Cristalia Time by Luis Felipe Patrocinio
A large cave known only as Cristalia is Violet's biggest nightmare. The cave full of monsters has a magic linked to its time crystals, from the moment you enter it, a loop begins, and it is only possible to get out of it loop the moment you reach the end. Violet pretends to believe that James is waiting for her at the end, but deep down she knows he might be a dead body on this path of no return, or rather, on this looped path!
Collect crystals, destroy monsters and try to get where no one else has gone before, this is Cristalia Time!
| Link | https://patrocinioluisf.itch.io/cristalia-time |
| Original URL | https://ldjam.com/events/ludum-dare/50/cristalia-time |
Ratings
| Overall | 1127th | 3.152⭐ | 25🧑⚖️ |
| Fun | 1131th | 2.935⭐ | 25🧑⚖️ |
| Innovation | 1339th | 2.391⭐ | 25🧑⚖️ |
| Theme | 1173th | 3.13⭐ | 25🧑⚖️ |
| Graphics | 670th | 3.674⭐ | 25🧑⚖️ |
| Audio | 260th | 3.804⭐ | 25🧑⚖️ |
| Humor | 929th | 2.545⭐ | 24🧑⚖️ |
| Mood | 850th | 3.348⭐ | 25🧑⚖️ |
| Given | 24🗳️ | 21🗨️ |
The rogue lite mechanics are also a good fit for this jam :D
But I found the mechanics a bit rough... being only able to shoot in front of you while enemies are always following you is really frustrating ^^' even more with the warrior who doesn't have range. I also couldn't unlock the other classes, I don't know if there was something specific to do for this
1) Please add a tutorial! It can be really hard to figure out what to do without one.
2) I understand it's a stylistic choice but the font can make it really hard to read some of the text. The rest of the UI is done amazingly well though.
3) There really is no reason to choose anyone other than the Wizard :P
Everything considered though, it's absurd what you guys were able to accomplish in 72 hours. Congrats on making what is definitely one of the most polished games in the jam! :D
Acho que faria mais sentido com o tema os itens renovarem a barra sei lá
Sound effects are 16-bit era appropriate, the music is catch, though some of the sounds can be a little harsh.z
Player controls are tight, though the warrior class got a really bad deal, maybe if she could kill enemies in 2 hits with the sword and hitting all enemies in the hurt box.
The objective is kind of unclear. I was able to clear out all 9 rooms a few times, but couldn't figure out the win condition.
Very solid entry, it's amazing how polished you made this game in just 72 hours!