some ambience, as currently it's just the keypad buttons AFAIK (I had to mute halfway thru the game, so idk if there was anything more).~~ **[Edit: Actually, there is some nice ambience! Only problem is the volume is VERY quiet, even at 100% volume!!]**
One problem I had was how DARK it is. When the slightest bit of sun shines on my 100% brightness screen, I can't see a thing.
Also, I couldn't play the html5 version because I couldn't make it full screen and my monitor size was too small.
Very nice game, Krzyhau, DevDeVice, and Unforg1v3n. Definitely made me use my brain cell.
I did tell you i was coming back to this :p really really amazing stuff, ticks all my boxes. And yeah, apparently i did get a bit ahead of myself with the morse code the first time around lol, also the "ending sequence" scared the shit out of me, very well played there xD
Wohoo! I finally beat the game! A few notes about the puzzles themselves.
I think this is a bug, but you can trigger the pressure plate with just yourself and two boxes. I didn't find out that you can [redacted] to get even more boxes until I had two more puzzles to go. I was only alerted to it when Vitor Milioni mentioned that the second image gives away one of the puzzles.
Secondly, it is fairly easy to brute-force the last puzzle (which I initially did and "won" with 93%). I don't think it is really possible to fix this though.
Great job guys, thouroughly enjoyed it!!!!
Also, yeah, if you want, you can bruteforce the last code, but that wouldn't be 100%, would it?! Anyway, I guess a way to fix this would be to make the player solve all "ending" puzzles, and show the ending only for the last one, but in some way you can really bruteforce any code you want with sufficient amount of time.
Thanks for the feedback!
Guys my companion cube is made of wood and it has numbers on it
Well, I did it! However, I kinda gave up on figuring out the order of the digits of the final puzzle and brute forced it. I have no idea what the plan was for that. Really liked the other puzzles though. Took me ages to figure out where to find the morse code but felt pretty clever when I noticed the answer.
The framerate was pretty bad for me throughout. Maybe because it was webGL only. Wonder if it would've run better with a Windows version.
The blacklight puzzles were great overall.
I also liked the chill music.
One thing that felt kinda unnecessary was how high the rotation panels were. Just made it hard to reach especially when you have to use all the boxes at some point. Also never quite figured out the rules for the rotation numbers but oh well :D
Honestly, I'm super impressed by your ability to design and implement so many cool puzzles in such a short time! Big respect for that.
It was hard to rotate the crates on different axis and I mixed up 9 and 6 because there was no underscore.
I am not a puzzle person, so I did not get very far.
(Question: is there anything in the jam build that would prevent me from progressing?)
But god, those rotation numbers made no sense, super frustrating to brute force.
Also the *improvised staircase shall we say* had horrible collision, I kept sliding off while trying to do the rotation number brute forcing.
Also, why would you give us the ability to rotate boxes horizontally but not vertically?!?!?! Drove me mad dealing with the boxes all the time.
But I loved it - super satisfying despite all the issues! I even downloaded it to play (which I am loathe to do for unknown reasons) because the webgl build was laggy but I really wanted to play. (The titanic game I played just before this was also really laggy though, maybe it's a me thing...)
Also, spoilers - I really commend you on that morse code puzzle, most morse code puzzles even in AAA games tend to suck ass. At first I was pissed because I hate when games give you a puzzle like that without the necessary in-game information to solve it... then when I looked up a morse code chart, I realized the one on the wall WAS the in-game information. Actually finding the PUZZLE took forever. But the timing on it was really well-spaced - although I still ended up enlisting a friend with excellent short term memory to help me with it, lol. I also enlisted him because I was hoping he could help me figure out the rotation numbers. They still made no sense. Really wish they were lower on the floor with all the brute forcing necessary plus collision issues on the *improvised staircase*...
also, the music was fantastic. Love that it didn't really start until the first puzzle was solved. And that ending was very fun! :)

Some puzzles that I found hard to solve: putting the first box in the purple light (it wasn't completely clear that it was a light coming from the projector, maybe a halo could help to understand that), and having to write one of the code twice (not really intuitive, unless there's a clue I missed). Sadly those happened to be at the beginning of the game. The later puzzles were way more enjoyable, even the difficult ones!
So despite my early frustrations, I ended up really liking the game! :) It's a fun puzzle, with a cool presentation and clever ideas.