Tragedy on Tattle Row by Cievers
An unexpected letter
On one stormy night, you receive a surprising letter..

No time to waste
So then, it is now up to you, agent Shadow, to climb your way up through the winds and grant the city of Stromson those vital extra minutes it so desperately needs..

Technical details
A/D - Move horizontally
W/Space - Jump
S - Ground pound from mid-air
Shift/Control/Alt - Hold while running to push, or while jumping to dash
This game has only been tested on Windows, using 1920x1080 displays.
Ratings
| Overall | 815th | 3.442⭐ | 28🧑⚖️ |
| Fun | 1127th | 2.942⭐ | 28🧑⚖️ |
| Innovation | 517th | 3.481⭐ | 28🧑⚖️ |
| Theme | 369th | 3.923⭐ | 28🧑⚖️ |
| Graphics | 602th | 3.769⭐ | 28🧑⚖️ |
| Audio | 361th | 3.654⭐ | 28🧑⚖️ |
| Humor | 543th | 3.16⭐ | 27🧑⚖️ |
| Mood | 512th | 3.654⭐ | 28🧑⚖️ |
| Given | 40🗳️ | 32🗨️ |
No problems with cutscenes (could be faster).
For the gameplay, when you get the idea, it's very complicated to lose the game. I wish it was more tricky and also get a track of your Chrono. Maybe on the end cutscene use the number of peoples saved as the time you stayed alive ?
Capturing the theme completely, despite first thinking you might have this sorted you quickly realise that the best you can hope for is to hold things off for as long as you can.
Character animation was well done, as was the level physics. With more time to work on it, it would have been nice to have the music ramp up in tension the closer it got to midnight.
Good game. Well done!
About the mechanics, I'm not sure I did what was best by pushing the clock hands and trying to jump on them, but it indeed delayed midnight. I finally gave up after a while to see the inevitable.
"I must run faster than time, so I can save the world!"
The concept was very interesting and I really liked the music. The only "negative" feedback I'd say is that it's so easy
Overall it was a simple but really fun game, good job :)
Mechanics-wise it could use some upgrade as I can just run against the minute arm at six indefinitely.
Maybe some kind of stamina bar could force the player to affect the clock differently from time to time (like throwing objects on it, going for a stomp etc)?