RUN COFFEE RUN by aerloth
https://youtu.be/TtaGsV36Pec
PLAY HTML5 / DOWNLOAD FOR WINDOWS
Escape from the narcoleptic COFFEE island in this mini-fps-metroidvania. With limited time until you inevitably fall asleep (unless you grab some fresh COFFEE), find the way to open and escape trough the EMERGENCY EXIT.
Don't worry, there are plenty of comfy beds around to aid in your journey. Find all the upgrades and artifacts and dash to victory!
- mini-metroidvania with short run times
- drink coffee to stay awake - or wake up again in bed
- discover various upgrades while exploring the compact island
- corporate office tower full of dogs
- Steve just renovated his home with fresh spikes
- rumors of the ANCIENT PICKAXE OF DESTRUCTION
- jump-jump-dash
Total playtime: around 10-30 minutes.
HTML5 for easy playing without hassle
WIN version for optimal experience
Controls (shown in-game as well):
- ESC or P for MENU
- WSAD - MOVE
- Mouse - LOOK
- Left Mouse Button - Interact
- SPACE - JUMP (2x for double jump)
- Right Mouse Button - DASH (while in air)
Made with UE4 in 72h for Ludum Dare 50 Theme: "Delay The Inevitable"
by Mikołaj Bazaczek / @aerloth

Ratings
| Overall | 25th | 4.306⭐ | 38🧑⚖️ |
| Fun | 23th | 4.264⭐ | 38🧑⚖️ |
| Innovation | 85th | 4⭐ | 37🧑⚖️ |
| Theme | 91th | 4.25⭐ | 38🧑⚖️ |
| Graphics | 75th | 4.514⭐ | 38🧑⚖️ |
| Audio | 183th | 3.926⭐ | 36🧑⚖️ |
| Humor | 180th | 3.9⭐ | 37🧑⚖️ |
| Mood | 124th | 4.129⭐ | 37🧑⚖️ |
| Given | 27🗳️ | 48🗨️ |
Overall a very good game!
really cool!
COOFFFFEEEEE
Honestly the best game on the jam
The humor is on point, progression is really nice, both graphics and the audio are amazing
my only complaint would be that approaching a bed and "sleeping" does not reset the coffees, so it forces you to wait for the timer to run out in some cases

- Game looked great, colour scheme plus 2d/3d look was beautiful
- The progression was super well done, the puzzles were really well thought out
- Sound design was great - made interacting in the world satisfying
Only suggestion would be to maybe stop the timer when reading signs - I suppose it's part of the challenge but I found it more tedious than fun.
Really polished nice work :)
Getting some strong Antichamber vibes and I'm loving it
Minor bug: had some weird drift happening (when my cursor was captured by the player the screen kept moving to the right slowly).
@lenan thank you for feedback! I found out last minute that the web version does funky stuff to the smoke particles - 100% true, smoke is too much in some moments - it's a little better on the windows vrsion
@tyler-miller thanks for pointing out the issue! To dash, you need to jump (be in the air) first. I should've made this easier by allowing to dash while on the ground and giving it a cooldown then!
@golin thank you! I've lost count how many I've added but sounds like all of them!
@haztro thank you for playing and for precise feedback! True with the signs - it's supposed to be fun to read them but they eat up valuable time! Maybe the sleep timer should stop in a given "zone" after you completed it - that would allow for more relaxed exploration :thinking:
@blizzsuxx thank you for playing! Valid point with the "bed-reset" - in my head not resetting the coffee pickups combines with the theme of delaying the inevitable moment before you'll fall asleep in the end - otherwise players would spam going back to bed to reset the pickups! Maybe a 'respawn' button to avoid waiting - or better bed/coffee balancing would help :thinking:
@woetnie thank you for playing! True with the trees, I did a trick with flipped normals to have the outlines but didn't know how I can fix the collision fast without doing a separate collision mesh.
@alyd-asmar thank you for playing! Will investigate the drift, didn't notice anything like this before.
now looking forward to playing and rating more games after responsibilities are done!
This entry definitely needs more love. I am sending it to my friends and everyone who might be interested. I encourage other users to do the same and get this game some recognition it deserves.
Well done, one of my favorites!
game play + writing + art + map design are all super spot on.
Only gripe I have is that the feeling of stress from being about to fall asleep went away very quickly. I think a change in music like a temp slow when you are about to fall asleep would do wonders to make that feeling more impactful.
another add I would love is a counter for how many coins are left or even some text letting you know how many are in world. I wasn't sure if I had all the coins when I ended the post game with 36 :sweat_smile:
I was able to walk forward and backward with arrows... But not able to move with left & right...
QWERTY only, sad for AZERT users :( .
Also sad it was not GamePad compatible.